I just want to check that I've understood this correctly from the new
FAQ:
Lets assume that the new
FAQ stands and single models like monstrous creatures or walkers CAN declare a multi-assault regardless of the rest of the multi-assault rules saying that you can't.
FAQ wrote:Q: If you make a Disordered Charge against a vehicle and a non-vehicle unit, which close combat rules count for things like Sweeping Advances, Pile-ins or Consolidation moves?
A: Those that apply to the primary target of the charge.
BRB wrote:A model that is in base contact with, or engaged with, more than one enemy unit when it strikes blows, can split its Attacks freely between those units. Declare how each model is splitting its attacks immediately before rolling To Hit. Wounds from Attacks that have been directed against a unit in a multiple combat cannot be transferred to another unit, even if the original target unit is completely destroyed (in this case, any excess Wounds are simply discounted and have no further effect).
BRB wrote:If the vehicle loses the combat or is destroyed, nothing happens. There are no Sweeping Advances, no Pile Ins and no Consolidation moves. The vehicle and the enemy remain where they are and are free to simply move away in future turns.
If the vehicle wins the combat, the enemy must make a Morale check as normal, and Fall Back if they fail, though the vehicle cannot Consolidate or make a Sweeping Advance.
I charge a D-Thirster in to combat with a squad of Firewarriors and a Devilfish transport that was nearby.
If I declare the Tactical squad as the primary target, I can charge them and the Devilfish; allocate all of my attacks to the Transport and annihilate it, causing ~5 penetrating hits; and then sweep the poor FireWarriors in assault results as I scored 10 combat res (and he has I9 vs the firewarrior's I2)
OTOH If I declare the transport as the primary target, I wipe it out, the firewarriors lose combat and automatically fall back, but the D-thirster cannot chase them.
Does that sound correct?