Hello DakkaDakka
Just recently I played my first two games in over 12 years. I have collected a series of questions that I'm hoping more recently experienced Warbosses can answer for me. They cover a wide range of topics, from modern tactics that might change the direction of which models I build, to minor annoyances which I'm sure don't have good answers, but some closure would be nice.
I played two games at the Toronto Games Workshop 100th store party. If anybody posting here is from Toronto or was there, say hi
Last game I played was in 4th edition, which for those of you that remember was essentially 3rd edition with all of it's patches wrapped up in one place. One thing I've noticed between now and then is that the game feels like it has a strong rock-paper-scissors element to it.
I don't really need to go into the details of my army list, because it was made up of all the models that I have assembled and painted up to my current standards, so whatevs, that'll all change over the course of this year as more stuff gets pumped out. Suffice to say, it was 1000 points and I was playing a green horde. First game was against Imperial Guard, who had two Wyverns. So a 1000 point game effectively ended on turn one as a result of the firepower from 130 points. Second game was against Sphess Mareens, some variant that allowed his whole army to deepstrike via jumppack. I deployed my army out in such a way that if he landed close, he'd die, if he landed far, he would be wasting time, and if he landed in the middle, which he did, I only needed one turn to be on him. Much like the last game, it was over before it started; the tide wrapped around him and swallowed the ~30 marines with minimal losses.
So while it was fun to get my minions out on the table and face off against people, I couldn't help but feel that this dice-rolling game has become a metaphorical dice-rolling game. Which list did you bring? Which list are you up against? In the past (shut it, you geezer) I feel like even if an
OP codex was up against something sub-tier, the game would still actually tease people into thinking they could win; there was always an element of attrition and give-and-take. Now, there is a bit of 2nd edition feel to this (Oops, Pulsa Rokkit destroyed the bunker complex half of your army was hiding in, gg!) as in strength has been taken out of core army choices and given to random
OP units based on... who knows what.
So now it's obvious that my first question is really a complaint in disguise, but I still feel the need to asK: Am I being a grumpy old fart, or am I seeing things clearly? Is this the way that things are going, or is there some major element of meta-game that myself and any for-fun players are missing?
Next, a bunch of small stuff regarding the new ork 'dex:. I get this feeling that with the Dex, as compared to the 3rd and 4th ed Dex' (Errr... 2nd is wacky
AF), they rushed it and didn't really put as much critical thought into it.
- K. mega-slugga is 10 points, K. mega-blasta is 5. Why would I ever take the slugga?
- I get a Mek with each
HQ choice, does that mean for each
HQ in my list, I get the option for an additional Mek, or does that mean for each slot, filled or not, on my org chart I get to have a Mek? (Example: Ork Horde Detach (3HQ slots) I'll take a Warboss and and a Big Mek. Does this mean I am able to have 2 or 3 Meks?)
- No Big shoota in the mek weapons list. Is consensus that that was a mistake? I can't see why they would remove it.
- Why would I attach a Mek to a Big Gunz mob?
- Grot Orderlies: "Allows a painboy's unit to re-roll a single feel no pain roll" This wording is terrible. Is this a roll for a "Single" model? Or all the failed rolls in a single "unit"? I would lean towards the latter since you can only buy one Orderly, where the mek can buy three oilers. If it's the former, then that's weirdly lopsided.
- Squighounds: Does anybody use them? Seems like throwing the baby out with the bathwater.
- Grotpods: As pointless as I assume?
- Powerklaws: IS anything stopping me from giving a warboss 2x Powerklaws to get the extra specialist attack?
- BIG Meks: The options list looks like a mess. Big Mek in mega armor can replace his KMB with a Kill saw... beside his
PK... Are they sure they meant to do that, especially given that in the Meganobz squad you can take paired Kill saws. Why are they taking this sweet sweet speacialist weapon attack away and making the model less fluffy. Stupid. I'm pulling my hair out as I type this.
- I just want to make sure I'm reading this right: I can put a Big Mek on a warbike, with a Killsaw and either a
KFF or
SAG... oui?
- Any reason why I *wouldn't* use the Ork Horde Detachment?
- Any reason why Stormboyz can't run with the normal rules in lieu of using their rokkit packs?
- Ammo runts in Big Gunz: Are they dedicated to a specific gun? When firing a barrage, is an Ammo runt allowed to be used to reroll any shots after the first?
- Just want to double check: Transport battlewagons appear to be able to take killkannons now, correct?
Lastly, some housekeeping. When I create a P&M blog, should I put photos of finished, painted models in there or into a P&M showcase thread? If so, that will basically make two blogs if I keep returning to the same showcase thread. Is that the proper etiquette here?
Thanks lads.