Switch Theme:

[1350] - CSM/Daemons - Fluffy and Competative CSM?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Dakka Veteran





So I've been reading a lot of the new Crimson Slaughter CSM lore and I find it contains some of the more interesting stories involving the CSM, so I have been working on a list that is competative as well as fluffy (which is difficult so please be sure to give plenty of advice) and here is what I have come up with so far.


Disiples of Mannon
----------------------------------
1 x Chaos Sorcerer - Daemonheart, Prophet of the voices, psy lvl 3, plasma pisto,l spell familiar, force stave - 205 points *warlord*
10 x Possessed with Champion - Mark of Slannesh, Icon of Excess - 325 points


Burning Skyhost
----------------------------------
9 units of 3 x Screamers of Tzeench - 675 points
1 x Herald of Tzeench - Disc of Tzeench, Psy lvl 3, Impossible Robe - 145 points



Tactics:
I intend on rolling on telepathy for my sorcerer so I can bunch a large group of screamers together with a lovely 2+ rerollable jink save, not sure about rolling on change disipline, divination or maelific for the herald. Portants of DOOOOOM just sounds like a barrel of laughs during the game. Should be able to keep a large portion of screamers with that re-rollable jink thanks to 24 inch movement during shooting phase making positioning a piece of cake. And if Im lucky maybe even invis on the posessed. Even just moving over low toughness enemy units seems deadly with this many screamers and the armourbane they have will shred and vehicle to pieces, so Im looking forward to battles against knights.

So there are a few things that I am worried about when making a list like this
- The points towards mark of slannesh and Icon of excess, they are pretty good but a large point sink that I am willing to use elsewhere. Also it makes little sense fluffwise to have such a tzeench themed army with slaneshi possessed unless I just say "all a pawns to the great deceiver" but it gives little consolation.
- Tossing up between the everstave and the impossible robe they both seem great and worth the points as well as other rewards
- Not sure if I should have herald or sorcerer as my warlord as herald is more brittle but has much better traits, leaning towards sorcerer so I dont lose the victory point.
-Holding objectives seems a bit difficult with such an offensive army.



This message was edited 1 time. Last update was at 2016/06/10 15:24:11


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Id go for paradox on the Herald as it will really help get you the most bang for your buck with the limited number of WCs you have.

"Backfield? I have no backfield." 
   
Made in de
Hellacious Havoc





Hamburg

Since you already get either shrouded or 3++ because of the Slaves of the Voices, your possessed are tough enough.
So, basically a 66,6% chance to make them more tanky.

The 65 Points from the MoS + IoE are awesome, but they're still T 4, so any weapon with S 8+ (i.e. Power fist) is still Id (thus no fnp).
I would drop both unless you're fighting against SM - the I5 of the possessed with mark makes them hit before the SM do.

Also, your CS sorcerer is 200 points (60 base, 30 Daemonheart, 30 Prophet of the Voices, 15 plasma, 15 Spell familiar, 50 psy lvl 3).
If you drop the Plasma pistol for a bolt pistol, you end up with 445 points rather than 530. (I'd drop the plasma since overheating is
bad for a 2 wound, T 4 WL without a base inv save )

This message was edited 1 time. Last update was at 2016/06/10 20:57:59


 
   
Made in au
Dakka Veteran





In that case the question is what should I spend the points on left over? Oh I forgot to mention my sorcerer has melta bombs

This message was edited 1 time. Last update was at 2016/06/11 03:20:01


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





You could keep it Tzeentchy and bring a Daemons CAD with a LoC with Impossible robe, ML3, 2x greater, lesser and a couple squads of horrors. Roll on malefic until you hit Cursed Earth and enjoy that sweet 2++ rerollable on an FMC with S8 AP2 attacks.

"Backfield? I have no backfield." 
   
Made in au
Dakka Veteran





That would unfortunatly be too many points, should I roll on the maelific or change disipline? And who do you think should be my warlord

This message was edited 1 time. Last update was at 2016/06/11 09:47:07


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Nope I just checked and it fits perfectly.

Skyhost

Tzerald: ML3, Disc, Paradox
9x 3 Screamers

CAD

LoC: ML3, Impossible Robe, 2x Greater, Lesser
2x 11 Horrors

LoC is warlord, roll on Tzeentch table hoping for +1 invuln (although +1 ML and harness WC on 3+ are really good too). Roll on Malefic until you get Cursed Earth. Possibly spring for Prescience on the Herald since he can auto cast it with 3 dice.
List has 10 WC so use 5 to auto cast a Summon or Incursion a turn, possibly Prescience the LoC or toss out a Flickering Fire if you have extra dice. Slash things with screamers and enjoy punching your enemies with a S8 AP2 T6 5W rerollable 2++ warlord.

This message was edited 1 time. Last update was at 2016/06/11 18:00:44


"Backfield? I have no backfield." 
   
Made in us
Terminator with Assault Cannon





EverlastingNewb wrote:without a base inv save )


The sorcerer has a 3+ armor save.
   
Made in us
Lesser Daemon of Chaos




New England

I can't for the life of me figure out what you're trying to do with this list.

Honestly doesn't look competetive or fluffy..

