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![[Post New]](/s/i/i.gif) 2016/05/18 14:50:51
Subject: [750] - Tzeentch Daemons - Improvements and Upping the Points?
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Furious Fire Dragon
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As in the title, I want to put together a tzeentch daemons list. I have a 750 points list but I need help improving it and upping it to 1000 and 1500 points.
CAD:
HQ:
- Herald of Tzeentch - Ml3, Disc of Tzeentch, Exalted Locus of Conjuration, The Everstave, Exalted Reward (Grimoire) - 195
Troops:
- Pink Horrors of Tzeentch (12) - 108
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
- Pink Horrors of Tzeentch (11) - 99
Fast Attack:
- Screamers of Tzeentch (6) - 150
--750
The herald will of course be joining the screamers and probably going on malefic in an attempt at getting cursed earth. How can I improve this list and how can I bump up the points. I would like to keep to a primarily tzeentch army with a focus on summoning but I'm not opposed to mixing in other gods.
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![[Post New]](/s/i/i.gif) 2016/05/18 16:32:56
Subject: [750] - Tzeentch Daemons - Improvements and Upping the Points?
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Auspicious Daemonic Herald
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You can't have both the Everstave and Grimoire on the same model because you can only have 1 Hellforged Artifact per model. You have too many pink horrors. They don't really do a lot except make warp charges but Tze Heralds are better at making warp charges (because you get 3 for 90 pints and you get 3 psy powers) so drop it down to 2 units Just take more screamers, heralds, and Fateweaver
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This message was edited 1 time. Last update was at 2016/05/18 16:33:12
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![[Post New]](/s/i/i.gif) 2016/05/18 17:57:38
Subject: Re:[750] - Tzeentch Daemons - Improvements and Upping the Points?
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Dark Angels Librarian with Book of Secrets
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The most logical growth is to go into a warphost formation and burning skyhost formation.
I would suggest buying 4 flaming chariot next. That will give you the following
* 4 Exalted Flamers
* 8 Horrors (rather small, but still playable)
* 4 Heralds with or without disc
* 8 Screamers (without tails)
Since each screamer box has a few extra tails, you should already have enough to finish up the screamer bodies.
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![[Post New]](/s/i/i.gif) 2016/05/18 18:57:34
Subject: Re:[750] - Tzeentch Daemons - Improvements and Upping the Points?
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Powerful Phoenix Lord
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labmouse42 wrote:The most logical growth is to go into a warphost formation and burning skyhost formation.
I would suggest buying 4 flaming chariot next. That will give you the following
* 4 Exalted Flamers
* 8 Horrors (rather small, but still playable)
* 4 Heralds with or without disc
* 8 Screamers (without tails)
Since each screamer box has a few extra tails, you should already have enough to finish up the screamer bodies.
I actually think you get 12 Horrors out of that. There are 3 per box, so that a whole unit right there.
I agree with CrownAxe. Drop 1-2 of those Horror units and add more Screamers and another Herald on Disc. Try to get a Paradox on the other Herald as it guarantees Summoning on 5 dice.
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This message was edited 1 time. Last update was at 2016/05/18 18:59:42
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![[Post New]](/s/i/i.gif) 2016/05/18 20:30:37
Subject: Re:[750] - Tzeentch Daemons - Improvements and Upping the Points?
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Dark Angels Librarian with Book of Secrets
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12? Even better!
Like I said, they are shorter, about 60% the height of a normal horror. Think of them like the Tyrion Lannister of horrors.
Damn. Now that I said that I'm going to have to use a mini-horror to model a herald named Tyrion.
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![[Post New]](/s/i/i.gif) 2016/05/19 14:56:44
Subject: Re:[750] - Tzeentch Daemons - Improvements and Upping the Points?
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Furious Fire Dragon
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Damn, just realised that the grimoire and the ever-stave clashed; I thought I could have both but I have just checked. Damn. Ok how about this?:
CAD:
HQ:
- Heralds
-- Herald of Tzeentch - Ml3, Disc of Tzeentch, Exalted Locus of Conjuration, Exalted Reward (Grimoire) - 175
-- Herald of Tzeentch - Ml2 - 70
-- Herald of Tzeentch - Ml2 - 70
Troops:
- Pink Horrors of Tzeentch (15) - 135
- Pink Horrors of Tzeentch (15) - 135
Fast Attack:
- Screamers of Tzeentch (6) - 150
--735
Same idea as before with the Ml3 herald on disc joining the screamers. The Ml2 footslogging heralds will each be joining a unit of horrors. Is this better or worse? What other changes should I make? What should I spend the remaining 15 points on?
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![[Post New]](/s/i/i.gif) 2016/05/19 16:33:00
Subject: [750] - Tzeentch Daemons - Improvements and Upping the Points?
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Auspicious Daemonic Herald
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You might as well bump a pink horror squad to 16 to get that 3rd warp charge from them
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![[Post New]](/s/i/i.gif) 2016/05/19 17:12:45
Subject: [750] - Tzeentch Daemons - Improvements and Upping the Points?
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Furious Fire Dragon
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CrownAxe wrote:You might as well bump a pink horror squad to 16 to get that 3rd warp charge from them
That's what I was thinking, but I wasn't sure if there was a better option. Maybe put a "sergeant" (can't remember what they're called right now) in the horror squads to give the heralds some protection from challenges?
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For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ |
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