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Made in de
Focused Dark Angels Land Raider Pilot




Germany

hey there!

I am thinking about selling my Tau to get started with orks.
I love how crazy they are and I want to bring that to the field.
Please help me getting started.

This is my "wishlist" so far:

- No bikes, I play Ravenwing primarily!
- Not too expensive ;-)
- Dakkajets please!
- crazy stuff!

What would your advice on how to get started be?
What units (besides boys) should I get?
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

3 Meganobz in a trukk (one with killsaws) = manz missile

Tankbustas are awesome (they took a hit with only one guy being able to use the meltabombs in CC in the recent faq) take 5 in a trukk, take several units

Weirdboyz have been faqed that all the witchfire powers with no profile now autohit- so they might actually be good now.

My favorite way of playing boyz is to take 30 of them (shootaboyz), 3 big shootas, nob with klaw/pole and a mega armor boss with lukky stikk leading at the front to tank for the unit with 2+ rerollable (from stikk). And a painboy in the unit. (Thinking of putting weirdboyz here)

Deffkoptas are awesome - people usually run 1-man units but I like 3-man ones. You can get these off EBAY for a good price. They're Ork jetbikes.

If you run choppa boyz - put them in trukks and give nob a klaw/pole. People like putting meks with them to eat challenges for the Nob, and sometimes heavy armor so if the trukk explodes you won't lose half your boyz.

I would not suggest footslogging choppa boyz - too slow, can't shoot so not useful for several turns while they try to find a combat.

Lootas are fun - they get enough shots to be not bad at anti-air or popping transports.

Ork big mek with shokk attack gun is the funnest unit in the codex (in my opinion) so I always take one.

Gretchen are amazing for their points. Takes some tactical skill to make them useful but they are so cheap they always earn their points back (blockers, obj holders, just plain get in the way)

Stompas are really awesome - just use the Forgeworld kustom stompa rules or Buzzgob's stompa (here: https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf

Dakkajets can be fun - take the extra twin link shoota and put them in a detachment that gets to Waaagh every turn for max dakka

This message was edited 2 times. Last update was at 2016/05/09 18:47:03


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Warbikers are good at 2+Nob/Pk, 4+ Nob/PK, and 8 + Nob/PK
Nob Bikers are over priced as its the full price for nobz + the warboss price for a bike ..not kool..

Mogroks boss boyz are a nice group to take as a formation..
(Gives you a ton of big meks makes for Fun KFF and Shokk attack gun Shenanigas)

Lots of options available for orks pick a flavor and go from there...

Mogroks boss boyz are a nice group to take as a formation..
(Gives you a ton of big meks makes for Fun KFF and Shokk attack gun Shenanigas)

On lootas or Big traks or Gunwagons in the heavy slots...(see that dred mob pdf for datasheets) ....

Lots of options available for orks pick a flavor and go from there...

Had put something in about zardsnark but you do not want a biker group sooo...

I suggest waiting a bit on flyers till we see what the new ork flyer looks like..(I will most likely byuy or convert one of the new ones for completeness hope to see the new flyer formations)

Buy a few boxes of boys (you need them each box haz one nob ..and several boyz in it and lots of bitz for makeing tankbustas/Kommandoes..Etc..) and a couple lootas boxes..I have found boyz are the base for all the specilaity orks as welll





This message was edited 2 times. Last update was at 2016/05/09 21:28:01


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
 
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