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Made in au
Hissing Hybrid Metamorph






Okay, so I've put together a rough list idea for a Crimson Slaughter army. I'm not convinced it's even close to good. I'd love to get any feedback on how to keep it fluffy but also make it better and at least sort of competitive. I'd like to keep Kranon, though if you have any idea on how to load him out better, I'm a skrub when it comes to chaos so school me as much as you want haha. I'd like to keep him roughly the same though: not mounted and with a sword of some kind (to match the beautiful figure).

The list idea:

-----Crimson Slaughter Suppliment-----
---CAD---
HQ
Chaos Lord (Kranon) w/ Daemon Heart, Plasma Pistol, Power Sword (seems so underwhelming :C)
ELITE
- 6x Chosen w/ 2x Power Axe, 1x Power Fist, 1x Duel Lightning Claws, Champion w/ Power Maul
TROOP
- 7x Possessed in a Rhino
- 7x Possessed in a Rhino
HEAVY SUPPORT
- Forgefiend
- Land Raider (for the Chosen and Kranon)

---Cult Of Slaughter Formation---
- Dark Apostle
- 20x Cultists w/ 2x Flamer, champion w/ shotgun
- 20x Cultists w/ auto guns and 2x Heavy Stubber

So this is my army idea. As said, any advice, opinions and suggestions are all very welcome

Cheers

This message was edited 2 times. Last update was at 2016/05/07 16:43:03


 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I like the list, I too am doing a 1500 point Crimson Slaughter list. The only thing I would change is the weapon loadout of the cultists, This is a very close combat type of list, give the cultists close combat weapons (saving you 1 point per cultist) and the mark of Khorne.


Automatically Appended Next Post:
I would love to see our two list go against each other, mine is super shooty and yours being super assaulty. lol Here's my 1500 point list:

Crimson Slaughter Chaos Space Marines
HQ
Sorcerer, bike, Balestar of Mannon, force stave
TROOPS
(7) Chaos marines, Rhino, Plasma gun
(7) Chaos marines, Rhino, Plasma gun
FAST
(3) Chaos bikers, (2) plasma guns
HEAVY
Chaos Havoks, (4) autocannons
Forsworn Renegade Knight Ally
Renegade Knight (2) Avenger Gatling Cannons, (2) Heavy flamers, Heavy stubber, Stormspear Rocket Pod
Renegades and Heretics ally
HQ
Renegade Command Squad
TROOPS
(10) Renegade mutant rabble
(10) Renegade mutant rabble
HEAVY
(3) Field artillery battery, (3) Heavy mortars
(3) Rapier laser destoyer battery, (3) Laser Destroyers
(3) Renegade support squad, (3) Heavy bolters
Fortification detachment
Aegis defence line, Icarus Lascannon

This message was edited 1 time. Last update was at 2016/05/07 16:21:40


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in au
Hissing Hybrid Metamorph






Thanks

Do you reckon it's worth trying to give all my squads the mark of Khorn? Or just the cultists? Possessed might benefit from it, or even the Tzeench mark, but might be too pricey for an already pricey unit


Automatically Appended Next Post:
Wow, yeah very shooty haha. Not sure my poor dudes could get close enough with all that dakka.

That's another concern I have - 7th ed is pretty brutal to close combat armies haha


Automatically Appended Next Post:
I just realised I made a mistake. I've only played for 1 squad to have auto guns (heavy Stubber team) and it's at 1496pts. So not sure how to get marks of Khorn in there

This message was edited 2 times. Last update was at 2016/05/07 16:42:10


 
   
Made in ca
Unhealthy Competition With Other Legions





i suggest not even doing a cad. take a look at the new crimson slaughterer formations. take the one with the chosen+ possessed. And then take the one (my favourite) which is the possessed+ csm+ dark apostle. and since you could equip hqs with weapons with other chaos codicies you can do quick silver blade or the murder sword. no idea what to do with the pistol
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Tiberius501 wrote:
Thanks

Do you reckon it's worth trying to give all my squads the mark of Khorn? Or just the cultists? Possessed might benefit from it, or even the Tzeench mark, but might be too pricey for an already pricey unit


Automatically Appended Next Post:
Wow, yeah very shooty haha. Not sure my poor dudes could get close enough with all that dakka.

