Switch Theme:

What is Wrong with Orks?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Tough-as-Nails Ork Boy





London

I think 2 things are to blame: 1st) is the power creep. Other factions can do more for less points and still have greater resiliency. 2nd) a lot of people play them as you would marine or any other elite combined arms army. With orks, resiliency comes from numbers and from numbers comes redundancy. Never use 1 unit to do anything, use at least 2. Your opponent will eb able to shoot something, try and offer them the targets you'd prefer to get shot at.

Its not a winning formula against tough lists but for fun 1850pt play take 2 ork horde detachments or CADs, throw down 4x30 boyz with 4 painboyz for 1080pts for 120 FnP boyz. (if you want more points for play just do 3 x 30). get a da finkin kap and roll for 2 traits on strategic and hope for, infiltrate 3 units (6" free move towards the enemy at the cost of not charging turn 1), night fighting, and the city fighter one. IMO, its how orks should be played, over half your points on cannon fodder. Let your opponent have fun shooting your horde to bits but make sure you have enough other stuff to cripple them.
 
Forum Index » 40K General Discussion
Go to: