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Made in us
Swift Swooping Hawk





Oklahoma

Guardian Battlehost:
Farseer --- 105
Singing Spear

10 Guardians & Warlock --- 125
EML

10 Guardians & Warlock --- 125
EML

10 Guardians & Warlock --- 125
Brightlance

2 Vypers --- 100
4 Shuricannons

2 Vaul's Wrath Batteries & Warlock --- 145
D-cannon

3 War Walkers --- 180
6 Scatter Lasers

Aspect Host: (+1 Ballistics skill)
2 x 7 Warp Spiders --- 286
Exarch

4 Dark Reapers --- 147
Starshot ammo; Exarch


Eldar CAD:
Farseer on Skyrunner --- 120
Singing Spear

Farseer on Skyrunner --- 135
Singing Spear & Spirit stone of anath'lan

6 Windriders & Warlock skyrunner --- 192
4 Scatterlasers

5 Dire Avengers --- 65

Total: 1850

Craftworld Warhost = 1338 -- Gotta have the battlehost and aspect host, but the contents of the formations can change.
CAD = 512 -- Mainly included for another 2 farseers and a couple objective secured units;

Some general stats on the list:
--All units either automatically run 6" or have fleet
-- 80 Strength 6 shots per turn (36shots re-roll 1's to hit, and 28shots at BS 5)
-- 2 units with barrage (for those pesky stealth/shrouded units)


Places to Save points:
..Drop the starshot ammo upgrade for the Dark Reapers (32pts)
..Change the Vaul's wrath to shadowweavers (50pts)

Places to Spend points:
-- Add a vyper (50)
-- Add some warp spiders (best and favorite unit in the codex)
-- Add some more obsec troops
-- Add some guardians

Is there enough synergy? Is it mobile enough? -- Let me know what you guys think of the list!

This message was edited 13 times. Last update was at 2016/05/25 00:57:19


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in ca
Discriminating Deathmark Assassin






How does barrage help with stealth/shrouded? Barrage does not ignore cover, just changees where the cover is measured from.

In terms of competitve play, drop the Harlequins and take more shooting, I would say.
   
Made in us
Swift Swooping Hawk





Oklahoma

I updated both of the lists to be a little more competitive. The first one has a wraithknight instead of the harlequins and the 2nd one has some d-scythe wraithguard instead of the wraithknight.

Hope these changes make the list a little tougher and more competitive. There's a lot more str D in both variants. Let me know what you guys think I should change and why!

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Swift Swooping Hawk





Oklahoma

Really looking for some more opinions here. Would this be able to keep up with the scatter bike/spider spam lists that are all the rage nowadays?

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Scatbikes outspeed and outshoot you. The only thing you can do is outpsych him.

To do that, add warlocks to every guardian defender, vaul battery and your bike units; That is 6 WP plus conceal on each unit. The bike farseers can reveal the critical targets. Maybe spears on the bikelocks to open a few cans.

I really don't like the wraithknight. Survibal but not alot of firepower for the point. Get a seer council or add some vypers and walkers instead or add a 3 battery of weavers with another warlock.

I would run your reapers at 3 man squad with an exarch with no upgrades or add the antiair missiles onlu.

I also would consider 10 rangers. Guide the rangers, Doom the target. It is good for sniping nobs, banners and the like.

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2000
WIP
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Made in us
Swift Swooping Hawk





Oklahoma

Hey DAaddict, thanks for the reply!

That makes a lot of sense, I've been worried that my warp charges may not do enough. I'm gonna need some extra perfect timings, fortunes, and dooms to keep up with using sub-meta units. I'll work up a revision with more warp charges and post it.

A seer council uses up too many warp charges and puts all your eggs in one basket. I think adding another farseer and adding warlocks to units like you mentioned will do the trick.

I don't know about the reapers, they are expensive but I really hate bikes and they are a hard counter to them; no jinking and re-roll to hit if they turbo-boost, but i'll knock them down to a 4 man if I need more points.

I'll try out the rangers again, but I haven't had great luck with them.

Thanks again for the advice.


-- List 1 has been updated to take out the wraith knight and add warlocks and another farseer to the CAD. Let me know whatchya think

This message was edited 1 time. Last update was at 2016/05/23 02:20:34


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I like the changes,

A couple thoughts to consider.

