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Made in us
Repentia Mistress





Hi,

Basically in trying to build a fun/competitive 1k Tyranid list, we'll play 4x4.

I have access to mawlocs, hive tyrants with wings, the entire troops section, carnifexes, haruspex, the bio cannon one. A drop pod. The psychic brain dudes of all types. Genestealers.

Gonna buy a 1k army with the list already set in stone and paint it up.

What would you do with a blank slate?




hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Mekboy on Kustom Deth Kopta






 Aijec wrote:
Hi,

Basically in trying to build a fun/competitive 1k Tyranid list, we'll play 4x4.

I have access to mawlocs, hive tyrants with wings, the entire troops section, carnifexes, haruspex, the bio cannon one. A drop pod. The psychic brain dudes of all types. Genestealers.

Gonna buy a 1k army with the list already set in stone and paint it up.

What would you do with a blank slate?





harpies are pretty amazing

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Repentia Mistress





How's this for an example this?

Hive tyrant with wings, 2x Devourer
Hive tyrant with wings, 2x Devourer
Mawloc
Harpy /w the large blast strng 6
10 termagants with devourers
10 termagants with devourers
10 termagants with devourers

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 G00fySmiley wrote:
harpies are pretty amazing


No... they really are not.
Unless you're running skyblight, which forces harpy-tax upon you, there is basically never any reason not to upgrade one to a hive crone for 20 more points.

 Aijec wrote:
How's this for an example this?

Hive tyrant with wings, 2x Devourer
Hive tyrant with wings, 2x Devourer
Mawloc
Harpy /w the large blast strng 6
10 termagants with devourers
10 termagants with devourers
10 termagants with devourers

Main problem with this is it lacks a synapse anchor for the termagants. The flyrants are going to be roaming around ahead of the army, and the termagants are just going to turn tail and run as soon as they move out of range.

If you want to keep a walking component for your army, then you need a tough synapse unit to hold it together while the flyrants do their thing. A Malanthrope is perfect for this job, but is a forgeworld model.
Alternatively, you could drop the termagants and use deepstriking rippers for troops. Fewer points, good at grabbing objectives, and being out of synapse doesn't bother them much. They just sit there happily eating each other while they hold the objective.

This message was edited 1 time. Last update was at 2016/06/16 19:59:36


 
   
Made in us
Repentia Mistress





How does this sound then?

2x Hive Tyrant with wings and shooting weapon bits

33x Termagants with Devourers
1x Termagant, different from the rest

4x Tyranid Warriors, 3 with devourers and 1 with a stranglethorn cannon

1x mawloc

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Regular Dakkanaut




Flyrant w/2x devourers, grubs
Flyrant w/ 2x devourers, grubs
3 rippers w/ deep strike
3 rippers w/ deep strike
Lictor
Lictor
Lictor
Mawlock
Mawlock
Total: 1,000 points on the dot
   
Made in us
Longtime Dakkanaut




 Aijec wrote:
How does this sound then?

2x Hive Tyrant with wings and shooting weapon bits

33x Termagants with Devourers
1x Termagant, different from the rest

4x Tyranid Warriors, 3 with devourers and 1 with a stranglethorn cannon

1x mawloc


Well illegal as written. Assume you mean 34 guants in a 2x22 or 2x11/1x12 then a bit better but warriors are not a good anchor for that many broods.


Automatically Appended Next Post:
Gribbly swarms with Psychic support: 997

HQ:
2 Flyrants with 2x devourers 460

Elite:
1 zoanthrope 50
1 Zoanthrope 50
1 venomthrope 45

Troops:
15 Termie (6 devour, 9 flesh borer) 84
15 Termie (6 devour, 9 flesh borer) 84
15 Termie (6 devour, 9 flesh borer) 84

Heavy
1 Mawloc 140

Going to assume you have the option for a Venomthrope as hey are in the same kit as the zoanthrope. They can be a life saver for your unit on turn one, unless you want to mess Void shield generators, you would need to down grade a pair of devourers to fleshborers and swap it for the Venomthrope.

VSG is stronger turn one against ignores cover, the VT can bring cover along with it till it dies.

The Zoanthrope are the synapse anchor for your list, and support units. You should have 8+d6 points in your pull to power things along. While we don't have the cool powers of other codex, after you get used to them the hive mind powers are really strong (just don't use our warlord traits).

Catalyst Paroxsym to keep things alive

Onslaught gets you in shooting faster

Psychic scream is brutal if you can get in range

Horror and Warp Blast are opportunity powers, but not make plans around them.

Dominion is a backbone power, if you have nothing else to through dice at keep domion up for the fearless bubble.

I play lists like this both in fun games and competiive games. Barring DE armies, it usually does pretty well.

This message was edited 1 time. Last update was at 2016/06/22 04:22:17


 
   
Made in us
Mekboy on Kustom Deth Kopta






Arson Fire wrote:
 G00fySmiley wrote:
harpies are pretty amazing


No... they really are not.
Unless you're running skyblight, which forces harpy-tax upon you, there is basically never any reason not to upgrade one to a hive crone for 20 more points.

 Aijec wrote:
How's this for an example this?

Hive tyrant with wings, 2x Devourer
Hive tyrant with wings, 2x Devourer
Mawloc
Harpy /w the large blast strng 6
10 termagants with devourers
10 termagants with devourers
10 termagants with devourers

Main problem with this is it lacks a synapse anchor for the termagants. The flyrants are going to be roaming around ahead of the army, and the termagants are just going to turn tail and run as soon as they move out of range.

If you want to keep a walking component for your army, then you need a tough synapse unit to hold it together while the flyrants do their thing. A Malanthrope is perfect for this job, but is a forgeworld model.
Alternatively, you could drop the termagants and use deepstriking rippers for troops. Fewer points, good at grabbing objectives, and being out of synapse doesn't bother them much. They just sit there happily eating each other while they hold the objective.


depends on your meta, the haywire of the hive crone and rerolls v flyers is nice, but in my meta no too many people run a lot of vehicles of flyers, and the blasts do better for me, ymmv of course, but really with nids the only way to be competitive is to counter your areas meta because of how low they are on the power scale

10000 points 7000
6000
5000
5000
2000
 
   
Made in ca
Twisted Trueborn with Blaster





Canada

I live the skytyrant formation with 20 gargoyles and a tyrant with wings.

Sky Tyrant Formation
350

Flyrant 230

3 Deepstrike Rippers - 45
3 Deepstrike rippers - 45

Mawloc - 140

Add other things to taste.

   
Made in us
Regular Dakkanaut





Competitive 'nid's revolve around maximizing flying Hive Tyrants and looking for ways to make up for their lack of scoring potential.

1. Competitive 1000 point Tyranids (995)
Hive Fleet Detachment

HQ
Hive Tyrant, wings, electroshock grubs, 2x twinlinked devourers
Hive Tyrant, wings, electroshock grubs, 2x twinlinked devourers
Hive Tyrant, wings, electroshock grubs, 2x twinlinked devourers.

Troops
Mucolid Spore Cluster
Mucolid Spore Cluster
Mucolid Spore Cluster
Mucolid Spore Cluster

FA
Hive Crone, cluster spines

Elite
Venomthrope

Three flying Tyrants puts out a lot of damage at 1000 points. The Crone gives you an extra flyer and is rarely not able to contribute. You have almost no ability to score objectives without landing flyers. Tactics are to deploy the flyers in a bubble at 5.9 inches from the venomthrope, jink if you go second, and fly around killing things. Once you have killed everything that can threaten the Tyrants, you land, claim objectives, and assault anything that is left on the table. You have enough haywire to punish the guy who brings knights or a land raider, enough shooting to kill most stars that can be built at this points level, and only really suffer against Wraithknights and the occasional Tau player who brought skyfire on everything.

2. Fluff 1000 point Tyranids (990)

HQ
Tervigon, electroshock grubs

Troops
Tervigon, electroshock grubs
Tervigon, electroshock grubs
Termagant x 30
Termagant x 30

Elites
Venomthrope
Venomthrope
Venomthrope

Three Tervigons and 60 gaunts is fun. Vemoms keep you alive, electroshock grubs help you deal with vehicles. This won't win any tournaments, but it will be enjoyable to run and is very fluffy.

You can also mash the two lists together to get a reasonable 2000 point build: cut the Mucolid's, and 30 Termagants, move the HQ Tervigon to Troops, and run 3 one model venomthrope squads. (Three squads of 1 lets you spread out more than 1 squad of 3 at the risk of giving up first blood easier).

   
 
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