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I greatly appreciate the advice y'all have given me with my lists, that thus far have been pretty much just for fun.
But with Regionals coming up soon, it's time to say enough fun and games and get down to creating a reasonably powerful list that will be fairly competitive.
(Disclaimer, while I'm hoping the list will be competitive, I don't have any illusions about my own skill level so I'm not expecting to make the cut for the single elimination rounds).
So here we go:
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Dark Hunters
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97 points
Pilots
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Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (5)
The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)
Maarek Stele (32)
TIE Advanced (27), TIE/x1 (0), Advanced Homing Missiles (3), Calculation (1), Guidance Chips (0), Advanced Targeting Computer (5)
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I'm a fan of Adaptability on Vader, especially in a tournament setting, so I can boost him to PS 10 if needed but drop to 8 for the maneuver/ shooting flexibility with him and the Inquisitor if I'm going to have the PS advantage anyway.
I'm not sure about the Maarek build. On the one hand, Homing Missiles seems like a no brainer to give him an automatic critical. But another part of me wants to drop the missiles and calculation to give him PTL and engine upgrade as well.
If I keep him as is, I'm pretty sure I'd add s-threads to either the Inquisitor or Vader (probably inky, 'cause he's more likely to be able to sacrifice a turn of shooting to give Maarek and/or Vader a free TL) but I'm also tempted by prockets on Vader in case there's a turn when he gets a great boost or barrel roll opportunity against a ship he doesn't have locked up (and I wouldn't have to sacrifice the existing lock on the other target).
Thoughts, comments and criticism all very much appreciated.
(Final note: I don't have a lambda or Palpatine (nor any easy way to get the latter) so the Palp shuttle isn't in the cards).
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