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Made in au
Been Around the Block





Alrighty, I'm fiddling around with the idea of this Crons list and wanna see what you fine peeps think..

Overlord with the Lychguard in the flyer (in reserve), Tomb Blades shooting up the table to keep the enemy busy while the Immortals walk up the board shooting and stealing objectives with the Warriors holding mid / back ground. Leaving the Deathmarks in deep strike to either chase units onto the table using special rules or if they have none, just deep strike in and shoot the hell out of anything nasty.

I'm open for other suggestions using Auxiliary units, just not sure who to use.. I'm kinda relying on my armour and reanimation saves to keep the Immortals alive while walking into rain of fire so I dunno.. Help? haha

Decurion Detachment

CORE
Reclamation Legion

- Immortals w/ Gauss Blasters x10
- Immortals w/ Gauss Blasters x10

- Lychguard w/ Hyperphase Swords and Dispersion Shields x5 inside Night Scythe

- Overlord w/ Nightmare Shroud, Warscythe, Phase Shifter, Resurrection Orb, Phylactery

- Tomb Blades w/ Shield Vanes, Nebuloscope, Particle Beamer x5
- Tomb Blades w/ Shield Vanes, Nebuloscope, Particle Beamer x5

- Warriors x20
- Warriors x20

AUXILIARIES
- Deathmarks x5
- Deathmarks x5
- Deathmarks x5

You call that a Waaagh? This.. Is a Waaagh!!
That's not a Waagh! That's a spoon..
Hmm.. I see you've played Waaaghy - Spoony before.. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Hey dude, my 2c

Very immobile army once the boss and the lychguard get into the backline, and only relying on a single warscythe to do damage, with 5 extra "wounds" on him isnt the best idea.

Tomb blades I've found work best with gauss, templates are ok against blobs of light infantry but gauss is more reliable and more flexible with its damage.

TBH the list is a bit different to normal, as normally its a single min squad of tesla immortals in the backline while using the warriors more aggressively.
Ghost arks are good to keep warriors alive, and puts out a bucketload of shots, however it will draw a lot of fire.

How are you planning on killing heavy armour? What AP3 do you have besides one warscythe? How will you stop dedicated CC units from walking through your whole army if your's isn't close (moving 6" every turn means it is extremely hard to get into many fights) or is dead? If you want to keep the same squad with your warlord unit (which can do alot of heavy lifting if built correctly), you need more lychguard, and a few more warscythes. Hard to do, need a royal court, which can get veeery expensive points wise. It can get more mobile with obryn and the VoD, but again, points.

It's pretty much codex: wraiths & destroyers. They are two very very good units that put out and tank a lot of damage. Do different jobs, wraiths and scarabs are excellent tarpits, if the spyder is alive for some reason (another fire magnet) giving RP they will tie up almost any squad for a very long time. Destroyers and Heavy Destroyers both put out alot of hurt, for different targets. I absolutely love the Destroyer lord, use him in almost every game. With the right kit he can tank a lot of punishment, and put out a lot of damage with PE and rerolling.

Running both a cult and a harvest is very very cheesy, and running the D/Lord with a max squad of whip wraiths (and giving them PE) is a very scary unit.

The killy ark can do a lot of damage, if the enemy cant get into range of it it can be safe but it can generally get shot off the board.

I haven't run the praetorians yet but they look very good too. Good anti terminators (AP2 shooting and melee)

Deathmarks are ok at best, 10 rapid fire shots is ok in single squads. I run a single squad of 10 and focus MC's etc with them. Haven't tried more, but generally bigger squads is preferable to focus down scary deepstrike units.

I have found running CAD's to be a lot of fun, I recently ran 3x squads of HD's units of 3/2/2 backed up by a stalker. It was disgusting how much damage it put out, for relatively long range. JSJ means it is fairly safe too.

The formation from the Start Collecting box looks fun, havent run it yet however.

I run the decurion sometimes, but there is so much more variety and fun to play running CAD's.

Not to take away from your list, its pretty fair, against weaker codex's it will give them a fighting chance, but against one of the big guys it wouldn't be fun.

This message was edited 1 time. Last update was at 2016/06/14 12:43:09


12,000
 
   
Made in au
Been Around the Block





Cheers for the advice man, it's what I needed. How about this?

CAD

HQ
Destroyer Lord w/ Nightmare Shroud, Warscythe, Phaseshifter

ELITES
Triarch Stalker x2

TROOPS
Warriors x20
Warriors x20
Immortals x5

FAST ATTACK
Wraiths w/ whipcoils x6
Tomb Blades w/ Nebuloscope, Shield Vanes, Gauss Blasters x5
Tomb Blades w/ Nebuloscope, Shield Vanes, Gauss Blasters x5

HEAVY SUPPORT
Heavy Destroyers x3
Heavy Destroyers x3

So the Lord is with the Wraiths, both them and the Tomb Blades are shooting up the table with the warriors following, Immortals holding a rear objective and the Heavy Destroyers are with the Stalkers for the buffs moving up shooting any armour or hard targets.

You call that a Waaagh? This.. Is a Waaagh!!
That's not a Waagh! That's a spoon..
Hmm.. I see you've played Waaaghy - Spoony before.. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yep thats a pretty fun list man. You've got a bit of target saturation so they have to worry about focusing down the death-star (which they probably will) or the backfield gun-line, ignoring one or the other could potentially be fatal for them, depending on the army.

Decurion is very powerful, don't get me wrong, and its good to play a few games with it to understand how resilient your army can be. Even taking a single harvest or cult by themselves w/ decurion can be very effective. It depends on your meta and what your up against. Against the big guys you generally should take it most of the time as the ability it gives you to not die is very helpful.

I play against Nid's, ork's, AdMech, and IG so I don't go up against the big boys as much. It gives me a lot of flexibility in what I want to bring. I also have to bear in mind the power level of my stuff and not bring the cheese. For instance I would never take the stalker/HD combo again unless up against stupid amounts of AV.

Basically when building lists you need to think of what your army is up against and how you are going to counter it. E.G I bring alot more tesla and particle beamers when up against blobguard/nids as they run a lot of troops. Against admech scopes on the blades are invaluable. Like I said before you also need threat saturation. Bringing stuff like Ghost Arks/spyders etc can take enough fire off the actual important stuff until it gets what it needs to get done, done.

Few little other things. If you are not going to take any other heavy support slots split your HD's into 3 squads, meaning they can focus different things/ not waste as many shots per turn.

Again, while you do have mid range AP2 and a warscythe, potentially drop a stalker and add some praetorians in. Even better is to take the praetorians and the stalker in their formation, giving the praets pretty awesome buffs during the game. You will still be able to give the HD's their buff, but also give some close range AP2 shooting/HoW charging/AP2 CC options, on jump infantry, meaning alot more mobility. If you need the points you can drop your warrior count down. Warriors not having relentless out of decurion means they cant double tap and then charge so your missing out on the ability to tarpit non-dedicated CC squads, which can be done ok by large warrior blobs.

Another feature of the CAD is running two min squads of immortals, thereby severely dropping your points investment down to fulfil the CAD requirements, enabling you to run more fun stuff in other slots. Bear in mind there are good things in every slot so if they get filled up quickly, remember to look at allying in some formations, as it gives good buffs to good units and takes them out of fast attack or elite for example, freeing up space for things in the CAD (I.E running a canoptek harvest takes wraiths out of FA slot, enabling you to run an other squad of 3 tomb blades with vanes and looms and tesla that can be backline objective campers until you need them to turbo boost and grab linebreaker/objectives in the opponents backline. Not necessary, just an example).

So yea, hope this helps mate. Just play around and have fun. Necrons are a very fun and very strong army if built right, but they can be depressing to play against. Bear that in mind when playing against friends. If playing in tournies etc then go as cheesy as possible!

Enjoy

12,000
 
   
Made in au
Been Around the Block





Cheers for the help man, I try to run a balanced list since I'm playing in a lot more tournaments lately. Just been using my Orks or GK's. So some cheese is good haha


Automatically Appended Next Post:
So as my first round list to build and trial I'm gunna go with list 2 but swap a stalker to a squad of the Praetorians, give the stalker a heavy gauss cannon and put the HD's into 3 squads of 2.. shall see how we go. 1848 / 1850 that'll do, see how it runs

This message was edited 1 time. Last update was at 2016/06/15 04:09:45


You call that a Waaagh? This.. Is a Waaagh!!
That's not a Waagh! That's a spoon..
Hmm.. I see you've played Waaaghy - Spoony before.. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I'd keep the melta, I've found it more effective, handy if your destroyers get charged as well. Remember you won't get the crazy formation buffs with just one squad. Good luck!

12,000
 
   
Made in us
Longtime Dakkanaut




Add Orikan to the list and have him join the DLord wraith star. Re-rollable 2+ and re-rollable 3++ are silly good.
   
 
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