That's another concern I have - 7th ed is pretty brutal to close combat armies haha


Automatically Appended Next Post:
I just realised I made a mistake. I've only played for 1 squad to have auto guns (heavy Stubber team) and it's at 1496pts. So not sure how to get marks of Khorn in there


Only use the MoT if the unit comes with it's own invul save, thereby improving it +1, if you drop the autoguns, you will have the 20 points needed for MoK. If you gave the possessed squads MoT, they would have a 3+ 4++ save, which is pretty durable.

This message was edited 1 time. Last update was at 2016/05/07 17:03:47


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in au
Hissing Hybrid Metamorph






 -v10mega wrote:
i suggest not even doing a cad. take a look at the new crimson slaughterer formations. take the one with the chosen+ possessed. And then take the one (my favourite) which is the possessed+ csm+ dark apostle. and since you could equip hqs with weapons with other chaos codicies you can do quick silver blade or the murder sword. no idea what to do with the pistol


That's a good idea. Though, without the CAD, how would I fit anti-tank in there?
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Tiberius501 wrote:
 -v10mega wrote:
i suggest not even doing a cad. take a look at the new crimson slaughterer formations. take the one with the chosen+ possessed. And then take the one (my favourite) which is the possessed+ csm+ dark apostle. and since you could equip hqs with weapons with other chaos codicies you can do quick silver blade or the murder sword. no idea what to do with the pistol


That's a good idea. Though, without the CAD, how would I fit anti-tank in there?


Drop the forgefiend and add (3) Chaos Rapier Laser Destroyer Batteries, They are 55 points apiece, are T7, and will absolutely decimate enemy armor.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in ca
Unhealthy Competition With Other Legions





^ meltas on the marines, chosen with meltas or plasma rerolling to hit is anti tank. you dont have to take all the formations maybe you could take the gorepack from kdk and say they are khornate cs guys. that gives you a good anti tank unit.
   
Made in au
Hissing Hybrid Metamorph






If I took the Lord of Slaughter formation, could I kit the Terminators with anti tank? Would that be an effective unit?

I also like this one because it makes Kranon a ML1 Psyker

This message was edited 1 time. Last update was at 2016/05/07 17:20:47


 
   
Made in ca
Unhealthy Competition With Other Legions





you could go with termi-side
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Tiberius501 wrote:
If I took the Lord of Slaughter formation, could I kit the Terminators with anti tank? Would that be an effective unit?

I also like this one because it makes Kranon a ML1 Psyker


Terminators are slow and melta is only a 12" weapon. Any enemy with vehicles are going to have an easy time keeping them out of your melta range.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in au
Hissing Hybrid Metamorph






Okay, how about this? This one is upped to 1850pts

-----Crimson Slaughter Suppliment-----
---Lords of Slaughter Formation---
- Chaos Lord (Kranon) w/ Daemon Heart, Plasma Pistol and Power Sword (maybe swap the Heart for the Murder Sword)
- 7x Termies w/ 1x chain fist, 4x combi-meltas, 2x power fist, 4x power axe, 1x reaper autocannon
- 10x Possessed in a Rhino
- 5x CSM w/ melta in a Rhino
- 5x CSM w/ melta in a Rhino

---Ravagers Formation---
- 6x Chosen w/ 2x power axes, 1x power fist, 1x duel lightning claws, champion w/ power maul in a Rhino
- 10x Possessed in a Rhino

---Cult of Slaughter Formation---
- Dark Apostle
- 20x Cultists w/ MoK 2x Flamers
- 20x Cultists w/ 2x heavy stubbers

Not enough anti-tank is there? :/


Automatically Appended Next Post:
 sub-zero wrote:
Tiberius501 wrote:
If I took the Lord of Slaughter formation, could I kit the Terminators with anti tank? Would that be an effective unit?

