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It’s a little unfocused, but not terrible for a more casual meta.
Captain is very jack-of-all trades. He’s not going to excel at anything, but should do reasonably well against reasonable targets. Just don’t throw him against anything really nasty, he won’t be able to take it. Upgrading him to a chapter master, and giving him the shield eternal would help there. Swapping the relic blade for the burning blade would make him more of a blender. Or just leave him as-is and be careful.
Barebones chaplains are great force multipliers.
Extra upgrades on rhinos are almost never worth the points.
ML/F is again, a decent jack-of-all-trades option. The game tends to reward specialists, but they can do OK in a lot of situations.
What do you expect a single melta shot to accomplish? And is it worth the rest of the squad sitting idle while he takes his one shot at blowing up a tank? I do like melta in tac squads, but if you are going to do it, go all-in. MM/M, c-melta sarge. Or swap out the melta gun for a plasms/grav/flamer.
LRR is my least favorite LR, but it will get your terminators where they need to be. Probably. Lots of things out there can punch out AV14. But many things can’t. It’s a gamble. I like a mix of termis, and run the same ratio myself.
I like a smaller squad of assaults. I find it’s hard to keep 10 men out of LOS/behind cover, so a lot of them get shot up on the way to the target. I’d take a 5 man squad, vet sarge with a power weapon, and a pair of flamers. If the chaplain is going with them, take an axe for the AP2. If running solo, he doesn’t want to be striking last, so a sword/maul would be a better choice.
Vindi is fine. Respect the pie plate!
Hunters I think looks a lot better then the stalker, but mechanically the stalker is the far superior choice. Not sure if the extra armor is worth it.
Overall your list is very light on AV fire. I’d try to work in a squad of 4xLC devs. Or something else of your choosing, but the IF CT helps out devs for the role, and LCs get the job done.
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