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1850 Daemonkin (large slaughtercult) vs Salamanders (and a knight)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I just posted this in Daemonkin tactics thread but thought I'd post here too (was a fun game)

Played a game last night 1850 Daemonkin vs Salamanders.

He was running something like this:

Tac squad, flamer
Sniper scouts
Sternguard
Vindicator
Devastators with 4 lascannons
Grav Centurions
Ironclad dread with 2 flamers
Normal dread
Stormtalon
2 Landspeeders with double flamers
Knight with the large gattling cannon and chainsword

His HQ was I think the Captain from the Badab wars that gets bonuses in challenges - he put him in with the Grav Cents.

I was running a large slaughtercult + gorepack:

D thirster

Slaughtercult:

Juggerlord with Goredrinker (Warlord)
2x 8-man Berzerkers with poweraxe, meltabombs, plasma pistol, rhino
3x 8 Bloodletters with champ
2x 1 Spawn
2x 8 Cultists
5 Possessed in rhino (wrathmonger models so they look really cool)
Gorepack:
2 squads of melta bikers
8 Hounds

We rolled and ended up playing long-way on the board and basic maelstrom, night fighting in effect, Daemonkin place/go first.

There were atleast 6 GW ruins placed around the board so decent cover, a temple of skulls in the middle and a set of the craters spread around.

I placed cultists on 2 back objectives, bloodletters in reserves and the rest of the slaughtercult + gorepack spread left to right along the 12" line from the center.

He placed everything spread out fairly evenly, scouts in ruins, speeders and stormtalon in reserve. His centurions and knight were together on his right side.

I scouted the Juggerlord with hounds ontop of the temple of skulls in the middle starting the game sitting on 4 objectives.

Then the fun began.

He rolled and...stole the initiative - doh.

Salamanders Turn 1

He moved everything up a little. Popped one of the berzerker rhinos with the lascannon devastators and fired almost everything else (vindicator, knight, grav cents) at the hound star killing 6 hounds (we play the temple of skulls as dangerous-terrain ruins plus night fighting gave them 3+ cover), taking a wound off the Juggerlord and killing 2 bikers. Not as bad as I thought it would go.

Daemonkin Turn 1

D-Thirster takes to the air and flies straight toward the knight. Everything else runs/moves flat out (rhinos) forward (except the cultists). Juggerlord with remaining 2 hounds move sideways and back a little behind a spawn since the Ironclad is coming their way. Almost no shooting.

Salamanders Turn 2

Pretty much same as last turn - more shooting. Flamer landspeeder deepstrikes next to the footslogging berzerkers and reduces them down to 3 guys (double heavy flamer salamander landspeeders are nasty). Kills off the 1 remaining biker from the unit before. Stormtalon comes on to shoot the other melta biker unit but I make all my saves (no jinking required). He pops the remaining 2 rhinos and kills 1 spawn and takes some wounds off the other. The other flamer landspeeder lands beside one of the cultists units and fries them all.

Daemonkin Turn 2

2 Bloodletter units deepstrike in his back lines, 1 misshaps back into reserves. Blood tithe summons bloodcrushers near his knight and grav cents and gives slaughtercult feel-no-pain. Meltabikers pop a landspeeder. Juggerlord, 2 hounds and the 3 berzerkers (long 10" charge for them) charge the tactial squad killing all but 1. D-Thirster lands in an attempt to line up an assault on the knight. Possessed move towards his sternguard and vindicator. 10 man berzerker squad moves toward his knight (tried to use them and the bloodcrushers to stop his knight from moving around).

Salamanders Turn 3

His knight and lascannon devs kill the D-thirster (doh). He only kills 1 possessed between the vindicator and sternguard. He sends a landspeeder to an objective. Stormtalon only kills 2 meltabikers. Grav Cents kill all the Bloodcrushers. He splits his captain off from the Grav Cents back toward a bloodletter unit and assaults them by himself - killing half of them. His ironclad moves back toward the other bloodletter unit roasting them all. Hounds, Juggerlord and 3 berzerkers killoff the last tactical and consolidate toward his lascannon devs (3 berzerkers) and his captain (Juggerlord and 2 hounds).

