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[1850] - Renegades and Heretics and Knights - Unending Host, Purge, Forsworn  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Detachment 1
Renegades: Unending Host

65=Command Squad, arch demagogue, master of the horde

660=Platoon Squad 1&2
Command squad, militia training, 16 men with ccw+pistol, 2 hwt lascannons
infantry squad A, militia training, 16 men with ccw+pistol, 2 hwt lascannons
infantry squad B, militia training, 16 men with ccw+pistol, 2 hwt lascannons

290=Platoon 3
Command Squad, militia training, 16 men with ccw+pistol, 2 hwt lascannons
infantry squad A, militia training, 16 men with ccw+pistol, 2 hwt autocannons
infantry squad B, militia training, 16 men with ccw+pistol, 2 hwt autocannons

30=10 mutant rabbles

Detachment 2
Renegades: The Purge

45=Command Squad

330=6x3 Spawns

Detachment 3
Renegade Knights: Forsworn

435=Knight, 2 avenger Gatling cannons

Alright Tombking was on to something. I was trying the minimum 15 men with 3 melta guns and it was going no where fast. Can hwt still take ccw and pistols?

I plan to hold my spawns and knight in reserves to force the enemy to shot my platoons who are 2 inches away from the back line deployment zone. When my opponent shoots and kills 5 men then they will take a moral check and most likely fail and run off the board.

For the people who are stubborn and house rule that if the arch demagogue dies then the platoons lose the master of the horde bonus the look at this

ArbitorIan wrote:
Grief wrote:Dont use Plasma guns on the infantry squads. You might need militia training.
According to a TO. When the arch demigogue dies so does the master of the horde ability. I have already started a thread months ago and the consensus is that this interpretation is wrong but that is just how they want to play it becaise that is what it says in the rule book they said. For the life of me can anyone help me prove them wrong?


"Whenever a Renegade Infantry Squad bought as part of the same army as a Demagogue with this devotion, and numbering at least 15 models at the start of the game, is removed from play as a casualty, or flees off the table....."

They've gone to great lengths here to specify that the ability is contingent on the Infantry unit being bought as part of the same army, not the Warlord being on the table. Furthermore, if it's contingent on the Warlord being alive, this would not work for any of the other devotions - your Ordnance Tyrant allows Bombards as Elites but if he dies they become illegal choices?

Agreed, the plasma squad might need training. I don't care if they die after one volley, though - more likelihood that the squad comes back from the sides!!


If they insist that they are right then I will get an imperial bunker and hide the arch demagogue in it.

This message was edited 4 times. Last update was at 2016/04/30 14:57:23


   
Made in gb
Dakka Veteran






Yeah HWT team can take ccw pistol. List looks good let us know how it performs
   
Made in us
Regular Dakkanaut




If I expand to 2000 i would take 30 flamers on the platoons. Is this a good idea? I plan to scare people from charging them and once they out flank i can flame infantry squads.

   
Made in us
Regular Dakkanaut




If I swapped out the hwt lascannons for autocannons and reduce one squad to 15 with 1 autocannon then i have room to fit 2x3 rapier laser destroyers with militia training.

   
Made in us
Regular Dakkanaut




Is it the way i write my list or is it the way people on this forum dislike me and dont want to give feed back. I see 120 views by other people but only 1 feedback. Please let me know so I can make adjustments.

   
Made in gb
Longtime Dakkanaut




I guess not many people have experience of how the unending horde would work. It looks good, hard to gauge how it would play out.

DFTT 
   
Made in us
Regular Dakkanaut




Well then this is what my list would look like once I convert tank treads into rapier laser destroyers.

Detachment 1
Renegades: Unending Host

65=Command Squad, arch demagogue, master of the horde

660=Platoon Squad 1&2
Command squad, militia training, 16 men with ccw+pistol, 2 hwt autocannons
infantry squad A, militia training, 16 men with ccw+pistol, 2 hwt autocannons
infantry squad B, militia training, 16 men with ccw+pistol, 2 hwt autocannons

290=Platoon 3
Command Squad, militia training, 16 men with ccw+pistol, 2 hwt autocannons
infantry squad A, militia training, 16 men with ccw+pistol, 2 hwt autocannons
infantry squad B, militia training, 13 men with ccw+pistol, 1 hwt autocannons

30=10 mutant rabbles

Detachment 2
Renegades: The Purge

45=Command Squad

330=6x3 Spawns

70=3 rapier laser destroyer, militia training
70=3 rapier laser destroyer, militia training

Detachment 3
Renegade Knights: Forsworn

435=Knight, 2 avenger Gatling cannons

Upgrade from 1850 to 2000
add on
70=3 rapier laser destroyer, militia training
70=3 rapier laser destroyer, militia training

for a total of 4 squads 3 of rapier laser destroyer batteries.

   
 
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