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Made in nz
Fresh-Faced New User




Trying to build an AM army , starting small. Before buying models I was hoping for some feedback if this would work ok.

CCS in Chimera
Veterans with 2 meltaguns in Chimera
Veterans with 2 meltaguns in Chimera
Veterans with 2 meltaguns in Chimera
500 on the dot.
Ok place to start?
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




I think its pretty solid for the points. If you get a hellhound or a varient you can run it as an emperors assault company. you get opsec and prefered enemy against units 6in from an objective.
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

Good, strong little list you got. Not entirely sure if you need 6 Meltaguns at 500pts but they'll help

hi 
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Well the las guns take care of infentry. The heavy bolter and multi laser takes care of mid level toughness and light av. And the meltas take care of everything else. If you wanted to you could drop 2 meltas and give them and the CCS grenade launchers or flamers.
   
Made in nz
Fresh-Faced New User




Sorry guys - I am an idiot.

The list is wrong it should read

CCS in Taurox
Veterans with 2 meltaguns in Taurox
Veterans with 2 meltaguns in Taurox
Veterans with 2 meltaguns in Taurox
THAT comes to 500 points - not the Chimera list.

So are the Taurox ok to run? Do the scale up ok in bigger games? is the 11 front armor too risky for pen with guardsmen 5+?

   
Made in us
Longtime Dakkanaut






Yes Taurox are OK at 500 points, no they don't do too well north of 1000. You'll want chimeras in larger games.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in gb
Storm Trooper with Maglight





Leicester

I don't know axisofentropy; I could see those Taurox performing at higher levels.

-think about this for a second-

Taurox are the most slagged-off vehicle in Codex: Astra Militarum. There's 4 of them.... and they're fast transports.

now consider: what else would be wanted in higher point games? The obvious expansion is Leman Russ', and a few of em at that, to provide some more hitting power.

against this list, would you even bother with the transports? they're so under-rated that in the context of an AV saturated battleline, your opponent isn't likely to go for them with any threatening measure of assault.

I know I wouldn't, hell, it's a TAUROX.... why would I waste anti-tank fire on that when there's Russ' across the board?
-a Chimera on the other-hand is a feared transport. they're acknowledged as dangerous. and will attract firepower.


Not saying Taurox will survive, or flourish at 1K, but they're an underestimated possibility, due to the extent of the community's underestimation.

Just my two pence,
GamerGuy
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Can you fiddle around and add get a taurox prime? Say lose the CCS for cheaper HQ and a squad of the elites? Or perhaps a squadron of sentinels with something you don't have... Plasma cannons of lascannons...

2000
2000
WIP
3000
8000 
   
Made in gb
Drop Trooper with Demo Charge




The list is nice but here are some pointers,

1. You can't rely on lasguns for anti infantry they are only good with orders and in big numbers,

2. I highly suggest you drop one of the units and buy a wyvern, i take one every game i play and they rarely disappoint, the wyvern can then be your main source of anti infantry,

3. Since the CCS is naked the only thing they are gonna be bringing is orders and if i remember rightly only the chimera has the command vehicle rule so they would have to be outside their taurox to do anything and the moment that happens they will die, i suggest go for a lord commissar and throw him in with one of vet squads which saves you from buying another taurox,

4. Although melta guns are nice 6 of them at 500 points is a bit unnecessary, also to be able to use them you need to be 12 inches away which is not a good place for a guardsman to be, so if i were you i would get some plasma guns for a bit more range and some AP2,

5. You could consider getting grenadiers for a few of the squads (especially for any plasma vets as I always, always, roll ones), as a 4+ save will save their bacon a lot more than the 5+,

6. Finally although they are more expensive and slightly slower i much prefer using chimeras because of the extra dakka they bring,

So taking that into account, a small list i like to use consists of:

Lord commissar w/ carapace,
Vets w/ 3 melta in a chimera,
Vets w/ 2 plasma, grenadiers in a chimera,
Leman Russ exterminator w/ lascannon,
Wyvern,

This list has been very successful for me and comes to 600 points, but you could drop the russ and have some points left over to spend to keep it down to 500
   
Made in nz
Fresh-Faced New User




Thanks for the feedback!
Yentzer I would be reluctant to run CCs in a chimera because then my opponent would make sure to take that out first. If all Taurox I do not need disclose which taurox holds the ccs right?

daddict Taurox prime of only for the tempestus guys right?

Gamerguy Yes I like the idea of numbers and fast transport. In the few games I have played I found more bodies the better. I once ran a list with heaps of upgrades and few bodies and got tabled turn 2 ^^

I could maybe change one or 2 meltaguns to autocannon teams? The can still move and shoot right? In vehicle can move 6 inches still BS4?



   
Made in us
Terrifying Wraith






To be honest not disclosing which unit is in which vehicle can cause issues with cheating.

I believe it is common courtesy to identify which unit belongs to which vehicle before the game starts because if you don't then there is nothing stopping you from claiming that vehicle belonged to a different unit when they blow it up.

I would be wary of playing against someone who was using all the same vehicles in order to not have to disclose which vehicle contains which unit.

Again I do not think there are "rules" stating you must but it is somewhat of an unwritten rule. At least in all the gaming circles I have ever participated in.

Another thing to note is that although the Chimera is a command vehicle and units can issue orders from inside them they cannot receive orders inside them. So your CCS will be useless if all your vets are driving around in their Chimeras.

This message was edited 2 times. Last update was at 2016/06/08 13:01:07


 
   
Made in us
Hooded Inquisitorial Interrogator





TheMostWize wrote:
To be honest not disclosing which unit is in which vehicle can cause issues with cheating.

