Switch Theme:

Berzerker question...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





how does the rage ability work exactly for berzerkers? do i have to basically roll for my mark of khorne, like i dont get my mark of khorne benefits unless i roll the 1 or 2, and THEN i roll again for the extra distance they get? me and my bro were playing a game the other day and were kinda unclear about this rule. also, can i add Feel No Pain to my berzerker units, or just the aspiring champs?
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

The rage is rolled for if it affects them; on a 1 or 2 it does. Then you roll for the distance the rage adds to your move that turn.

On Feel No Pain, since it's a gift, only the champ can have it. No giving it to the whole squad. Now, if you have a Chosen unit made completely of Aspiring Champions, then yes, they can all have it. Pricey, but scary.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rampaging Chaos Russ Driver




You dont roll for the mark. You only roll for the rage like lord_sutekh said. All the benefits of the marks are always there unless otherwise stated.

I spent a few hundred points on a group of aspiring champions of khorne once... nigh impossible to kill. I suggest you do it once but keep em mounted on Juggernaughts. Sure, they take fire and have to foot slog but 2 wounds and the ability to shrug off anything less than a plasma shot is really cool.

   
Made in us
Longtime Dakkanaut





Anything short of plasma? Plasma's only strength 7. Anything short of krak. Krak kills.
   
Made in us
Rampaging Chaos Russ Driver




Strength 7 ap 3. The no armor save scares me.

   
 
Forum Index » 40K You Make Da Call
Go to: