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![[Post New]](/s/i/i.gif) 2016/06/13 21:57:46
Subject: [1750] - CSM + CD
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Fresh-Faced New User
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Hi guys I was wondering if I could get some feedback on this list I'm planning on taking it to a 1750 point itc tournament. The plan is to run the 2sorcerers with the spawns going to roll on biomancy for powers to try and get 2 sets or warpspeed/iron arm power house with a bolstered wound pool from the spawn. Be'lakor is going to fly around screaming at people and trying to give the hound invs and keeping shourded on the spawn stars.maulars are going to try and pop armourd stuff and the soul grinder is going to flame troops. The cultists only have that wargear because thats what there modelled with.
+++ (1749pts) +++
++ Chaos Space Marines (986pts) ++
+ HQ (380pts) +
Sorcerer (190pts) [2x Additional Mastery Level, Bike, Bolt Pistol, Force Sword, Mark of Nurgle, Melta bombs, Power Armour, Sigil of corruption, Spell familiar]
Sorcerer (190pts) [2x Additional Mastery Level, Bike, Bolt Pistol, Force Sword, Mark of Nurgle, Melta bombs, Power Armour, Sigil of corruption, Spell familiar]
+ Troops (140pts) +
Chaos Cultists (63pts) [Cultist Champion, 9x Cultists, Heavy Stubber, 8x Replace Autopistol with Autogun]
Chaos Cultists (77pts) [9x Cultists, Flamer, Mark of Nurgle]
Cultist Champion [Shotgun]
+ Fast Attack (216pts) +
Chaos Spawn (108pts) [Mark of Nurgle, 3x Spawn]
Chaos Spawn (108pts) [Mark of Nurgle, 3x Spawn]
+ Heavy Support (250pts) +
Maulerfiend (125pts) [Magma cutters]
Maulerfiend (125pts) [Magma cutters]
++ Chaos Daemons: (763pts) ++
+ HQ (350pts) +
Be'lakor, The Dark Master (350pts)
+ Troops (90pts) +
Nurglings (45pts) [3x Nurglings]
Nurglings (45pts) [3x Nurglings]
+ Fast Attack (128pts) +
Flesh Hounds of Khorne (128pts) [8x Flesh Hounds]
+ Heavy Support (195pts) +
Soul Grinder of Chaos (195pts) [Baleful Torrent, Daemon of Nurgle, Warpsword]
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![[Post New]](/s/i/i.gif) 2016/06/14 05:08:58
Subject: Re:[1750] - CSM + CD
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Since your goal is to provide invisibility to a deathstar, and you have a good chance of getting endurance, which rocks on spawn and even hounds, why not make your deathstars more deathstar-y?
Maybe join up those spawn and make a squad of 5, or find the points for 2 squads of 5. If blessings is the goal, you want to maximize squad sizes to maximize that force multiplier.
I think you might find yourself disappointed by the sorcerers in the way you want to use them. Especially given that, with MoN, you have to roll once on the nurgle table for a power, the chance either sorcerer will get both warp speed and iron arm is very small. Either one on their own is very underwhelming on a mostly standard marine stat line like this guy. If you want a nurgle beat-stick lord, i'd go with a chaos lord on a bike with the classic PF/LC combo. Not very flashy, but effective.
But as I said, if you are going to stick with the buff strategy, make one scary unit to buff up. Maybe some plague drones even.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2016/06/14 21:31:52
Subject: [1750] - CSM + CD
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Fresh-Faced New User
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Ok my second try.
++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (923pts) ++
+ HQ (355pts) +
Chaos Lord (165pts) [Bike, Lightning Claw, Mark of Nurgle, Power Armour, Power Fist, Sigil of corruption]
Sorcerer (190pts) [2x Additional Mastery Level, Bike, Bolt Pistol, Force Sword, Mark of Nurgle, Melta bombs, Power Armour, Sigil of corruption, Spell familiar]
+ Troops (138pts) +
Chaos Cultists (63pts) [Cultist Champion, 9x Cultists, Heavy Stubber, 8x Replace Autopistol with Autogun]
Chaos Cultists (75pts) [Cultist Champion, 9x Cultists, Flamer, Mark of Nurgle]
+ Fast Attack (180pts) +
Chaos Spawn (180pts) [Mark of Nurgle, 5x Spawn]
+ Heavy Support (250pts) +
Maulerfiend (125pts) [Magma cutters]
Maulerfiend (125pts) [Magma cutters]
++ Chaos Daemons: Codex (2013) (Allied Detachment) (826pts) ++
+ HQ (350pts) +
Be'lakor, The Dark Master (350pts)
+ Troops (153pts) +
Pink Horrors of Tzeentch (153pts) [17x Pink Horrors]
+ Fast Attack (128pts) +
Flesh Hounds of Khorne (128pts) [8x Flesh Hounds]
+ Heavy Support (195pts) +
Soul Grinder of Chaos (195pts) [Baleful Torrent, Daemon of Nurgle, Warpsword]
added the PH to add some warp charges because of the lost of one sorcerer. or do you think KDK would work a bit better then CSM?
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![[Post New]](/s/i/i.gif) 2016/06/15 06:54:47
Subject: [1750] - CSM + CD
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Longtime Dakkanaut
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You can do the same kind of lists pretty well with kdk. If you want to keep the nurgle bikes and sorcerer then take a gorepack.
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/06/15 08:58:37
Subject: Re:[1750] - CSM + CD
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Dakka Veteran
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Just a few questions and suggestions
- why not run the chaos sorcerer cabal
- why not run the forgefiend and maulerfiend formation. I have heard nothing but good things about it and might get more worth out of it than 2 maulerfields.
-why are you taking the warpsword on the grinder? It is significantly weaker than the iron claw you get for free
- if you want to make the hounds more viable I suggest taking more instead of taking chaos spawns and cultists. If you take the cabal and forgefiend/maulerfiend formation you have yourself a very interesting list, unique and powerful
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This message was edited 1 time. Last update was at 2016/06/15 09:03:54
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![[Post New]](/s/i/i.gif) 2016/06/15 14:06:35
Subject: [1750] - CSM + CD
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Lesser Daemon of Chaos
New England
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I would drop the MoN on the cultists.. It seems like a good idea to make them more survivable- but in practice, they still only have a 6+ save and it ends up being a waste of points everytime.
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