I believe it is common courtesy to identify which unit belongs to which vehicle before the game starts because if you don't then there is nothing stopping you from claiming that vehicle belonged to a different unit when they blow it up.

I would be wary of playing against someone who was using all the same vehicles in order to not have to disclose which vehicle contains which unit.

Again I do not think there are "rules" stating you must but it is somewhat of an unwritten rule. At least in all the gaming circles I have ever participated in.

Another thing to note is that although the Chimera is a command vehicle and units can issue orders from inside them they cannot receive orders inside them. So your CCS will be useless if all your vets are driving around in their Chimeras.


This has been discussed extensively, so make sure you talk to your opponent before the match about not revealing which is which, and make sure you have a way to prove which is which. A method I enjoy is to put a land card from magic, underneath the transport and put the exact same card face down under the troops that are in it. (so put a mountain face down under CCs and mountain face down under taurox when the taurox gets popped flip up the mountains to prove they are corresponding unit/transport. use an island for the next pair and a swamp for the last.) Or you could tape a note to each taurox detailing the contents. Or each taurox has a symbol painted on it the corresponds to a symbol on the unit it is carrying. Anything like that, but again discuss with your opponent beforehand.


Automatically Appended Next Post:
Also there is a rule that you have to note the contents of the vehicles, no rule that you have to disclose those contents but most people do to avoid cheating or being accused of cheating.

This message was edited 1 time. Last update was at 2016/06/08 13:35:40


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in us
Terrifying Wraith






 Zarroc1733 wrote:
TheMostWize wrote:
To be honest not disclosing which unit is in which vehicle can cause issues with cheating.

I believe it is common courtesy to identify which unit belongs to which vehicle before the game starts because if you don't then there is nothing stopping you from claiming that vehicle belonged to a different unit when they blow it up.

I would be wary of playing against someone who was using all the same vehicles in order to not have to disclose which vehicle contains which unit.

Again I do not think there are "rules" stating you must but it is somewhat of an unwritten rule. At least in all the gaming circles I have ever participated in.

Another thing to note is that although the Chimera is a command vehicle and units can issue orders from inside them they cannot receive orders inside them. So your CCS will be useless if all your vets are driving around in their Chimeras.


This has been discussed extensively, so make sure you talk to your opponent before the match about not revealing which is which, and make sure you have a way to prove which is which. A method I enjoy is to put a land card from magic, underneath the transport and put the exact same card face down under the troops that are in it. (so put a mountain face down under CCs and mountain face down under taurox when the taurox gets popped flip up the mountains to prove they are corresponding unit/transport. use an island for the next pair and a swamp for the last.) Or you could tape a note to each taurox detailing the contents. Or each taurox has a symbol painted on it the corresponds to a symbol on the unit it is carrying. Anything like that, but again discuss with your opponent beforehand.


Automatically Appended Next Post:
Also there is a rule that you have to note the contents of the vehicles, no rule that you have to disclose those contents but most people do to avoid cheating or being accused of cheating.


That certainly eliminates the guessing I suppose you could in theory also paint some sort of marking on the bottom of the vehicle and bottom of the base of one of the squad members as a way to verify which vehicle belongs to which. As I said I am not against people doing it we have just always been forthcoming about which vehicle belongs to which squad.

 
   
Made in gb
Drop Trooper with Demo Charge




And in fluff terms it would be fair to assume that the enemy has some sort of auspex or radar that enables them to see whats in what tank, or even simply that they did some reconnaissance before hand!
   
Made in nz
Fresh-Faced New User




Interesting stuff!

I played with a guy who had some empty rhinos cruising around and he would not say what was in them till I took them out. Did not worry me at the time but I am noob. Of course no matter what transport one takes out first, that one will be empty. Is that similar to not id'ing what units in each transport?

I reckon a decently visible radar on the command vehicle makes sense from a fluff and gameplay perspective. Maybe decals to id the other taurox with which squad.

This message was edited 1 time. Last update was at 2016/06/09 01:17:37


 
   
Made in nz
Fresh-Faced New User




anybody know?
   
Made in us
Longtime Dakkanaut






Everyone has to identify who's in which transport. No shenanigans. That's not tolerated in competitive events.

Just pointing and explaining is sufficient. It's appreciated if you also distinguish them visually, WYSIWYG. For example, you can sometimes balance a single model on top to show if they're occupied, or paint or model the vehicle differently if they're often occupied by command squads.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Hooded Inquisitorial Interrogator





 axisofentropy wrote:
Everyone has to identify who's in which transport. No shenanigans. That's not tolerated in competitive events.

Just pointing and explaining is sufficient. It's appreciated if you also distinguish them visually, WYSIWYG. For example, you can sometimes balance a single model on top to show if they're occupied, or paint or model the vehicle differently if they're often occupied by command squads.


Maybe it USUALLY isn't tolerated in competitive events but I've seen it allowed under certain stipulations by TO's before. Also the only RAW is that you have to make a note of what is in which transport, no rule saying you must tell your opponent. I usually do tell my opponents, but if my opponent wants to keep his a secret, I won't deny him, IF he presents a valid way to prove himself later. But this is getting into rules discussion so I'll drop this here.

This message was edited 1 time. Last update was at 2016/06/11 16:42:04


There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov

In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo

He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
 
   
Made in nz
Fresh-Faced New User




I guess the guy with the empty rhino put the empty one in front to provide cover save for full ones in back. But by not disclosing anything, if I had popped one out back he could have changed it and turned around and said that was empty one. No a huge biggie to me I am no tournament guy. Nevertheless does not sound like the sort of shenanigans I will use myself.

Thanks for the replies. Make more sense now.
   
 
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