Switch Theme:

5 simple but largely impactful changes - Bring back the power of Infantry  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sword-Wielding Bloodletter of Khorne





Power armored marines should be sort of a big deal on the battle field instead of just considered to be inefficient point sinks. Same goes with almost all of the infantry of 40k: they're the most iconic units of the game, but their major value to the actual game is just holding objectives. Here are a few small rule changes to buff infantry:

1. Nerf Jink on Bikes, Jetbikes, and Gliding MCs (4+ -> 5+)

These units are used all the time, and for good reason: they come stock with a 4+ cover save that still allows them to charge, cast spells, and shoot (snap shots). There's no reason for the 4+, that is a powerful save that is easily boosted to a 2+ with a source of easily obtainable shrouding. Let infantry be a viable alternative.

2. Increase the price of AP 1-3 large blasts (riptide's cannon, rapid fire battle cannon) or high volume weapons (grav, gattling cannons).

These weapons are ones of immense and devastating destruction. The ability to wipe out a squad of marines, the galaxy's finest genetically engineered super soldiers in semi indestructible suits of power armor, with a single shot should be a rare (or least rarer) site to see on the battle field. Make these guns more expensive and more of an investment.

3. Make Explodes! into "remove d3 hull points: if this removes all remaining hull points, the vehicle explodes"

One shotting a vehicle has always struck me as highly improbably, but it happens with reasonable consistency. Vehicles need to be buffed and feel more like tanks than paper platforms. Increase the viability of transports.

4. Make more Monstrous Creatures into Walkers (Riptide, Dreadnight, Wraithlord, etc).

Why aren't these Walkers in the first place? They're robotic suits, encased in tank like armor, and most have a pilot. Compare them to a penitent engine or Deff Dread. The concept is very similar. Only things that are literally monsters with flesh should probably be considered monstrous creatures. This would be a serious nerf to some of the most powerful units in the game, while maintaining their firepower. By making these more easy to kill, it should increase the value of a multiple wound squad.

5. Nerf "Lookout sir" (2+ -> 5+ for ICs, 4+ -> 6+ for regular characters)

In order to balance the MC to walker nerf, it's important that multi-wound death stars don't dominate the meta entirely. This nerf is a response to that.

Lookout siring never made a ton of sense when it happens 10 times in a row... the surrounding models forsee a speeding bullet from a distance away and jump into it to protect an officer? 10 times in a row, and potentially a number of different models? Instead of this silliness, just be more thoughtful of your model positioning. It's really an gimmick that is frequently abused. I think it's a cool idea, and should happen rarely during the game, but not every turn 10 times in a row. This should greatly help nerfing some deathstars to get rid of/reduce these silly shenanigans.


Of course, concluding you would also want to do a major points overhaul. Make orks and bugs cheaper, rebalance chaos, etc. I believe these 5 changes would see for more diversity and rich gameplay for 40k. I don't think this would fix everything in the game (I didn't include nerf invisibility, stomp, D weapons, etc), but certainly it would make it more interesting, and allow for a variety of different tactics and army types to emerge.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Wraithlords are fine. WKs just need a huge price increase. Otherwise I don't disagree.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
 
Forum Index » 40K Proposed Rules
Go to: