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![[Post New]](/s/i/i.gif) 2016/06/19 19:54:20
Subject: Fragility of Vehicles and the Grenade Rule
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Terminator with Assault Cannon
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How has the FAQ restriction limiting the use of grenades in the assault phase to one grenade per unit affected vehicles in your gaming metas?
Has it changed your perception of how fragile vehicles are?
It hasn't really changed mine, because I already was playing it that way.
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This message was edited 5 times. Last update was at 2016/06/19 19:59:01
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![[Post New]](/s/i/i.gif) 2016/06/19 20:05:41
Subject: Fragility of Vehicles and the Grenade Rule
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[MOD]
Making Stuff
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It's a very, very slight boost to vehicle survivability... But for the most part, being assaulted with grenades is a long way from being the biggest threat to most vehicles... Mine generally die to being glanced to death by ranged attacks long before anyone bothers assaulting them.
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This message was edited 2 times. Last update was at 2016/06/19 20:06:14
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![[Post New]](/s/i/i.gif) 2016/06/19 20:06:27
Subject: Fragility of Vehicles and the Grenade Rule
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Lord of the Fleet
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Dying to krak and melta in assault was the least of the problems with vehicles.
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![[Post New]](/s/i/i.gif) 2016/06/19 20:08:01
Subject: Fragility of Vehicles and the Grenade Rule
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Fixture of Dakka
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No because nobody plays with drafted rules where I am.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
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This message was edited 1 time. Last update was at 2016/06/19 21:45:28
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/06/19 20:09:43
Subject: Fragility of Vehicles and the Grenade Rule
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Terminator with Assault Cannon
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pm713 wrote:No because nobody plays with drafted rules.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
That poll option is virtually equivalent to the second poll option from the top. "Just as durable" isn't really different from "just as fragile." At that point, you're just arguing semantics. Both mean the same thing: "Nothing has changed."
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![[Post New]](/s/i/i.gif) 2016/06/19 20:14:12
Subject: Fragility of Vehicles and the Grenade Rule
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Sagitarius with a Big F'in Gun
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I've never actually had my tanks assaulted before, so that rule does squat for me.
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![[Post New]](/s/i/i.gif) 2016/06/19 20:29:15
Subject: Fragility of Vehicles and the Grenade Rule
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Dakka Veteran
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Since everyone around here has always used the single grenade rule...nobody even uses grenades. There's far better options than trying to single grenade a tank to death.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2016/06/19 20:31:20
Subject: Fragility of Vehicles and the Grenade Rule
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Agile Revenant Titan
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I've been trying out the FAQ a bit and the rule has made Warp Hunters a bit more durable in the games played. But, it is not really done in a vacuum as the rest of the Eldar needs to be considered. Prior to the FAQ, trying to get in with those vehicles to assault them was generally how they went down (as a ton of shooting got directed at a Wraithknight).
I think a lot of this durability also lies with adjusting new strategies and army list tweaks to accamodate the changes.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2016/06/19 20:31:21
Subject: Fragility of Vehicles and the Grenade Rule
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Locked in the Tower of Amareo
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Well that's a false statement right there.
But while they got SLIGHTLY beefier in practice the difference is fairly minimal. CC is smallest tank killer and most of CC tank busting comes from S8+ attacks anyway so...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/06/19 20:37:14
Subject: Fragility of Vehicles and the Grenade Rule
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Locked in the Tower of Amareo
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pm713 wrote:No because nobody plays with drafted rules.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
We use all the drafted rules, because like winter, they are coming.
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![[Post New]](/s/i/i.gif) 2016/06/19 20:37:29
Subject: Fragility of Vehicles and the Grenade Rule
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Fixture of Dakka
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tneva82 wrote:
Well that's a false statement right there.
But while they got SLIGHTLY beefier in practice the difference is fairly minimal. CC is smallest tank killer and most of CC tank busting comes from S8+ attacks anyway so...
How so? Automatically Appended Next Post: Martel732 wrote:pm713 wrote:No because nobody plays with drafted rules.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
We use all the drafted rules, because like winter, they are coming.
But not necessarily as they are now.
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This message was edited 1 time. Last update was at 2016/06/19 20:38:00
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/06/19 21:24:17
Subject: Fragility of Vehicles and the Grenade Rule
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Liche Priest Hierophant
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They're more durable, but not in a way that really matters.
It's nice to not get grenaded to death, but they weren't the problem, mid Str spam guns were (Scatter lasers, autocannons, etc.) as is haywire spam and grav spam to an extent.
That said this change will force me to include more ranged anti-tank in my planned Black Templar list since Crusader Squads now are mostly useless against all but the lightest vehicles in melee (Still going to put melta bombs on my Sword Brothers though as an insurance policy in the worst-case scenario).
At the same time though, Dreads and VenDreads are happy. Models with Krak Grenades can't do jack to them without other heavier hitting non-grenade weapons and units with them can't use the 'our weapons are useless' rule to fall back.
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![[Post New]](/s/i/i.gif) 2016/06/19 21:26:18
Subject: Fragility of Vehicles and the Grenade Rule
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Lone Wolf Sentinel Pilot
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pm713 wrote:tneva82 wrote:
Well that's a false statement right there.
But while they got SLIGHTLY beefier in practice the difference is fairly minimal. CC is smallest tank killer and most of CC tank busting comes from S8+ attacks anyway so...
How so?
Automatically Appended Next Post:
Martel732 wrote:pm713 wrote:No because nobody plays with drafted rules.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
We use all the drafted rules, because like winter, they are coming.
But not necessarily as they are now.
It's a false statement because you said that nobody uses the drafted rules, which is false.
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![[Post New]](/s/i/i.gif) 2016/06/19 21:45:11
Subject: Fragility of Vehicles and the Grenade Rule
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Fixture of Dakka
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Ignatius wrote:pm713 wrote:tneva82 wrote:
Well that's a false statement right there.
But while they got SLIGHTLY beefier in practice the difference is fairly minimal. CC is smallest tank killer and most of CC tank busting comes from S8+ attacks anyway so...
How so?
Automatically Appended Next Post:
Martel732 wrote:pm713 wrote:No because nobody plays with drafted rules.
Shouldn't the poll have an option for "No, they're just as durable as before" or at least have an option that sounds less like it's you making another poll for the sake of data/weird justification of beliefs.
We use all the drafted rules, because like winter, they are coming.
But not necessarily as they are now.
It's a false statement because you said that nobody uses the drafted rules, which is false.
Oh! I need to fix that. I meant nobody where I am uses them.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/06/19 21:47:13
Subject: Fragility of Vehicles and the Grenade Rule
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Longtime Dakkanaut
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They still die from Necrons, Tau, Eldar and SM ranged attacks.
They no longer die from Ork, AM, Inq and Dark eldar close combat tricks..
Na I don't see the "fix" really
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/06/19 21:48:48
Subject: Fragility of Vehicles and the Grenade Rule
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Pragmatic Primus Commanding Cult Forces
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It could have been a boost to the survivability of vehicles. If vehicles would have been able to survive long enough to be assaulted that is
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2016/06/19 22:05:29
Subject: Fragility of Vehicles and the Grenade Rule
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Decrepit Dakkanaut
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All it did was make Monstrous Creatures more durable.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/06/19 23:15:18
Subject: Fragility of Vehicles and the Grenade Rule
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Trustworthy Shas'vre
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a change to hull points would have been more welcome, along the lines of making only penning hits stripping hull points.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/06/19 23:40:21
Subject: Fragility of Vehicles and the Grenade Rule
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Auspicious Daemonic Herald
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carldooley wrote:a change to hull points would have been more welcome, along the lines of making only penning hits stripping hull points.
Well since Glances only do that. what does it get to do now?
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![[Post New]](/s/i/i.gif) 2016/06/20 01:01:52
Subject: Fragility of Vehicles and the Grenade Rule
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Trustworthy Shas'vre
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CrownAxe wrote: carldooley wrote:a change to hull points would have been more welcome, along the lines of making only penning hits stripping hull points.
Well since Glances only do that. what does it get to do now?
wait, what?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/06/20 01:08:22
Subject: Fragility of Vehicles and the Grenade Rule
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Auspicious Daemonic Herald
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Glanceing hits only strip hull points. If you remove that from glances what will they do
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![[Post New]](/s/i/i.gif) 2016/06/20 01:38:57
Subject: Fragility of Vehicles and the Grenade Rule
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I've only noticed a slight change in durability for my tanks, most of the time my Russes are just shot to death by massed drop melta or something like that. It's a rare day that my vehicles get assaulted now.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/06/20 12:28:45
Subject: Fragility of Vehicles and the Grenade Rule
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Locked in the Tower of Amareo
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Since there are no 4+ armor MCs, krak grenades weren't killing them anyway.
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![[Post New]](/s/i/i.gif) 2016/06/20 12:42:10
Subject: Fragility of Vehicles and the Grenade Rule
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Warplord Titan Princeps of Tzeentch
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The problem is that grenades never WERE the biggest threat to vehicles, and all the FAQ is doing with that ruling (assuming it sticks in the final version) is taking away some of the niche AT answers (such as EMP grenades turning useless) and forcing people to opt even further into the same old S7 shot spam.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/06/20 12:47:18
Subject: Fragility of Vehicles and the Grenade Rule
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Longtime Dakkanaut
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From my experience and from theory-crafting, this change is most noticeable for the casual crowd, and least noticeable for the competitive crowd. The competitive scene is such that you're only in close combat if your stuff is instantly slaughtering anything that's not a death-star unit.
However, in the casual scene, having to deal with unorthodox units with unorthodox tactics is far more common, and sometimes you need a unit that's poorly equipped to take on a specific enemy be thrust into a situation that they have to do exactly that. This used to mean vehicles were very scared to get close to ANY enemies, but now vehicles don't fear that as much.
Biggest change for me has been the survivability of Dreadnaught-type units. Literally any enemy unit could kill them before, but now they're a lot tougher, which feels much better.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2016/06/20 17:05:11
Subject: Fragility of Vehicles and the Grenade Rule
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The change is nice in that vehicles arent auto killed as soon as something makes it into base contact, but feels like the wrong way to fix that, and I dont think helping vehicles was the intention. I found it has made a notable difference however against opponents that relied on such and my own CSM army in some instances.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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