I also like this one because it makes Kranon a ML1 Psyker


Terminators are slow and melta is only a 12" weapon. Any enemy with vehicles are going to have an easy time keeping them out of your melta range.


Yeah :/ I'd like something more mobile for anti-tank

This message was edited 3 times. Last update was at 2016/05/07 17:46:40


 
   
Made in ca
Unhealthy Competition With Other Legions





terminators can deep strike so they can at least take out one tank. the chosen have to have meltas to do kill something. if you are having trouble with anit tank then drop the termies to 3 guys and i think they can take an autocannon at that number, then drop the daemon heart and drop one formation (im looking at you ravagers) and take an allied renegades or csm and take rapier destroyers
   
Made in de
Oozing Plague Marine Terminator





You could split the Termis in two groups of 3 and deep strike them with Combi-meltas (you would lose the autocannon that way, though).
Your Lord needs a Sigil of Corruption. Daemonheart+sigil makes for decent survivability. The sword... well, you could proxy it for sth. different, but the murder sword is pretty overcosted.
The weapon choice for the chosen seems quite unusual, I guess it's because of the models you have? Usually you should take as much special weapons with them as you can as that's their biggest (only?) strength.
   
Made in au
Dakka Veteran





Why arent you splitting your cultists into 4 groups of 10?????? You literally get to revive an extra 2 d6 cultists that die
   
Made in au
Hissing Hybrid Metamorph






Reavas wrote:
Why arent you splitting your cultists into 4 groups of 10?????? You literally get to revive an extra 2 d6 cultists that die


This... Is a really good point. I shall do this haha
   
Made in ca
Unhealthy Competition With Other Legions





thats because most things that will target 10 cultits will kill them out right. do they revive per cultist dead? and at what turn does it happen, because they can get wiped out before they pull off their trick
   
Made in gb
Dakka Veteran






Always better to use points on more cultists (or something else entirely) rather than marks until you start maxing out squads.
   
Made in au
Hissing Hybrid Metamorph






What if I used BAngel rules for them with allied guard as cultists? In the fluff, it says that they were experts at BAngel tactics as Crimson Sabres (not sure why they'd change as they're still pretty blood thirsty) and as they're recent renegades, they'd probably have all the new stuff like drop pods as he lead his Battlebarge into the warp.

Could use Death Company as Possessed, Vanguard/Sanquinary Guard as his Chosen, guard as cultists, etc. I can give him Valour's Edge, the AP2 power sword. Though some people at tournaments might get a little annoyed


Automatically Appended Next Post:
I wouldn't mind having Kranon and a squad of super badasses (his Chosen) then the rest of the army being minions, like cultists. And maybe some possessed... And some anti tank. Maybe I should just take Kranon and ally him with renegades

This message was edited 1 time. Last update was at 2016/05/08 17:49:25


 
   
Made in us
Lesser Daemon of Chaos




New England

One CS gimmick I love is a MoT sorcerer w/ daemonheart, prophet of voices, Sigil of corruption , and spell familiar... Run him with a MoT possessed squad as body guards... Roll the obligatory Tzeentch power and pray for doombolt as it is the only one even 1/2 useful.. Then roll 2 times for summoning.. Pray for cursed earth and sacrifice.. If no sacrifice I swap for Primaris and summon horrors for more chances at sacrifice. I usually will keep a unit of cultists nearby him if I do get sacrifice and I turn them into heralds.
Your sorcerer starts w/ 2+ 3++ or 2+ 2++ with cursed earth, he's a daemon so he's not perilling as easy, he's terolling failed tests and has IWND.. The possessed are best in CS (and are troops) plus start with 3+ 4++ or 3+ 3++ with cursed earth. Rather expensive but can hold their own in a fight and I use them to hold backfield- quicker units rush forward and summon units mop up midfield... Not gonna win tourneys - but much stronger than most people expect from CSM.
   
 
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