yeah, making a Star with these guys as the core, adding
IC's that are oh-so-tastey from the Wolves codex... yeah, throw in some Libby's for invis if you wanna be *that guy*
I agree with the dual
SS and Great Axes. S8 AP2 at i5 means SO MUCH to taking out what most other units cannot.
SS's allows you to take a punch even from Kniggits. yeah, I usually wipe a Kniggit with survivors. I however don't pay for the leader, and just roll with 3 axes.
I pod them in. Put them in ruins. Star them, even, to keep them more survivable. However, don't put tooo many points into these guys, as you'll wanna be sure to have your opponent facing -many- things simultaneously.
IMO, -ENSURE- they reach
CC by whatever preferred method you choose. but once they land, count them as a spent grenade, which if survive to *reach*
CC again, is icing on the cake. They do enough already, i never count on them hitting again, but man if they do - and they do manage it at times - they HURT.
i go i5 because their special rule allows them to strike yet again before falling. Sometimes if the math is right I'll let one die instead of rolling on the
SS, so that I'll get 5 more attacks with s8 AP2 and wipe their squad
lol. I've managed to have a Hammer of Wrath (i10 step) nail one, and it managed to kill 3 bikers before anything else happened
lol.
However, running a murderpack just seems so expensive.
like, running an
HQ laden Terminator squad mounted on a Land Raider kind of expensive.
Meh, I enjoy what a single pack can do - and field other threats.
if you find it worth your time, here's a list i've been cooking up for a while now. Not 'pro' or nothing, but i've got some 150 models and played many variations, and this is the best i've been able to come with to date:
http://www.dakkadakka.com/dakkaforum/posts/list/689438.page#8625637
also,
TWC are nice - I do Wolf Claws, with
SS's on the characters. load them lightly, but do load them. they'll always prove a use. Adding an Iron Priest w/ some pupps is NICE.
Happy Wargaming =)