I generally try to play "fun" lists, but they still need to be reasonably good to hold their own. Has anyone had any experience or have any insights into choosing whether to go with the demi company or stormlance in the new Force Org for Salamanders? They play very differently to each other obviously.
On the one hand, a demi company makes my tacticals even better for a turn, and I find that with all the rerolls that the army gets already, I tend to end up charging things after I shoot them to gain ground and finish things off. By giving myself a turn of rerolls for everything in shooting AND assault, I can ensure that anything I send the tacs at is going to die, unless I send them at something I can't kill. Which I don't do anyways. On the other hand, are bolter rerolls even necessary? My tactical squads are almost always flamer/combi flamer, and its pretty clear that Salamanders benefit greatly from drop pod tactics. Losing that option could hurt.
On the other hand, the Stormlance with this many rerolls sounds pretty good too. Jumping out of a rhino, unloading point blank with the full squad, and jumping back in, sounds much better than either shooting only two weapons out the hatch or jumping out and having to take return fire. I lose the ability to take as many drop pods, and I'm limited to taking them for a Strike Force Command's Command Squad or in whatever I choose for an Auxiliary option, but points start getting limited once the Core is filled so any more than 1 or 2 becomes tricky.
I currently own 3 drop pods and 2 rhinos. Its a nice mix that has done well for me, but I want to experiment with either a 5 drop pod list, or a full rhino list. Funds are limited, so I'll only be buying two kits - 2 rhinos/razorbacks. or 2 drop pods? Thoughts? Ideas?
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