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Made in us
Guardsman with Flashlight






I got a few friends here locally to get into 40K, so they all started out with 500 pt armies, meaning I had to minimize mine in order to be on the same page. Here's what I came up with; what do you all think?

HQ:
Company Command Squad: (60 Points)

Troops:
2x Veterans Squad: (120 Points) (160 pts. total)
-2x Meltaguns Each (+40)

Dedicated Transport:
2x Chimera: (130 Points)
-2x Hull-mounted Heavy Flamer

Heavy Support:
Leman Russ Battle Tank: (150 Points)
-Heavy Flamer

   
Made in us
Terrifying Wraith






I was having a discussion on a topic close to this the other day. The CCS cannot issue orders to the units in the Chimeras. This means 1 of 2 things.

1 - You have to get them in position and get them out in order for the CCS to be effective. Also the CCS is not in a Chimera which means keeping up with the rest of the force will be much harder.

2 - You drive around in the Chimeras until they blow up at which point your CCS stood around and did nothing since they are not carrying any special weapons.

What to do not really sure maybe a Commissar?

 
   
Made in us
Guardsman with Flashlight






I was thinking a Commissar as well, and then just attach him to one of the Veteran squads, if that's possible. Not sure if he can do that or not, it's been awhile

I guess I could do away with meltas on the Vet squads and go with flamers or snipers? Then rely on the Leman Russ for anti vehicle support?


On a different note, can vets still fire meltas/throw demo charges while in Chimeras?
   
Made in gb
Regular Dakkanaut




Wakefield

I'd say instead of a Commissar, if you just removed the CCS, you'd have enough points for a bare bones Primaris, which isn't bad at all, and 10 points left over! Since he'd likely be in a chimera, maybe some pyromancy powers (Or go for the one with psychic shriek!) as they happen to have the most witchfires I believe available to you. Also the Primaris is a little better than the Commissar : He's still LD9, doesn't shoot your dudes, has psychic abilities, 2 wounds, an invun save, and a Force Weapon of choice (Maybe a power-stave for high strength?). With the ten points left over, you could invest in either two dozer blades, or two Heavy stubbers for your chimeras! Also chimeras have two firing points, and when you use witchfire abilities, it doesn'taffect how much you can shoot from a firing point, because it's done in a different phase of the game!

This message was edited 1 time. Last update was at 2016/06/02 20:35:58


 
   
Made in us
Terrifying Wraith






Ok so after reading through my book. You cannot take a Primaris as your HQ choice.

They do not fill the mandatory HQ choice for the army. So you pretty much are limited to taking a CCS or Commissar.

 
   
Made in us
Maniacal Gibbering Madboy





Alaska

I'd give the CCS a chimera and use a vet squad as a screen

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Made in gb
Regular Dakkanaut




Wakefield

Yeh, I'd consider giving the chimera to the CCS, giving them meltas too from the vets, but then, what do you do? I'd say remove the HF from the LRBT, as I don't think it'll serve it well enough, and consider adding more meltas or cheaper special weapons to the foot vets, maybe snipers since they're cheap enough (though not the greatest, but hey, could work!) or camo netting can help (Or give them flamers!)
   
Made in se
Regular Dakkanaut




In a 500 points game I doubt you will find targets for two meltavet squads and a LRBT.

I would replace the LRBT with two Wyverns, that would slaughter most non-tank/flier targets - especially those irritating jetbikes that relies on cover saves. Or use an Eradicator with plasma sponson - its main gun ignores cover and is not ordinance, so you could fire the sponsons at full BS and force the opponent to deal with AV14.

Keep one Chimera for mobility. Use the points from the second to beef up your firepower. MoO + lascannon in the CCS can be devastating. Arm the (now) footslogging veteran squad with longer ranged weapons. Give the mechnized squad a heavy flamer for clearing hordes.
   
 
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