Daemonkin Turn 3

Last bloodletter unit arrives and is placed in the backfield. Bloodtithe turns the cultist champ into a Bloodthirster (except for the Juggerlord hes the only mortal champion left) which isn't too useful since hes in my backfield, bloodtithe also gives slaughtercult +1 attack.

Amazingly, the lonely meltabiker hits the stormtalon with a 6 (he didn't jink cause he thought no chance) then pens it, gets immobalized result and then makes the roll to destroy the zooming flyer - so awesome he earns MVP here (I also had the maelstrom card to destroy a flier). The 3 berzerks assault the 5 lascannon devastators killing 3 of them and taking no casualties (they were pissed they had to footslog this whole way and wanted revenge for their rhino).

The 8 berzerkers assault the knight taking 1 HP off with the meltabomb but losing most of them. The 4 possessed charge the sternguard, roll and get the +1 attack and init so they attack first (with 6 attacks each from +1 attack also from bloodtithe combined with rage) and kill all the sternguard.

The Juggerlord and hounds charge the captain that is still fighting a couple bloodletters - the Juggerlord challenges him and kills him in 1 attack (taking no wounds) and earning slay the worlord (I also had the maelstrom card to kill the warlord).

Salamanders Turn 4 - we decide this will be the last turn since its getting late

Things aren't looking too good for the salamanders at this point. He tries sending his ironclad to assault an objective that he needs to cash in all 3 of his maelstrom cards. To get it he needs to 7" assault my biker sitting on the objective (from where he shot down the stormtalon) but he fails the charge. The knight kills the Juggerlord finally.

Daemonkin Turn 4

Not much to do at this point, just move around and collect a few more cards and count up the game.

Daemonkin victory 12 to 6! (This makes me happy, I usually lose 3/4 times)

Takeaway:

-Bloodthirster is hard to position and survive to assault (massive fire magnet)

-3 Footslogging berzerkers can make it across the board to assault devs at the back (using long charges and consolidation to slingshot forward)

-Weird things will happen (biker shoots down stormtalon)

-The knight is scary but not super great at taking objectives

-having lots of bloodletter units deepstrike makes for a good distraction

-even though you will lose 3/4 of your army to shooting in the first 2 turns, when you assault, between rage and +1 attack from bloodtithe, you will get many many more attacks than you opponent in close combat allowing you to mop up in the assault phases for turns 3+

-possessed with 6 attacks each at str 6 is really funny (especially when noone expects much from them)

This message was edited 1 time. Last update was at 2016/05/04 16:40:30


 
   
Made in us
Dakka Veteran




Nice battl one question though. When I play my frimusic me with daemon kin he says you can only cash your tithes on one thing. You can't cash in for multiple tithes at same time. Also did you really earn 8 in one turn to summon a thirster after summoning the previous turns?
   
Made in gb
Battleship Captain




Blood For The Blood God only lets you buy one effect per turn.
The specific command benefit of a Slaughtercult detachment (instead of objective secured) gets you a second bonus (for part of the army) as a freebie when you do.

Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

If you play MSU slaughtercult you can often summon bloodthirsters a couple turns in a row. Also, as locarno says thats the huge benefit of the slaughtercult - everything in it gets a second blood tithe result when you spend. Even without summoned units dieing or champions dieing in challenges, !I started with 18 units/ICs that could die for a blood point ( why I always take several rhinos and 1 man spawn squads)


Automatically Appended Next Post:
Plus bloodhost is giving 1 free point start of each turn.

This message was edited 1 time. Last update was at 2016/05/09 02:00:24


 
   
Made in us
Dakka Veteran




Funny. I played him again tonight and he brought the cult. I'd never seen so good to know how it happens now.
   
 
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