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The Rebel Transport is actually pretty good.
Take the Bright Hope title and use it as a battering ram. You'll be using Reinforce every turn, so don't take any action-dependent abilities.
Shield Projector and Combat Retrofit make it a decent bunker that can tank hits for the rest of your squad - once a turn (if moving slow) plus once from stored energy you can force someone to shoot at your double-reinforced, massive shields.
Otherwise, it's a nice tactical support ship. Jam, Slicer Tools, etc are really good for aces who hate stress (Vader/Soontir Fel/Whisper) but frankly just use the thing as 'get out of the way or die' and it's impressive. It's only 30 points, and forcing a pack of enemy aces to scatter or die is worth that much....
Dodonna and Riekan are nice, and Toryn Farr is a brilliant answer to Jumpmasters with torpedoes - move in fast, spend three energy (or however many there are) and look - no focus tokens for you.....so no torpedoes.....and now, have some laser fire.
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