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![[Post New]](/s/i/i.gif) 2016/04/28 16:21:59
Subject: Ork trukk questions
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Stealthy Space Wolves Scout
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Hello I'm new to the forum. I have recently begun collecting 40k again and I am building an ork army. The last time I played was 5th edition and I didn't master the rules then but had a decent handle on the basics. I have some questions about ork trukks as I plan on running some. My idea was to put MANZ in trukks as a dedicated transport. I feel that even if the trukk explodes they should survive with their 2+ saves.
My questions:
1. Since the trukks are fast and count as assault vehicles, can I move flat out and then assault from them?
2. What's the max I could hope for in range for assault reach assuming the trukk survives long enough to move? ( I know they don't live long) 12" cruising + 12 " flat out+ 2d6 charge =36"?
Or is it call Waaaagh!- move 12"- disembark - run - charge = 30"?
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This message was edited 1 time. Last update was at 2016/04/28 16:26:38
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![[Post New]](/s/i/i.gif) 2016/04/28 16:27:09
Subject: Ork trukk questions
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Not as Good as a Minion
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1) No and yes. In order to Charge, a unit has to be Disembarked. Unless a Special Rule allows Disembarking in the Shooting Phase or your Flat Out had very bad luck in Terrain, you can only voluntarily Disembark in the Movement Phase. So what the Trukk does in the Shooting Phase will not affect what the Disembarked unit, since they already got out. (Flat Out was moved to the Shooting Phase like Run in 6th edition).
2) 6" maximum move allowed to Disembark. 6" move as part of the Disembark, and 12" maximum Charge (don't count your chickens on that one, though).
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/04/28 17:15:58
Subject: Ork trukk questions
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Fully-charged Electropriest
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Welcome to Dakka and excellent choice in deciding on Orks for your return to the hobby. Trukks are good transports for your units but they don't quite work how you describe them. In the rule book check out page 73 (particularly the first section on the different types of movement for vehicles), page 75 (explains about Flat Out moves) and then pages 80 through to 82 which will let you know when and how you can disembark from a transport to prepare for your charge.
After that check out the rules for open-topped vehicles on page 88, which will also define the Assault Vehicle special rule that allows a unit to charge from the Trukk. This same page also details how Fast vehicles function, sadly they act the same as normal transports for the purpose of disembarking/assaulting from one but they do have a nice bonus to movement and shooting that you'll get good use out of.
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![[Post New]](/s/i/i.gif) 2016/04/28 17:24:57
Subject: Re:Ork trukk questions
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Executing Exarch
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Note that you can increase the chance of long charges by adding the Boarding Plank upgrade to the Trukk (though you're still at a maximum of 12" for the charge itself). With a single dice re-roll from 'Ere We Go!
Also, Mega Armour is Slow and Purposeful (see the armour description at the back of the Ork codex) preventing the unit from running, so a Waaagh! doesn't help them.
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![[Post New]](/s/i/i.gif) 2016/04/28 17:27:53
Subject: Ork trukk questions
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Stealthy Space Wolves Scout
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I don't have the BRB with me but I'll go back over it when I get home. Didn't quite get it the first time that's why I asked here.
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![[Post New]](/s/i/i.gif) 2016/04/28 17:36:36
Subject: Ork trukk questions
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Fully-charged Electropriest
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It took me a while to really get used to the vehicle rules and they've probably changed quite a lot since 5th edition (just a guess, I didn't start until 6th) but you'll pick them up quickly enough. Good luck with your Orks!
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![[Post New]](/s/i/i.gif) 2016/04/29 13:39:39
Subject: Ork trukk questions
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Stealthy Space Wolves Scout
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So after reading the Brb about vehicles I have some more clarification questions.
If my trukk moves 6" then my unit disembarks, they can then move up to 6" from the hull for disembarkation? Then run or shoot , depending on the unit, and charge.
The boarding plank would add +2 on charge dice on the turn I disembark to max of 12. Are there any other stipulations to this I missed?
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![[Post New]](/s/i/i.gif) 2016/04/29 15:19:19
Subject: Re:Ork trukk questions
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Executing Exarch
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That about covers it, means a maximum (potential) charge of 24", or 30" (for a unit that can run on the turn you Waaagh! which usually can't be the first turn) from where they started.
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![[Post New]](/s/i/i.gif) 2016/04/29 16:09:27
Subject: Ork trukk questions
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Longtime Dakkanaut
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I know some ork trucks can ram, which is a special type of tank shock aimed at a vehicle. Can ork trukks perform normal tank shocks too, or does it only work when there is a vehicle along the line of travel? Essentially can it tank shock without ramming?
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This message was edited 1 time. Last update was at 2016/04/29 16:09:49
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![[Post New]](/s/i/i.gif) 2016/04/29 16:26:19
Subject: Ork trukk questions
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Lord Commander in a Plush Chair
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On its own no Trukk can Ram. This is because Trukks are not Tanks.
But there is a vehicle wargear option called a Reinforced Ram; that specifically allows any vehicle that takes it to tank shock or ram. It also has some additional benefits.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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