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![[Post New]](/s/i/i.gif) 2016/05/18 10:40:23
Subject: Dorsal turret on a Ghost
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Veteran Wolf Guard Squad Leader
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I tried out the Ghost for the first time last night, and overall I was impressed with it. This is the list I used:
Kanan, accuracy corrector, autoblaster turret, recon specialist, recon specialist, Ghost title
Biggs, R2-D2, Shield Upgrade
Zeb, chopper, Phantom title
I kept Biggs as close to Kanan as I could, and used him to essentially give the Ghost some agility, using focus actions for defence, and using Kanans ability to stop as much damage as possible. Zen stayed docked until either the Ghost was nearly destroyed, or was destroyed.
Largely this put out a lot of hurt, but something I noticed was that on turns I needed to pull a red manoeuvre for whatever reason with the Ghost, losing Kanan's ability hurt the list a lot. For that reason I'm looking at trailing the advanced sensors in place of the accuracy corrector to mitigate this problem. Is it worth keeping the autoblaster turret, or should I go with my gut feeling and change to the dorsal turret? My instinct is that without accuracy corrector the autoblaster isn't as strong a choice, although it does work very well for keeping people out of range one
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![[Post New]](/s/i/i.gif) 2016/05/18 12:29:52
Subject: Dorsal turret on a Ghost
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Fixture of Dakka
Bathing in elitist French expats fumes
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It's not as efficient actions-wise, but you could consider putting Chopper onto the Ghost itself, to be able to perform actions even while pulling a red maneuver.
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![[Post New]](/s/i/i.gif) 2016/05/29 15:59:02
Subject: Dorsal turret on a Ghost
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Dakka Veteran
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I like the fire control system, having a primary shoot of four with a target lock that you get simple for shooting and leaves your action for focus or evade is pretty nice.
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2016/05/30 09:47:19
Subject: Re:Dorsal turret on a Ghost
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Executing Exarch
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I'd suggest FCS and Dorsal Turret, it means when you k-turn you'll pretty much always have a TL for the primary
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/06/01 03:56:56
Subject: Re:Dorsal turret on a Ghost
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Douglas Bader
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Keep the autoblaster even without accuracy corrector. Dorsal turret is pretty much nonexistent at range 2 anyway, so you might as well have the better range 1 shot.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/06/01 15:31:06
Subject: Re:Dorsal turret on a Ghost
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Huge Hierodule
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Peregrine wrote:Keep the autoblaster even without accuracy corrector. Dorsal turret is pretty much nonexistent at range 2 anyway, so you might as well have the better range 1 shot.
This. Autoblaster and Ion Turrets are the only ones to run on the Ghost.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2016/06/01 15:48:19
Subject: Re:Dorsal turret on a Ghost
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Loyal Necron Lychguard
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Crazy_Carnifex wrote: Peregrine wrote:Keep the autoblaster even without accuracy corrector. Dorsal turret is pretty much nonexistent at range 2 anyway, so you might as well have the better range 1 shot.
This. Autoblaster and Ion Turrets are the only ones to run on the Ghost.
Why Ion Turrets, exactly? Not disagreeing, as Chopper with Zeb could have fun with it, but I'm curious to hear your reasoning.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/06/02 04:07:21
Subject: Re:Dorsal turret on a Ghost
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Douglas Bader
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krodarklorr wrote:Why Ion Turrets, exactly? Not disagreeing, as Chopper with Zeb could have fun with it, but I'm curious to hear your reasoning.
Effectively the same damage as the dorsal turret in most situations, ion adds control and sets up kill shots with the primary gun, and TLT doesn't work with the title and is of limited value if you're playing your Ghost in the "run straight into the middle of the fight and be obnoxious" style.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/06/02 13:56:38
Subject: Re:Dorsal turret on a Ghost
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Martial Arts SAS
United Kingdom
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Peregrine wrote: krodarklorr wrote:Why Ion Turrets, exactly? Not disagreeing, as Chopper with Zeb could have fun with it, but I'm curious to hear your reasoning.
Effectively the same damage as the dorsal turret in most situations, ion adds control and sets up kill shots with the primary gun, and TLT doesn't work with the title and is of limited value if you're playing your Ghost in the "run straight into the middle of the fight and be obnoxious" style.
Wait, you mean that's not the only way to fly the Ghost?!
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