Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
What is the optimal unit size? Can I have too many ? What configuration of squad size/number do you use?
(All in the role of counter-assault unit)
With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time...
1) Six to Eight-ish. 2) Only if they get shot because the unit is too big to hide behind a vehicle or piece of terrain. 3) 6 w/Vet Sergeant and Lances. . .sometimes two units of them when I'm not taking 2 Hellhounds.
1) Six to Eight-ish - even numbers preferred 2) Only if they get shot because the unit is too big to hide behind a vehicle or piece of terrain - or becomes unwieldy and not manuverable 3) 6 w/Vet Sergeant and Lances. . .sometimes two units of them when I'm not taking 2 Hellhounds. - same here, used primarily as counter-assault they charge in only after another unit - usually infantry squad - is engaged in H2H