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![[Post New]](/s/i/i.gif) 2016/06/01 22:28:45
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Sneaky Striking Scorpion
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A rule I have been thinking about for a while, started off as an idea to improve Imperial Guard and their Lasguns but can be extended to all units to help reduce rolling huge numbers of dice and to boost the effectiveness of regular troop weapons and also makes sense from a logical view point.
Punishing Fusillade:
Any unit firing 10 shots or more of the same gun may use this rule:
Before rolling to hit the player may choose to half the number of shots fired (rounding down) and +1 to the Strength to the remaining half. This may be done as many times as possible until the number of shots is less than 10.
Example: A combined Imperial Guard Squad consisting of 20 guardsmen with Lasguns fires at a unit, the total number of shots coming from this unit is 20. The IG player chooses to use Punishing Fusillade twice so follows this process:
20 shots Strength 3 --Half--> 10 shots Strength 4 --Half--> 5 shots Strength 5 The IG player then rolls 5 shots to hit at Strength 5.
For purposes of being in cover, a model may claim a cover save from a unit using punishing fusillade if it is obscured from at least 1 model contributing to the fusillade.
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This message was edited 1 time. Last update was at 2016/06/02 08:55:46
~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2016/06/01 22:38:33
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Terminator with Assault Cannon
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Is that a dire avenger in your avatar picture?
You don't by chance run a dire avenger shrine, do you?
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![[Post New]](/s/i/i.gif) 2016/06/01 23:03:28
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Rotting Sorcerer of Nurgle
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40 man guardsman squad with Inquisitor that has a psyocullum. Get into rapid fire range of a psyker. Some commander pops FRFSRF. 120 S3 to 60 S4 to 30 S5 to 15 S6 shots, at BS10
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This message was edited 1 time. Last update was at 2016/06/01 23:05:53
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/06/02 08:54:53
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Sneaky Striking Scorpion
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Tactical_Spam wrote:40 man guardsman squad with Inquisitor that has a psyocullum. Get into rapid fire range of a psyker. Some commander pops FRFSRF. 120 S3 to 60 S4 to 30 S5 to 15 S6 shots, at BS10
Yeah seems fair to me? Otherwise it's 2+ re-rolls for 120 shots, and if the psyker is in cover or out of line of sight of at least one guardsmen then they get cover saves
I'd half it at least once for sure, you could even half it again to 7 Strength 7 shots, forgot to add rounding down too the rule
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2016/06/02 10:32:04
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Battleship Captain
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Whilst I like the idea of reducing the amount of rolls - a 'blob' rapid firing with Front Rank Fire! Second Rank Fire! could easily put out >100 shots which you might need to reroll too - my one concern is that you shouldn't with any 'simplification' gain the ability to hurt a unit that would normally be immune to las-fire.
Lasguns are essentially assault rifles. You can empty the magazines of a company, you're still not going to disable a tank - but if take this progression too far, glancing or even penetrating hits on things like dreadnoughts, chimeras and even predators become a possibility.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/06/02 11:47:13
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Sneaky Striking Scorpion
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I'm not saying it doesn't need playtesting but with the rule as it stands 150 shots could fire 9 strength 7 shots instead
And I disagree lasguns are laser rifles, it makes sense in a science fiction way that the more lasers you fire you could start to damage tanks and vehicles if it is concentrated enough
Strength 7 is the absolute maximum I think you could get out of any unit combination in the game at the moment, and this would only happen if a unit is silly enough to get within 12" of every man in a 50 man blob
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2016/06/02 12:39:38
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Daring Dark Eldar Raider Rider
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I really like the rule, it fits the fluff and I think would work in game!(You can find ways to abuse almost every rule if you realy want to)
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P'tah Dynasty
Iron Warriors
Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" |
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![[Post New]](/s/i/i.gif) 2016/06/02 18:51:04
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Fixture of Dakka
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locarno24 wrote:Whilst I like the idea of reducing the amount of rolls - a 'blob' rapid firing with Front Rank Fire! Second Rank Fire! could easily put out >100 shots which you might need to reroll too - my one concern is that you shouldn't with any 'simplification' gain the ability to hurt a unit that would normally be immune to las-fire.
Then you oppose the rule. The only benefit to this proposed rule is hurting things you couldn't previously hurt. It's always mathematically inferior to use this rule against anything you can already damage.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/06/03 00:20:03
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Shas'ui with Bonding Knife
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Should also allow the opposite to happen, too! More shots at lower str! Fire Warriors pls! Broadsides pls! 12 Fire Warriros with Storm of Fire and a Fireblade within half range firing 192 shots at S3 unf unf unf Hammerhead firing 32 S5 AP1 rounds with its Railgun!
