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Myth 1.0 upgraded to 2.0, what to keep?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Evasive Eshin Assassin






So I have a myth 1.0 Kickstarter that I bought the 2.0 rules upgrade for and I was hoping that you guys could fill me in on a few things. My 1.0 has the cards for the spriggan, skald and trickster but the 2.0 upgrade didn't come with cards for those. There are also no upgrade cards for the monster that were in the kickstarter. Are we just stuck using the 1.0 cards or do they have plans to update those?
I also have 2 quest expansion packs. We're stuck with 1.0 cards I guess huh?
Any info out there?

This message was edited 1 time. Last update was at 2016/06/11 02:01:07


 
   
Made in us
Fixture of Dakka






If you backed Journeyman, you could get free replacements for Item 1/2 and Quest 1.

This is basically all the info you need:
https://boardgamegeek.com/geeklist/198820/im-new-myth-what-do-i-need-update

What I have done:
*Replaced the core 5 heroes with 2.0 cards. Keep the 3 exclusive heroes as-is for now. The cards still work.
*Ditch all items, including expansions. Start fresh with 2.0 items. You can get replacement expansions via the KS for free.
*Ditch all the quests, including expansions. Start fresh with 2.0 items. You can get replacement expansions via the KS for free.
*Any monsters you get a new card for, replace it. The old monster cards are still valid, just a clearer format. Grubbers/Crawlers/Shamblers have been released, the other 3 will come with Journeyman.
*Darkness and merchants are unchanged.

The only cards which MUST go are quests and traps. Everything else is just restructuring of the same content and the 1.0 stuff is usable with the 2.0 rules.


My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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Made in us
Evasive Eshin Assassin






Thanks a bunch nkelsch
   
 
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