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Made in us
Automated Rubric Marine of Tzeentch




Okay guys, I'm going to a 1500 point event tomorrow. I was thinking about warlord traits to roll for each game. Before now, I've really just rolled on the Eldar table and figured whatever, they've been casual games/events. But tomorrow is my first paid tournament.

There will be 1 eternal war mission, 1 maelstrom mission, and 1 mission that combines an eternal war and a maelstrom.

Knowing that my warlord will be a farseer on a jetbike, I feel like a few of the eldar warlord traits are either sub-par or basically useless to me. I know I can reroll the trait, but I'd rather not have such good odds of still getting something I can't use. So please let me know if my thoughts on these are right - or totally off.

Traits I like:

Eye on distant events: scouting my atrociously strong units? yes, please.

Fate's Messenger: I'm not going to argue against a 3+/4++ rerolling 1s.

Traits I feel meh about:

Ambush of Blades: I actually do kinda like this one for the option of a brutal "Make sure it dies" phase, but I'm not sure about it in practice, haven't rolled it yet.

Shifting Vector: Situationally good, if I want to deep strike against an opponent

Traits that are "No thanks":

Falcon's swiftness: jetbike can't run.

Incomparable hunter: not planning on having the jetseer join units, but even if I see a need to, this won't do much.

Am I evaluating these correctly or am I just off my rocker? I was debating not rolling on this table at all, and instead rolling on the BRB Strategic table for the eternal war mission, and the Tactical table for the maelstrom and the mixed mission. Thoughts on that idea?
   
Made in us
Regular Dakkanaut





Strategic is usually the best table to roll on, especially for eldar. Move through cover / stealth ruins
Infiltrate (essentially the same as your scout trait, but a guaranteed 3 units instead of d3)
Reroll reserves and +1 to seize
Night vision (situational, but not terrible)

All solid.

ITC 2016 - Best of Harlequins  
   
Made in eu
Shrieking Guardian Jetbiker





 Rypher wrote:
Strategic is usually the best table to roll on, especially for eldar. Move through cover / stealth ruins
Infiltrate (essentially the same as your scout trait, but a guaranteed 3 units instead of d3)
Reroll reserves and +1 to seize
Night vision (situational, but not terrible)

All solid.


The main difference between the two scout WL traits is that you cannot scout your vehicles the Strategic table, a very useful trait to have if you have Wraithguard in Wave Serpents...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Fresh-Faced New User




I think you should consider tactical. It can be a game winner in tourneys just because you are doing 2 maelstrom missions and they REALLY can help.

It's entirely up to you but there are 6 maelstrom of war missions and all of them use the tactical objectives that the traits affect
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Rypher wrote:
Strategic is usually the best table to roll on, especially for eldar. Move through cover / stealth ruins
Infiltrate (essentially the same as your scout trait, but a guaranteed 3 units instead of d3)
Reroll reserves and +1 to seize
Night vision (situational, but not terrible)

All solid.


Strategic is an awesome warlord table, seconded - it's what I usually roll on. A lot of faction-specific ones are pretty lackluster - for example, there's an ork warlord table that gives your warlord +1 str. My warlord is either a warboss with a power klaw who is already str 10, or a non-melee HQ to whom strength is basically useless.

So, yeah, if you're not sure, strategic is usually a good decision.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Automated Rubric Marine of Tzeentch




I ended up rolling strategic for the eternal war mission, and tactical for the maelstrom and mix. The traits I got didn't do a lot for me, but they had potential. Got Princeps of Deceit for the eternal war but my opponent passed all his pinning tests, got Master of Fate for the maelstrom-only but didn't draw any d3 point cards, and Forward Planning got used in the mix game but the maelstrom rules were tactical escalation so I only drew one card off it lol. Thanks guys!
   
 
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