Daemons and CSM are my main armies and I just can't fathom how you plan on playing this list...like, I see what your tactics are.. But think you severely overestimate what you're going to be able to accomplish with such limited warp dice and rolls for powers.
   
Made in de
Hellacious Havoc





Hamburg

 KhorneontheCobb wrote:
I can't for the life of me figure out what you're trying to do with this list.

Honestly doesn't look competetive or fluffy..

Daemons and CSM are my main armies and I just can't fathom how you plan on playing this list...like, I see what your tactics are.. But think you severely overestimate what you're going to be able to accomplish with such limited warp dice and rolls for powers.

Well, the Disciples of Mannon Formation fits quite neatly into the Tzeentch fluff - a.k.a "Just as planned!" The Sorcerer doesn't really need any Master level, only luck & BOOM! Tzeentch-Mini's en masse for free.
10 Horrors, 3 Screamers or a Lord of Change is something - but the formation fits better into a small army, i.e. 750 - 1000 points.

This message was edited 1 time. Last update was at 2016/06/11 20:47:28


 
   
Made in au
Dakka Veteran





 KhorneontheCobb wrote:
I can't for the life of me figure out what you're trying to do with this list.

Honestly doesn't look competetive or fluffy..

Daemons and CSM are my main armies and I just can't fathom how you plan on playing this list...like, I see what your tactics are.. But think you severely overestimate what you're going to be able to accomplish with such limited warp dice and rolls for powers.


I only really want shrouded, I don't know if you've played tzeench screamers but a 2+ re-rollable jink save sounds a little bit hard to deal with IMO (re-rollable as tzeench re-rolls 1's), then there is the rest of the warp dice which I'm thinking I might throw into offensive powers or cursed earth depending on the combat capability of the enemy.

And fluff-wise I flat out disagree with you, do you know the story behind Mannon? A sorcerer that became possessed by a LoC and launched a tzeenchian daemonic incursion against the crimson slaughter. Which is exacally what my list looks like.

This message was edited 2 times. Last update was at 2016/06/12 05:23:38


 
   
Made in us
Lesser Daemon of Chaos




New England

I have over 60k of chaos- I have played screamers many times.
I also know the fluff of CS, as I have every chaos codex and supplement ever released.
How does slaanesh fit in though? Seems like you're shoehorning that in for the FNP.. And that's an awful expensive unit that WILL underperform. MoT for a 4++ invuln or MoK for rage and counterattack.. Would fit the fluff much better too. I would keep them at a min unit to save the points. A CS sorcerer with daemonheart,spell familiar, Mot, Sigil and PotV is one of my favorites.. Rolling on malefic. He's a daemon so less chance of perils, re-rolling failed psyker tests, has rage, and stock with a 2+, 3++. If he rolls cursed earth, now he has a 2+,2++ and the possessed have a 3+,3++(if MoT)... And any of those screamers nearby have a 4++ re-rolling ones. He is FAR more survivable than the herald. That herald should have paradox and shoot out 3wc flicker fire every turn- with paradox he is guaranteed to succeed with 5 dice... But he won't be hitting anything with it if he's jinking... You'll only be buffing your enemy with what should be your deadliest model on the board.

This message was edited 2 times. Last update was at 2016/06/12 19:42:54


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Orrrr just scrap the underperforming possessed altogether and take a LoC (the one who possesssed said sorceror if you like) if you want fluffy AND competitive.


Automatically Appended Next Post:
In the list I posted you basically follow the same psychic phase formula posted above, just all with the Herald. 10 WC, five go to a summon, 5 to a lvl 3 FF (or 3 to a lvl 2) then use however many WC you roll up for Cursed Earth. Problems solved. All powers guaranteed barring being denied which is tough when you harness 3

This message was edited 2 times. Last update was at 2016/06/12 20:05:17


"Backfield? I have no backfield." 
   
Made in au
Dakka Veteran





 astro_nomicon wrote:
Orrrr just scrap the underperforming possessed altogether and take a LoC (the one who possesssed said sorceror if you like) if you want fluffy AND competitive.


Automatically Appended Next Post:
In the list I posted you basically follow the same psychic phase formula posted above, just all with the Herald. 10 WC, five go to a summon, 5 to a lvl 3 FF (or 3 to a lvl 2) then use however many WC you roll up for Cursed Earth. Problems solved. All powers guaranteed barring being denied which is tough when you harness 3


Only problem is cursed earth only puts me up to a 4+ save, compared to a 2+ jink its not as good, not only that but I can roll cursed earth on the herald of tzeench, no need for a LoC as they cant roll telepathy. (Also note that the FAQ said that cursed earth dosn't stack so I can only get a max 4+ invuln save) the large unit with the sorcerer is to keep him safe, cursed earth also works well with the sorcerer and possessed. I agree with maybe giving the sigil of corruption to the sorcerer and removing the slanneshi icons and marks

The bulk of my army and highest damage dealing will be the screamers, if I am going to keep them alive I feel the 2+ jink is very important.

Also if Tzeench favours me I get a free LoC :S

This message was edited 2 times. Last update was at 2016/06/13 05:12:39


 
   
 
Forum Index » 40K Army Lists
Go to: