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Made in ca
Regular Dakkanaut




I generally try to play "fun" lists, but they still need to be reasonably good to hold their own. Has anyone had any experience or have any insights into choosing whether to go with the demi company or stormlance in the new Force Org for Salamanders? They play very differently to each other obviously.

On the one hand, a demi company makes my tacticals even better for a turn, and I find that with all the rerolls that the army gets already, I tend to end up charging things after I shoot them to gain ground and finish things off. By giving myself a turn of rerolls for everything in shooting AND assault, I can ensure that anything I send the tacs at is going to die, unless I send them at something I can't kill. Which I don't do anyways. On the other hand, are bolter rerolls even necessary? My tactical squads are almost always flamer/combi flamer, and its pretty clear that Salamanders benefit greatly from drop pod tactics. Losing that option could hurt.

On the other hand, the Stormlance with this many rerolls sounds pretty good too. Jumping out of a rhino, unloading point blank with the full squad, and jumping back in, sounds much better than either shooting only two weapons out the hatch or jumping out and having to take return fire. I lose the ability to take as many drop pods, and I'm limited to taking them for a Strike Force Command's Command Squad or in whatever I choose for an Auxiliary option, but points start getting limited once the Core is filled so any more than 1 or 2 becomes tricky.

I currently own 3 drop pods and 2 rhinos. Its a nice mix that has done well for me, but I want to experiment with either a 5 drop pod list, or a full rhino list. Funds are limited, so I'll only be buying two kits - 2 rhinos/razorbacks. or 2 drop pods? Thoughts? Ideas?
   
Made in us
Longtime Dakkanaut





I have ran the salamander decurion once so I have very limited experience with it. I found its all about drop pods because you want to be up close. I rolled with the standard demi company and centurion cohort for maximum alpha striking. I did cheese it up a bit though by bringing a flesh tearers strike force for drop pods for the assault centurions.

This allowed all my flamers and meltas to get right in there turn 1 and play right into the Salamander game plan.

The stormlance is cool and great, but it does not really synergize all that well with the salamanders IMO.

 
   
Made in ca
Regular Dakkanaut




Battle bros can't embark on allied transports now, so so much for that idea

Thank you for the input! You can never really go wrong with extra drop pods anyways. I had an idea to run 3 in a CAD, and 2 more in a Skyhammer, for 4 on turn 1 as the skyhammer pods don't count towards the number that come down. If I'm remembering that correctly.




Does anyone have any experience with the Stormlance in general? Doesn't particularly have to be for Salamanders, White Scars input would give me a good idea too I think
   
Made in us
Preacher of the Emperor





Denver, CO, USA

I've been having the same conversation, both internally and on the forums, from the White Scars perspective (thread here). It seems like the conclusion for me and for others is that the Stormlance is fun, but you can't beat free transports and tons of ObSec. I think the White Scars have a better chance of getting ground transports into threat range with army-wide scout; for the Salamanders, it seems like drop pods are the way to go.

This message was edited 1 time. Last update was at 2016/05/19 14:07:08


   
 
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