1. The double shuricannon vyper vs scatter laser/tl shuriken.
The one gives you 6 24" s6 shots but it can't move full and fire both. The other is only 4 S6 shots but it can move full and can reach out to 36" and saves you some points.

2. I think the tempest is unneccessary and mudles the role of the reapers. Just give him a regular missile launcher. That is 9 S5 or 5 S8 an shots at BS5 it should do quite well and saves you 20 points.

3. D- cannons or shadow weavers on vauls battery. One creeats an opponent 24" avoid zone but costs you 50 more points the other creats a 48" harass/ anti horde zone.

4. Squads of Guardians can be upped to 12 or more plus the warlock to avoid morale checks plus it can act as a meat shield for units behind since it can also be concealed and if 20 qualifies for a 2nd platform.

5. You have no short-ranged counter to melee a unit or take out a tank (think deep strikers and droppoddiing dreads). So you could add a fire dragon or banshee or scorpion squad OR you could add a 4 man warlock squad with spears for 160 points. That is 4 ranged Armorbane spears plus 8 Fleshbane attacks on the charge with a spell to hopefully affect CC (Jinx,Enhane/Enervate)
6. Depending on spells you might want to think about the eldar artifact stone that allows you to reduce the WC requirement by 1.

I'll give my take on your concept.



Automatically Appended Next Post:
Guardian Battlehost:
Farseer w Stone and Spear 120

4 Warlock Conclave w Spears 160

20 Guardians & Warlock w Spear--- 240
2 Bright Lance

10 Guardians & Warlock --- 125
Brightlance

10 Guardians & Warlock --- 125
Brightlance

3 Vypers --- 135
w Scat Lasers

3 Vaul's Wrath Batteries & Warlock --- 125
shadow weaver

2 War Walkers --- 120
6 Scatter Lasers

Aspect Host: (+1 Ballistics skill)
2 x 5 Warp Spiders ---210
Exarch

4 Dark Reapers --- 147
Starshot ammo; Exarch

Eldar CAD:
Farseer on Skyrunner --- 115


3 Scatbikes & Warlock skyrunner --- 131


5 Striking Scorpions --95
Exarch


The idea is the army forms a solid defensive core with the spiders deep striking and the scorpions and war walkers outflanking. This should allow you to steal objectives and get side/rear shots on enemy armor.

This message was edited 1 time. Last update was at 2016/05/24 18:27:36


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WIP
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Made in us
Swift Swooping Hawk





Oklahoma

Hey DAaddict, I really appreciate all of the suggestions and the sample list.

I totally agree with all of your points except #5 and #4. Eldar melee units cost too many points for what they do. Any army that is serious about melee won't have a problem shredding through some banshees, scorpions, or warlocks; not unless a serious amount of warp charges are burned to upgrade them. The guardians make a good enough barrier between the most important units and anything assaulting.

Guardian units are better off being super cheap and any extra points would be better spent on warp spiders or upgrading with singing spears and the spirit stone of anathlan

I wanna try the d-cannons out first before I switch them over to shadowweavers. I feel like there is plenty of horde control in the list due to the high volume of fire, and the str D should be pretty good at taking out vehicles and heavies.

Great point about the spirit stone of anathlan, that could make a big difference for casting fortune, invis, etc.

I'm gonna see if I can move some points around and make some of the changes you recommended.

Thanks for the advice-- it was super helpful
**************************************************

Latest changes to the list --

..I realized I was paying too much for my vyper configuration its only 100pts for 2 double shuricannon vypers not 120
...The tempest launcher for the reapers and the exarch for the dire avengers both got dropped for extra points

--All extra points were spent on upgrading the 2nd CAD farseer to a skyrunner, adding the spirit stone of anathlan to the other CAD farseer, and giving all farseers singing spears for a little extra anti-tank.

This message was edited 1 time. Last update was at 2016/05/24 20:18:46


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

4 spears and 4 warp charges vs 3 warp charges in a skyrunner farseer... I can see this. But after your defenders get killed by a deepstriker keep this in mind as an easy change.

I would also get the 5 striking scorpions and the 3rd vaul weapon battery as an alternative to you D-cannons and your Avengers. Think about if your line needs the D denial zone or if you could benefit from outflanker objective attackers or a 10 super accurate avengers backing your guardian wall. Again a relatively cheap option dollarwise to change your army.

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