wpago wrote:worried about summon spam and it gives me some ability to help deal with it
There is nothing that can be summoned that can really hurt Knights. Every unit that is summoned is at the minimum. Sure they can summon a D-thirster, but as an
FMC it takes 3 turns before it can do anything (summoned turn 1, has to land turn 2, then can charge turn 3) That gives you more than enough time to move away from it/ shoot it dead.
I really don't think it's necessary, nor is the second Inquisitor. You only need 3 servo skulls to prevent infiltrate and scouting. The reduced blast effect is pointless since units within the skull range can just as easily remove the skull. I'd swap for Coteaz so that you can help ensure turn 1.