Did some quick revisions on my previous Blood Angels list (about 2-3 pages in) and came up with this one that I think will probably perform better, if only for more units and Objective Secured.
Blood Angels: Combined Arms Detachment
Sanguinary Priest w/ Relic Blade, Jump Pack, Auspex = 105
5x Sanguinary Guard w/ 3x Encarmine Sword, 1x Encarmine Axe, 1x PF, 5x Angelus Bolters
5x Death Company w/ 4x BP/CCW, 1x Bolter/PF
5x Tactical Marines w/ Heavy Flamer, Combi-Flamer, Rhino = 135
5x Scouts w/ Melta Bombs, 5x BP/CCW = 60
5x Assault Marines w/ 2x Meltaguns, Combi-Melta, Drop Pod = 115
5x Assault Marines w/ 2x Plasmaguns, Combi-Plasma, Rhino = 125
Vindicator w/ Siege Shield, Overcharged Engines, Storm Bolter = 145
The Auspex is because my Priest is S6/S7 so doesn't really need melta bombs to pop tanks and is with a unit that can pop tanks already. He can help the Vindicator score some kills (who is quite pivotal in this list as it deals with T5 nicely. The Drop Pod Assault Marines are to pop the most dangerous tank/cause a lot of wounds against the most dangerous unit (as well as get into melta range). The Rhino marines are to protect the Jump Infantry as they move up, with Flamers and Plasma respectively. Scouts are there to fill points and go after vehicles as and when they need to, but can also go onto Objectives. Death Company are great as always and Sanguinary Guard are a personal choice that I want to use. Storm Bolter on Vindicator is simply for Weapon Destroyed results, since I don't want 140pts to go to waste as soon as the cannon is gone. Overcharged Engines gives it a much larger range and can help with Objectives, same for Siege Shield.
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