Switch Theme:

(Mord) starting warband help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Secretive Dark Angels Veteran






Hello! A group of 6 of us are starting a small campaign of mordheim. I have played in many years but wanted to try undead. Can someone help me make a starting warband?

I have been messing with the crowns but don't know what's good.

Should I give a vampire a sword for parry or maybe a halter for th strength?

Dregs. Should they have spears so they can go first or maybe bows to hope to level with pot shots?

Take zombies? Or just dogs and ghouls.

Vampire halberd 120
Sorcerer sword 45
Dreg bow hammer 33
Dreg spear 30
Dreg spear 30
Wolf 50
Wolf 50
Ghoul 40
Ghoul 40
Zombie 15
Zombie 15
Zombie 15
Zombie 15

498

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

I think your on the right tracks and you warband will work okay, but I would suggest the following;

Lose the Halberd on the Vampire and get a sword (use with free knife for +1A). Vamps already have skill and strength advantages when starting out so getting a parry is more important.

Necromancer has a good chance of getting a poor spell so give him a bow so he can stay out of trouble but still be useful.

Dregs should have a Bow or Club or both. They are really poor characters but you need them. Their best use is following a wall of zombies with the Necromancer. Get the zombies to tarpit and pull down fighters then the Dregs charge in to bash anyone on the floor for the XP gain. This makes for a slow element to your warband but Dregs will be vulnerable on their own due to lack of skill.

Wolves good, keep with Vampire for a fast moving strike force. A slavering Charge from Dire Wolves is your equivalent of ranged fire. They're really good but best used to pick off individuals as they are less good after the charge and can be bogged down and more easily killed.

Ghouls are fine and worth it for the ability to generate heroes that you don't otherwise have. T4 and 2A is handy too.

Zombies are way under estimated. They are bloody hard to take OoA and in a group are great at pulling down fighters for your heroes to take OoA and take XP. I like to max out on these possibly even loing out on Ghouls to make sure my Necromancer/Dregs are well wrapped in them.

One good trick I have found is combining an otherwise meh Ogre Mercenary with a Undead warband as a bodyguard for the vampire. Not only are they one of the few hired swords you can take but another M6, fear causing, high strength Character (S6 with 2H weapon) that's tough as old boots compliments a vampire brilliantly. Everyone will think you've taken a second rate warband with a mediocre hireling and then they will rip the heart out of your opponent before they are ready for you. It make me laugh thinking about it; just keep them out of sight of ranged weapons.

It synergises with Dire Wolves and the Vampire extremely well and your opponent can find their warband being assaulted before they can get their bows/hangunners in sniping positions thus negating your big ranged combat weakness.

This message was edited 2 times. Last update was at 2016/05/12 14:34:47


How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Secretive Dark Angels Veteran






Ok well how about this? We are not using hired stuff yet

Hello! A group of 6 of us are starting a small campaign of mordheim. I have played in many years but wanted to try undead. Can someone help me make a starting warband?

I have been messing with the crowns but don't know what's good.

Should I give a vampire a sword for parry or maybe a halter for th strength?

Dregs. Should they have spears so they can go first or maybe bows to hope to level with pot shots?

Take zombies? Or just dogs and ghouls.

Vampire sword
Sorcerer sword 45
Dreg bow hammer 33
Dreg bow hammer 33
Dreg bow hammer 33
Wolf 50
Wolf 50
Ghoul 40
Ghoul 40
Zombie 15
Zombie 15
Zombie 15

That's 489

I could change stuff if needed. I have 11 gold still. I wanted another zombie but like 2 dogs 2 ghouls over 3-1



~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
 
Forum Index » Other Games Workshop Fantasy Games
Go to: