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I think 2 things are to blame: 1st) is the power creep. Other factions can do more for less points and still have greater resiliency. 2nd) a lot of people play them as you would marine or any other elite combined arms army. With orks, resiliency comes from numbers and from numbers comes redundancy. Never use 1 unit to do anything, use at least 2. Your opponent will eb able to shoot something, try and offer them the targets you'd prefer to get shot at.
Its not a winning formula against tough lists but for fun 1850pt play take 2 ork horde detachments or CADs, throw down 4x30 boyz with 4 painboyz for 1080pts for 120 FnP boyz. (if you want more points for play just do 3 x 30). get a da finkin kap and roll for 2 traits on strategic and hope for, infiltrate 3 units (6" free move towards the enemy at the cost of not charging turn 1), night fighting, and the city fighter one. IMO, its how orks should be played, over half your points on cannon fodder. Let your opponent have fun shooting your horde to bits but make sure you have enough other stuff to cripple them.
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