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Made in gb
Drone without a Controller






In their current state, Flash Gitz are nigh pointless in fielding, though I think giving them bikes would be too drastic a change. Their original purpose seems to be more inline with CQC MEQ killers, so I definitely agree they should be in the elites slot rather than Heavy slot. The huge mobility boost bikes give though compared to the cost of fielding them could be considered a little on the OP side though, especially with the BS boost (you've essentially got a 10 man plasma gun squad on bikes, though the AP is unreliable)

Another "fix" for them my friend employs in our friendly games is giving them Wargear options, using the Meks list, plus Eavy Armor, and a 1 in 5 restriction for the Custom Mega Blastas. It fits their fluff as well! (after all, they are the most extravagant of the Orks with access to some of the best gear supposedly)


We also agreed that rather than having completely Random AP for Snazzguns, that it could be AP 1+D3, for more reliable anti MEQ / TEQ firepower.


Nob bikers are 45ppm without anything cool like a snazz gun. Well, realistically Nob Bikers are about 15-20points over priced and have to pay a premium for a Power klaw so realistically they need to drop down to about 25-30ppm and Warbikers need to drop to 15ppm.


^This^

Since the newer Ork codexes I can't disagree with the cost of Nobs. Even a 10pt reduction MIGHT make them viable again...

This message was edited 1 time. Last update was at 2016/06/16 17:04:49


 
Made in gb
Drone without a Controller






DAaddict wrote:
1. Make them a nob upgrade option but then prevent taking a claw or uge Choppa.
2. Change the base line to S6 ROF2 AP d6
3. After you declare your target you also ,must declafd if you want More Dakka +D3 to ROF or Shootier -1 on your AP result
or both. With a gets hot roll of a 1 for one option or 1 or a two for both, Sio if you want S6 ROF 3-5 with an AP of 1-5 you can have it at the cost of a gets hot on a 1 or 2.

Add an effect to Badrukk that his flashgits must always select both but he gives all flashgits other than himself a -1 on their gets hot rolls.

I would seriously consider 26 point gits with eavy armor at that point.


2 profiles is actually a really good idea for Flash Gitz, and I think it could give them some much needed flexibility in what they can do.

I reckon it could work quite nicely with the below profiles (must be dclared/rolled for just after declaring a target, but before shooting is determined:


Snazzgun (Moar Dakka!)

Rng - 24"
Str - 5
AP - 3+D3
type - Assault 2 + D3


Snazzgun (Moar Powwa!)

Rng - 24"
Str - 5
AP - D3
type - Assault 2


I'd also give them the following Wargear options:

Eavy armor - 4pts per model

Cybork Body - 5pts per model


for every 5 models in the Unit, 1 Flash Git may replace his Snazzgun with a Custom Mega Blasta - 5pts

Flash Git Kaptin may replace his Snazzgun for:

A Custom Mega Blasta - 5pts

A Custom Mega Slugga and Killsaw - 30pts



This message was edited 2 times. Last update was at 2016/06/21 13:26:11


 
Made in gb
Drone without a Controller






SemperMortis wrote:
 Kommisar Kyn wrote:
DAaddict wrote:
1. Make them a nob upgrade option but then prevent taking a claw or uge Choppa.
2. Change the base line to S6 ROF2 AP d6
3. After you declare your target you also ,must declafd if you want More Dakka +D3 to ROF or Shootier -1 on your AP result
or both. With a gets hot roll of a 1 for one option or 1 or a two for both, Sio if you want S6 ROF 3-5 with an AP of 1-5 you can have it at the cost of a gets hot on a 1 or 2.

Add an effect to Badrukk that his flashgits must always select both but he gives all flashgits other than himself a -1 on their gets hot rolls.

I would seriously consider 26 point gits with eavy armor at that point.


2 profiles is actually a really good idea for Flash Gitz, and I think it could give them some much needed flexibility in what they can do.

I reckon it could work quite nicely with the below profiles (must be dclared/rolled for just after declaring a target, but before shooting is determined:


Snazzgun (Moar Dakka!)

Rng - 24"
Str - 5
AP - 3+D3
type - Assault 2 + D3


Snazzgun (Moar Powwa!)

Rng - 24"
Str - 5
AP - D3
type - Assault 2


I'd also give them the following Wargear options:

Eavy armor - 5 pts per model

Cybork Body - 5pts per model


for every 5 models in the Unit, 1 Flash Git may replace his Snazzgun with a Custom Mega Blasta - 5pts

Flash Git Kaptin may replace his Snazzgun for:

A Custom Mega Blasta - 5pts

A Custom Mega Slugga and Killsaw - 30pts



Except that Eavy armor is a 4pt upgrade and is widely considered to be Far to expensive.

Cybork is fething useless

Mega Weapons besides the KMK are useless. you have a 1/3 chance to hit and a 1/6 chance to kill yourself....not worth taking.


Woops, typo! Fixed it now. I wouldn't say KMB's are useless though, especially on units with Gitfindas, as for only 5 points you're getting a beefier plasma gun for units that can typically take a bit more punishment than the typical grunts, with options for re rolls. Especially considering the disturbing lack of AP1/2 in the Ork arsenal short of Power Klaws.

I do agree with the 'Eavy Armour cost being too much though, ideally it should be either a 3 or even 2 point upgrade per model. I'm actually in the process of play testing a custom Ork codex with this as one of the changes, and so far 3pts seems the most balanced option. It also contains changes to Cybork, making them a 10pt upgrade, but with regular FNP on characters, and as a 5pt 6+ FNP for squads.

Once I've got a little more done on it I can put the roster file in the forums if anyone would be interested, quite a few subtle changes to the Ork codex that beef them up a little, but not too drastically. (it's a battlescribe catalogue, with all restriction rules configured)

This message was edited 2 times. Last update was at 2016/06/21 14:09:31


 
 
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