Switch Theme:

[3000] - Blood Angels - Battle Company Blitzkrieg  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in my
Veteran Knight Baron in a Crusader






At my desk

I just realised I'm only 30 marines (soon to be fixed by BaC) and a few rhinos short of being able to make this entire list. I have a serious buying problem.

- Blood Angels Battle Company -
Captain: Artificer Armour, Jump Pack, Digital Weapons, Valour's Edge
Chaplain: The Angel's Wing
Command Squad (3 Veterans): Jump Packs, 3 Grav-guns, 3 Storm Shields
Furioso Dreadnought: Frag Cannon, Heavy Flamer, Drop Pod
Dreadnought: DCCW, Multi-Melta, Drop Pod
Death Company (10 men): Jump Packs, 2 Power Fists
2x Assault Squad (5 men): Inferno Pistol Sergeant, 2 Meltaguns
Devastator Squad (10 men): 4 Lascannons
Devastator Squad (10 men): 4 Missile Launchers (2 have Flakk)
6x Tactial Squad (10 men): Hand Flamer, Flamer, Heavy Flamer, Rhino
- 2990 points -

Tacticals grab objectives, those that aren't covering an objective will just Rhino rush the nearest infantry.
Assault Squads go for tanks and transports
Both Dreadnoughts drop in enemy deployment, regular Dread looks for tanks, but is mostly a bullet sponge, Furioso attacks heavy infantry.
Devastators sit in my deployment and reach out to enemy armour. Missiles are more flexible and can take flyers.
Death Company and Captain run together, maybe deepstrike, but hunt characters and Monstrous Creatures.
Chaplain and Command Squad deepstrike and go looking for LoW, hoping to survive using Storm Shields.
I'm hoping the sheer number of threats will overwhelm most players, even at this point level, by being presented with so many threats.

I have a few questions though:
Would it be better to take the Relic Blade on the Captain instead of the Valour's Edge?
>I thought with all the Artificer Armour being tossed around AP2 was better than S+2 AP3, but I may be wrong for general character hunting.
Should I mix up the special and heavy weapons for the tacticals?
>I thought to just dedicate all the tacticals to infantry (which I tend to see a fair bit of) and then have everything else in the list worry about everything else. (It took real willpower to subdue my undying love of Plasma and take those flamers )
I have 10 points left over, may as well spend them on something. So what would be a decent 10 point upgrade to throw on anything in this list?

Thank you for reading this very long post. Any comments, criticism and suggestions are encouraged and greatly appreciated. Thanks, lads.

This message was edited 1 time. Last update was at 2016/05/23 03:14:58


3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





With so many tac squads, I think 2-3 with flamers is enough, lol . The rest should be something like plasma, grav, or melta for their AP capabilities. You could probably save points on the assault squad sergeants because inferno pistols usually aren't that effective. If you're ba and you're within 6 inches of it, it should be dead already . I think valours edge is a good idea, because while it'll be harder to wound, it's slicing through armour so only inv or FNP saves, which is better than your enemy having his 2+ while you're easily wounding. Someone could probably math hammer it, but I don't have the patience for that . Why is the chaplain with the command squad? His forte is close combat and you have him with a mostly shooty squad, who don't want to get stuck in when they can be shooting their grav. Put him with an assault squad maybe? Oh, and with your spare points maybe power weapons for sergeants?

Other than that, fine list (I especially like the podding dreads, just watch out for tau). For sanguinius, or whatever you red marines say, haha

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
 
Forum Index » 40K Army Lists
Go to: