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![[Post New]](/s/i/i.gif) 2016/06/02 00:01:07
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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So been writing lists, considering tactics and feel I've finally locked down a list that would work and be a bit fun/different!
A bit of a break down of the list explaining my reasons before you look at my selections. I love some of the new models/formations of the wulfen book and have tried to incorporate these into the list starting with the wyrdstorm brotherhood. This formation will play two roles. Hitting tough units with a possible 24 S7 hits with 6s adding another 2 hits each and gaining access to Fulmination. Hopefully hitting the power that teleports a unit and we could easily have turn 1 wulfen assault. As you can tell from the main theme it's all about assault. Doing this with a space wolf army has its advantages. Mainly because the Space wolves aren't glassy like harlequins etc and they have pretty decent dakka too.
Well on to the list, this is not locked down and is not dependent on models as I haven't purchased any yet so feel free to pick apart and critique as you see fit, your expertise are much appreciated as I'm making it up as I go along! Please take into account though it will only be played in a casual environment and I want a good mix of units (no spamming one type or cheese).
Deathpack Formation: (645)
1x Wolf Lord: +Thunderwolf +Black Death +stormshield (195)
4x Thunderwolves: +4x Stormshield +4x Wolfclaw (300)
5x Grey Hunters: + PL +2x Plasma Pistol +Plasma Gun (115)
1x Drop Pod (35)
Wulfen Murderpack Formation: (482)
5x Wulfen: +Leader +2x F Claws + TH & SS +GFA & SS +2x Stormfrag (241)
5x Wulfen: +Leader +2x F Claws + TH & SS +GFA & SS +2x Stormfrag (241)
Wyrdstorm Brotherhood Formation: (240)
2x Runepriest: (120)
1x Runepreist: +ML2 +Pyschic Hood +Terminator Armour (120)
Company of the Great Wolf Detachment: (484)
1x Battle Leader: Plasma Gun (65)
1x Murderfang: +drop pod (170)
3x Terminators: (99)
5x Grey Hunters: + PL +2x Plasma Pistol +Plasma Gun (115)
1x Drop Pod (35)
Battle Plan:
2x lvl1 Runepriests to join the two grey hunter units. Lvl 2 Runepriest to join the terminators.
Put the enemy between a rock and a hard place. Start the wulfen and thunder wolves on the table with everything else in reserves.
Turn one: Deepstrike the two grey hunter units containing the two lvl 1 Runpriests. Hope to fire off moving one of the squads of wulfen into assault from the Electrodisplacement power.
Turn two: Terminators plus Lvl 2 Runepriest and Murderfang hopefully come in to trap the enemy between a rock and a hard place!
Thoughts? I worry about a lack of fire power. I know terminators aren't a great unit but love the space wolf termy models. Thanks for looking and comments
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This message was edited 2 times. Last update was at 2016/06/02 19:33:51
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![[Post New]](/s/i/i.gif) 2016/06/02 01:16:53
Subject: [1850] - Space Wolves - List before I buy!
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Possessed Khorne Marine Covered in Spikes
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Replace the plasma pistols with plasma guns and you're good.
And stormclaws aren't a thing, do you mean wolf claws?
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Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
2k
3k
100 Vostroyan Firstborn
1k
1.25 k |
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![[Post New]](/s/i/i.gif) 2016/06/02 19:36:39
Subject: [1850] - Space Wolves - List before I buy!
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Regular Dakkanaut
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#1ShieldBrother3++ wrote:Replace the plasma pistols with plasma guns and you're good.
And stormclaws aren't a thing, do you mean wolf claws?
Thanks... All edited!
Have taken plasma guns where I can, but restricted to pistols for some options... Probably worth ditching the pistols to free up the guns for the priests? Now I know this is a close combat list but have I got enough fire power as secondary? Have an issue with flyers which I can't really deal with unless I change the list completely.
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![[Post New]](/s/i/i.gif) 2016/06/03 19:14:09
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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Any thoughts or comments?
Could really use advice from those that have played space wolves before I drop 200 odd quid! Thanks
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This message was edited 1 time. Last update was at 2016/06/03 19:15:37
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![[Post New]](/s/i/i.gif) 2016/06/05 12:18:49
Subject: Re:[1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Ferocious Blood Claw
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I have some ideas about your list. First I'd change your Grey Hunters loadout.
Grey Hunters
5 marines
-Plasma gun
+Terminator Pack Leader
-Combi-plasma
-Storm shield
+Drop Pod
150
Instead of barebones Terminators with Runepriest how about this:
Arjac Rockfist
3 Wolf Guard Terminators
-3x Combi-melta
-3x Storm shield
229
For freeing up points you could cut two wolf claws on the Thunderwolves. Those two will probably die anyway before melee.
Also I'd mount your WGBL on a Thunderwolf at least and put him into the Thunderwolf pack. Right now he seems like a waste.
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For the Wolftime! |
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![[Post New]](/s/i/i.gif) 2016/06/05 14:49:10
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Possessed Khorne Marine Covered in Spikes
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What's the point of the battle leader? Just more plasma? Replace him with a rune priest for more psychic dice if you can, And maybe think about making some weapons melta instead of plasma, while you'll be able to hurt most rear armour with str 7 it's better to have dedicated AT. Like Kraken said drop a couple wolfclaws. Have you thought of getting droppods for the wulfen? That'd get them across the board much faster, although you'd have to take 2 random unbound FA slots.
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Once again, we march to war, for Victory or Death!
Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda
2k
3k
100 Vostroyan Firstborn
1k
1.25 k |
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![[Post New]](/s/i/i.gif) 2016/06/06 00:14:13
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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I like the SS termy pack leader on a 5man GH, but it's a choice between talking with plasma or talking with bolters. if bolters aren't your thing, then awesome.
Go Helm of Durfast for your ML2 Rune Priest. Tempastus formation power + living lightning from the same dude, ignore cover (*cough* Jinks) and reroll (more chances for 6's).
Terminators aren't what they used to be.
I do believe they can do work, but not putting them under true pressure. When there's a spot/objective that your dudes cannot utilitize cover for but must be held, they'll do the trick.
However, you'll need use your twc or something to deter too much focus on them, or to prioritize them less on the opponents list.
SS on every twc may be too much, but if that's your thing its not like *bad*.
I'm a big fan of GFA on wulfen...
Have a SS+TH or two in each unit, drop them in cover via pod (CotGW) and it means a truly lethal turn 2 CC.
Putting Wyrdstorm on bikes means potentially rolling to teleport squads (wulfen) around. Ouch. Automatically Appended Next Post: Arjac is awesome.
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This message was edited 1 time. Last update was at 2016/06/06 00:14:44
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![[Post New]](/s/i/i.gif) 2016/06/06 00:51:33
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Storm Trooper with Maglight
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For anti air free up some points and buy an icarus quad gun as part of a fortification or add in that wolf flyer other than that its looking pretty good from a non wolf player.
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"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment
"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter
"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters
My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) |
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![[Post New]](/s/i/i.gif) 2016/06/06 15:56:42
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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Thanks for all the input everyone... Invaluable! Just to confirm some things...
I took the battle leader as tax for the company of the great wolf detachment... Agree he is wasted there. Adding him the the twc could be an idea.
I'm taking the rune priest formation so that not only can I fire off the power with three extra d6 but also to use the power to teleport up the board for turn 1 assaulty goodness!
Agreed that terminators aren't great but love the models. Could do as krakendoom suggested and give each unit a terminator pack leader instead of its own unit.
I'm probably not helping myself with the thought that bikes aren't that wolfy... May well reconsider, or try to!
Realising that anti air is a big problem.
Why is Arjac so good? Am I missing something?
Good idea on restructuring the twc load out to save points, probably better to drop a few ss in favour of taking a few ferisian wolves as more fodder.
Will have a think and comeback with a new list... Getting there, thanks so far!
Automatically Appended Next Post: Wondering if it worth taking 2 units of wulfen for the extra trickery it delivers?
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This message was edited 1 time. Last update was at 2016/06/06 15:59:57
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![[Post New]](/s/i/i.gif) 2016/06/07 00:51:54
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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Arjac can make stuff i1 if he lands his pre- cc shooting attack... making your terminators have SS+ TH w/o concern for striking last against monstrous creatures and walkers.
He has a good stateline too, not at all afraid of a friendly challenge.
I play against a lot of s10 ap2, so face instant death... I use SS on characters, so I can look out sir to the wolves/puppies and let them take the shots my TWC couldn't survive.
Wyrdstorm is cool at like 2 or 3, but trying to Max out their d6 isn't worth it.
Automatically Appended Next Post: I've learned to use my twc carefully... if thrown at less-than-the-most-powerful-unit on the battlefield, they'll end up lasting all game and getting more powerful (in comparison to other units) as the game goes on.
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This message was edited 1 time. Last update was at 2016/06/07 00:54:40
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![[Post New]](/s/i/i.gif) 2016/06/07 22:27:35
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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Hmmmm struggling with my options here. Thinking of including two units of Thunderwolves one primarily made up of monster hunters (power fists and thunderhammers) and one more of a hit anything unit (wolfclaws)
Can I ask people opinions on the wulfen? On paper they look amazing and thought two units could be devastating especially with the murderpack formation. But is it good one table?
Is it worth taking two units of 5 or one larger unit say of 7-8?
Is a unit in a Stormwolf a good way to deliver them?
Thanks... I'm getting there slowly!
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![[Post New]](/s/i/i.gif) 2016/06/08 15:09:57
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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solid questions.
TWC are expensive in points.
If you intend to lean on them more, say how a person fielding two units of terminators really gotta lean on them to perform, then sure include two.
IMO: one solid unit is enough, and having IC's able to join them makes them that much more powerful - or not - depending on how the game needs it.
IMO: Wolf Claws are beast, like perfectly synergized for these guys. I'd say, utilize the masses of attacks and rending, go ap3 and shred, and don't put them up against ridiculously tough AV (walkers, or land raiders) as they can otherwise squish whole squadrons with a more normalized rear AV of 10 or 11.
IMO: throw in the Thunder Hammer to a character w/ SS, maybe include some Wyrdstorm to have runic axes give you that AP2 you need (hidden within the masses, your TWC Character protecting them from being squished in challenges).
this all, to help keep the points down but the beat-stick up.
Of the Wulfen, I've found 1 unit of 5 in a pod, double SS+TH & 3x GFA is mean! i really appreciated the i5, especially that they'll get to swing again if dying in CC, sometimes I do this intentionally if i'm looking to use them as a grenade, by letting the wounds fall on the GFA's first.
If they are forced to footslog, they can be cleared off the board even with SS's, as 7th Ed is all about that shooting phase.
IMO: drop them into solid cover, hopefully out of line of sight if possible, then let them create a "kill zone" to thwart the opponents plans.
IMO: they are a solid one-time-use unit, that can even take down imperial kniggits, but do i ever see them -successfully- land a second charge+cc without dying out prior to doing the damages they did during that first one? no not really. i say put the points you woulda spent on the second one, and get something else to add more variety to your list.
IMO: the wulfen tables are a bonus, but NOT something to STRIVE for. They are like combat drugs on a model, able to d6 for an added effect; like warlord traits. don't rely on it (as one would primaris powers) but rather employ them effectively to cause you to have this table be used as best as possible, and move on.
I've played with the StormWolf loaded up with these guys, and have also used the Damocles Command Rhino (for 2+ reserves rolls) and also have used the Skyshield Landing Pad (for having StormWolf in play turn 1, for a 12" + d6" + 2d6" assault, which -has- worked for first turn assault, however... both times they've been unreliable.
The Rhino i've once rolled 1's both on turn 2 and 3, forcing them onto the table on turn 4, and pretty much ruined that game (cuz other factors also 'unluckily' adding up against me)... I've learned since: do what you can rely on.
The Skyshield is great for 4+ saves w/o needing to jink, but if you *do* get it destroyed (not having gone first) you'll be footslogging them and i've already covered what happens then. (even heavy bolters can eliminate these guys if enough shots are fired).
I've pushed TWC up front to take the brunt, and with some cyberwolves and fenwolves, can certainly absorb a lot of fire.
However, they drop in their strength prior to reaching cc, and i've had them fail that LD10 lead-check and fall back, and man - that game they were pretty useless in the backfield - having been brought down to the core points-costy models, and merely created a threat zone as i was facing massive lascannon spam.
IMO: Put them with quality gear, and have them bite off as much as they can chew. If they get bogged down, they lose their over-all-game effectiveness. My best game with them was when i had them backfield with a character (preferably a WGBL or Lord for i5; i used a WGBL, for which i added SS to the character TWC) w/ SS and the Relic Sword AP2 from CotGW, wolf claws on the rest of them (4 in all), and had them go back and forth all game back field and eliminate everything that tried to drop and fly and outflank behind me. They -alone- cleared everything, as they're tough enough (especially with 2 fen wolves from the WGBL) to absorb NON-FOCUSED firepower that the individual squads shot at them, and quick enough to meet CC each turn.
hope this helps =)
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![[Post New]](/s/i/i.gif) 2016/06/09 21:56:04
Subject: Re:[1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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 [user]meklen  Thanks for being so generous with your time, sharing your experiences not only to me but others on here too, it's people like you that keep this forum so great! Tried to absorb all you said and have been writing, rewriting and re-rewriting lists. Finally come up with the following which I think offers a good balance... Company of the Great Wolf: +1WS Thunderwolves & Wolf Guard (1663) HQ: WGBL on Thunderwolf: +Black Death + SS (140) FA: 3x Thunderwolf: +3x SS +3x Wolfclaw (225) FA: 3x Thunderwolf: +2x Powerfist +Thunderhammer +3x SS (245) Elite: 5x Wulfen: +Pack Leader +2x GFA +2x TH & SS +2x Stormfrag (230) FA: Drop Pod (35) Troop: 5x Grey Hunters: +Plasma gun +Terminator Pack Leader +Combi-plasma +Storm shield (115) +Drop Pod Transport (35) Troop: 9x Blood Claws (108) + Stormwolf Transport: +Multimeltas (235) Elite: Murderfang (135) +Drop Pod Transport (35) Elite: 5x Wolf Guard: +5x Bikes (125) Wyrdstorm Brotherhood Formation: (185) 1x Runepriest: To go in he drop Pod with the Grey Knights (60) 1x Runepreist: +ML2 +Bike +Helm of Durfast To go with the Wolf Guard bike unit (125) Plan: Turn 1 drop wulfen and either Murderfang or the Grey Knights; two TWC units to fly up the board targeting large units with the WGBL's unit and Multi Wound single monsters with the other. Bikes to objective grab/get in position for living storm/ teleporting units etc. Murderfang to hopefully survive first turn down then start kicking butt, thunder wolves and bikes to utilise their speed and hit different targets hard. Wulfen to target most dangerous unit with sole job to take them out, if they survive then great but happy to sacrifice them. Grey hunters to objective grab or make a nuisance of themselves. Stormwolf to come on and secondary support to offer back up firepower and neutralise ariel threat as well as delivering another wave of close assault with the Blood Claws or some key objective grabbing goodness! Thoughts?
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This message was edited 2 times. Last update was at 2016/06/09 21:57:13
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![[Post New]](/s/i/i.gif) 2016/06/10 03:25:53
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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Krakenbone sword is the way to go if doing CotGW.
You're only 1 HQ choice away from granting your troops ObSec! Dunno what you'd do, or if you care, but something that stood out to me.
A list after my own heart.
Elite-ish, which isn't bad, however if you ever want to crank up the awesome enough to fight the Meta like Eldar, then you really gotta make sure pts spent are making their pts back somehow... 70+ models all shooting incredibly well with powerful weapons... yeah it's mean.
And that's my hope, someday lol.
All in all, now go try it.
You'll see what doesn't hold its weight, what seems awkwardly out of tune, what is without proper support of your other units, what actually does the talking Automatically Appended Next Post: You'll have key units be focused and prioritized, yet you have MANY units that fit that description.
If you face losing half your army in one turn, make sure you do the same right back.
Hopefully, you'll be able to deter their firepower and hide behind shields and powers, and through weathering their fire and overwatch you'll utterly smash most any army in CC... even CC armies, if you utilize your initiative and shielding and fists properly
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This message was edited 1 time. Last update was at 2016/06/10 03:29:50
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![[Post New]](/s/i/i.gif) 2016/06/10 23:22:24
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Ancient Space Wolves Venerable Dreadnought
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If you're allowed to play forgeworld stuff I'd be looking to free up some points to spend 50 points for a dreadnought drop pod. Having Murderfang survive the first turn drop is much easier when they have to blow him out of the drop pod rather than him auto disembarking and being shot to bits before getting to charge. The pod doesn't have any weaponry but being an open topped vehicle means Murderfang can dish out some flaming and shooting from inside, it also means he can charge out.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2016/06/13 14:10:32
Subject: [1850] - Space Wolves - between a rock and a hard place! List before I buy!
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Regular Dakkanaut
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MekLeN wrote:Krakenbone sword is the way to go if doing CotGW.
You're only 1 HQ choice away from granting your troops ObSec! Dunno what you'd do, or if you care, but something that stood out to me.
A list after my own heart.
Elite-ish, which isn't bad, however if you ever want to crank up the awesome enough to fight the Meta like Eldar, then you really gotta make sure pts spent are making their pts back somehow... 70+ models all shooting incredibly well with powerful weapons... yeah it's mean.
And that's my hope, someday lol.
All in all, now go try it.
You'll see what doesn't hold its weight, what seems awkwardly out of tune, what is without proper support of your other units, what actually does the talking
Automatically Appended Next Post:
You'll have key units be focused and prioritized, yet you have MANY units that fit that description.
If you face losing half your army in one turn, make sure you do the same right back.
Hopefully, you'll be able to deter their firepower and hide behind shields and powers, and through weathering their fire and overwatch you'll utterly smash most any army in CC... even CC armies, if you utilize your initiative and shielding and fists properly 
Cheers again.
Are you talking about going a normal cad to get objective secured is there a way they can get objective secured with the cofgw that I'm missing? Luckily won't be up against eldar as I also play them, will be mainly necrons, dark angels and nids
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