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This message was edited 1 time. Last update was at 2016/06/03 00:23:19
Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2016/06/03 13:19:07
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Sneaky Striking Scorpion
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chrisrawr wrote:Should also allow the opposite to happen, too!
More shots at lower str! Fire Warriors pls! Broadsides pls!
12 Fire Warriros with Storm of Fire and a Fireblade within half range firing 192 shots at S3 unf unf unf
Hammerhead firing 32 S5 AP1 rounds with its Railgun!
That would go against the intention of the rule listed in the thread title
And it is actually balanced by the way it is now because you can't get so many shots at low AP to be able to use it, the most use you would get out of it is with low ap high shot count
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2016/06/03 16:07:49
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Longtime Dakkanaut
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Personally, I like the idea of Punishing Fusilade being a restricted rule for certain troops that are trained/focused in of doing combined fire shenanigans, regardless of unit size. For stuff like Dire Avengers or Fire Warriors, it's a nice idea. For stuff like Ork Mobs (as much as they can stand to be buffed, this is probably not the way for them to go), or even non-Imperial Fist Marines, doesn't feel as right.
Also, how would Punishing Fusilade work for smaller units that fire large numbers of shots? As an example, 10 Scatter Laser Jetbikes could go from 40 S6 shots to 5 S9 shots, for when they need to put the hurt on Land Raiders.
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![[Post New]](/s/i/i.gif) 2016/06/03 16:28:04
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Sneaky Striking Scorpion
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MagicJuggler wrote:Personally, I like the idea of Punishing Fusilade being a restricted rule for certain troops that are trained/focused in of doing combined fire shenanigans, regardless of unit size. For stuff like Dire Avengers or Fire Warriors, it's a nice idea. For stuff like Ork Mobs (as much as they can stand to be buffed, this is probably not the way for them to go), or even non-Imperial Fist Marines, doesn't feel as right.
Also, how would Punishing Fusilade work for smaller units that fire large numbers of shots? As an example, 10 Scatter Laser Jetbikes could go from 40 S6 shots to 5 S9 shots, for when they need to put the hurt on Land Raiders.
Yeah I have been thinking about scat bikes, but to get 40 shots its a 270pt unit and if the vehicle is in cover from at least one bike it gets a cover save. So its really very ineffective, I can't see anyone choosing to take a squad of 10 ever. With firing 5 strength 5 shots on average will do 1 Hull point and the same average for 10 strength 8 shots
And a thing to remember is that this makes the weapon worse as it is a greater sacrifice to half shots than it is a gain from +1 strength
This rule gives you more tactical choices but choices that have positives and negatives
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~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
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![[Post New]](/s/i/i.gif) 2016/06/09 04:44:52
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Tough Traitorous Guardsman
London, England
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i like it.
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![[Post New]](/s/i/i.gif) 2016/06/16 22:37:54
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Dakka Veteran
Eastern Washington
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Not bad.
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4,000 Word Bearers 1,500 |
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![[Post New]](/s/i/i.gif) 2016/06/16 22:43:02
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Tzeentch Veteran Marine with Psychic Potential
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I have thought of something like this in the past, I like it alot.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/06/16 23:39:03
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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locarno24 wrote:Whilst I like the idea of reducing the amount of rolls - a 'blob' rapid firing with Front Rank Fire! Second Rank Fire! could easily put out >100 shots which you might need to reroll too - my one concern is that you shouldn't with any 'simplification' gain the ability to hurt a unit that would normally be immune to las-fire.
This.
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![[Post New]](/s/i/i.gif) 2016/06/17 19:52:08
Subject: Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Inspiring SDF-1 Bridge Officer
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Instead of increasing Strength, what about instead using it to increase BS or AP? Reducing the shots down so you get guaranteed AP2 against terminators vs. gobs of shots and hoping to overwhelm their armor seems like good shortcut. Perhaps make it linear - say, cost 5 (or 3?) shots for +1 AP or BS - whatever would mathmatically equate for the reduction in attacks.
Combining shots to take out vehicles with lasguns, ehh not so much.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2016/06/17 19:57:11
Subject: Re:Punishing Fusillade - A way to improve infantry and reduce dice rolling
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Regular Dakkanaut
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While I'll agree that its not a bad rule (as written in the first post) I don't think the game needs more rules right now. There are plenty of things that are broken that need fixed and this doesn't address a specific problem, it just adds a cool new option/houserule that has yet to be playtested and adjusted.
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