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Made in gb
Regular Dakkanaut




Hi All

Decided to take the plunge and start a new army (normally play 30k)

I really like the wraith models - guard, lord & knights so going to theme it around them

Planning on using the Wraith Host formation with Wraith Constructs

So heres my list so far, c&c is welcome

Wraith Host

Wraith Lord, x2 Shruiken Catapults & x2 Missile Launchers, Ghost Glaive (Anti Air) - 185pts

Spirit Seer - 70pts

Wraith Knight, x2 Cannons & x1 Scatter Laser - 310pts

x10 Wraith Blades with Axe & Shield - 300pts

x5 Wraith Guard, Cannons - 160pts

Wave Serpent & Holo Field - 125pts

x5 Wraith Guard, Cannons - 160pts

Wave Serpent & Holo Field - 125pts

Wraith Construct

Wraith Knight, Glaive & Shield & x1 Scatter Laser - 310pts

Total = 1745pts

   
Made in gb
Devastating Dark Reaper




Worcester

Ok, well you haven't really asked what sort of comments you are looking for so I will try to give some useful information that might help the army do better in games, but I also know that you are concentrating on the theme of wraiths so I shall also try and keep to that.

With Wraithlords, I take mine with one bright lance, ghostglaive, 2 flamers. The fact that this is you're 'ant air' when you do not have skyfire simply wont work. He works best sitting on objectives and providing some support and act as a deterrent for your opponent to come close to you while keeping his high toughness value, making him hard to move.

The spirit seer is for the formation, i understand, but there is another, cool HQ choice that would work really well with your theme which is the FW Wraithseer (the wraithlord HQ with psychic powers that can buff your other wraiths.)

Wraithknights work well with the cannons but with the lack of a farseer to give him guide or prescience (re-roll to hit) it makes him not 100% reliable so the sword and board also makes him more survivable.

The Wraithblades are really cool and all (I have 5 with the blades for aesthetic purposes) but I have found they die quite easily, especially as they cannot charge from transport (not to mention they aren't in one) but then again a sizable unit of 10 with shields should be able to work out, maybe test them in some friendly games and see how they get on.

Competitive wise, it would make more sense to have squads of Wraithguard in Wave Serpents, all with the D-Sythes because of the innevitable hits and the wall of flame if they get charged, basically destroy any unit that wishes to charge them.

For the Serpents, brightlance and cannon are my usual upgrades, I never feel the need to give them Holo-Fields because of the Jink (but if your finding that your going against a lot of ignores cover then keep the Holo-Fields.

Also, you should take a look into the FW Scathatch wraithknight. I just bought the deathshroud cannon version (just food for thought).

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in gb
Regular Dakkanaut




cheers for the responses shall take into consideration

regarding the wraithlord missile launcher for anti air

doesnt starhawk missiles have "skyfire" rule?

cheers

dai

   
Made in gb
Devastating Dark Reaper




Worcester

daismith906 wrote:

regarding the wraithlord missile launcher for anti air

doesnt starhawk missiles have "skyfire" rule?


Yes you are absolutly correct, I was mistaken. I don't often use missile launchers because I usually bring 3 Crimson Hunters for anti-air....

You could indeed use the wraithlord for that yes, but then again, he is BS4 so usually both hit (for arguments sake) - strength 7 so glancing most flyers on 4+ so lets say you get one pen and a glance (for arguments sake) you can never blow it up because its ap4 and no flyer is open topped. again, it will most likely have 3 hull points and so the best outcome you could possibly get is an immobilized result and hoping it crashes and burns or if you get 2x immobilized results which is incredibly unlikely. So you will not be able to destroy it outright in one turn really, and especially if they decide to Jink.

What I am saying is, for 60 points, all you are really doing is forcing the flyer to jink, rather than removing it as a problem. If your local area has lots of flyers, perhaps wit would just make sense for you to ignore them completely? Or perhaps invest in the gun placement instead. Really it is up to you on that one.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in gb
Regular Dakkanaut




ok slight tweak

Wraith Host

Wraith Lord, x2 flamers & x1 bright lance, Ghost Glaive - 145pts

Spirit Seer - 70pts

Wraith Knight, x2 Cannons - 295pts

x6 Wraith Blades with Axe & Shield - 180pts

Wave Serpent, bright lance & shuriken cannon -125pts

x5 Wraith Guard, Cannons - 160pts

Wave Serpent, bright lance & shuriken cannon -125pts

x5 Wraith Guard, D Scythes - 210pts

Wave Serpent, bright lance & shuriken cannon -125pts

Wraith Construct

Wraith Knight, Glaive & Shield - 295pts

Total = 1745pts

   
Made in gb
Devastating Dark Reaper




Worcester

I like it, you keep some nice diversity and fluff while having some really good units in there.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

This list is nice, but it is not a Bound list (if that matters to you).
The "Wraith-Consrtuct" Auxiliary is NOT a formation and thus not able to be taken outside a Warhost. Formations (like the Wraith Host) can be taken by themselves, but Auxiliary choices that are not formations (ones that do not have a datasheet with the 3 skull symbol) can only be taken in the detachment they are listed with (in the Eldar case, the Warhost)

As much as it would make sense for the WraithHost formation to be a mandatory Core choice for an Iyanden list, is it not. You need a Core formation from one of the 3 Gaurdian Host choices. Then you can add Auxiliary choices like the Wraith Construct (not a formation) or the Wraith Host (which is a formation)

If having a Bound list doesn't matter in your area, you can still take this exact list and you still get all formation bonuses from the Wraith Host. But, that extra WK will not be in any kind of detachment and you cannot list it as a "Wraith Construct" as this may cause confusion.
--------------------------
Now that rant is out of the way, I recommend dropping all the Lances from the Serpents and use the points to put 1 Scatter Laser on the shooty WK. You have enough D that vehicles will not be an issue for you, but you don't have enough anti-horde shooting. Swappind the Lances for the standard Shuricannon does 2 things for you:
1) Keeps the Serpent cheap and makes it more efficient as all it's weapons match
2) Gives you more dakka. Also by having a Scatter laser on the WK, you get more dakka and the ability to shoot at more targets if the WK needs to join assault.

Normally BLs are a good choice for Serpents as Farseer of Angau suggested, but with 2 WKs, a WL and 2 units of WG, you will not hurt for anit-tank.

--

This message was edited 5 times. Last update was at 2016/06/03 13:45:57


   
Made in gb
Regular Dakkanaut




Ok I understand

Could I just run the wraith host as a formation legally with no issues?


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

daismith906 wrote:
Ok I understand

Could I just run the wraith host as a formation legally with no issues?

Of course. Formations can be taken as your primary or only detachment. The only issue is that you would have to put a lot of points in the limited number of units to make it meet the 1750 total.
If you don't want the spare WK (which I like and Unbound is not an issue in my area, so I'd go for him) you could always field a CAD with a Farseer and some Scatter bikes. Or an Aspect Host.

   
 
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