Martel732 wrote:"It would be nice to see something like multi-wounds or a table. But many MCS would need rebalancing. "
Fine with me. If something is not good, it should be cheap.
I'm fine with this, but I think the majority of line soldiers in squads has to keep only 1 wound in order to prevent from wound allocation abuse.
Inserting a wounds parameter in weapons stats requeris to completely remove the actual instakill system.
Arson Fire wrote:Heh, almost makes me wish for a return to 2nd edition.
Models had lots more wounds in general, but weapons had a damage stat to say how many they inflicted.
A lascannon was pretty strong, inflicting 2D6 wounds. But a carnifex started with about 10.
I want to explain this problem with another point of view:
The real main difference between 2nd and 3rd editions is that in 2nd you shoot in model VS model system and in 3rd you shoot in a squad VS squad system
In the 2nd ed. one you had to hit modifiers, armor modifiers and n. of wounds; you always chose a model to shot to a target model, and only because of the sustained fire rule, some time you may select more target models
In 3rd this is reflected in the number of hits from the weapons: the stats for the majority of the weapons in the
BRB came from the 2nd ed stats removing the wound parameter. This method, with the instakill rule works for model with a max T of 5, but gives a high immunity to high T, multi W models.
I think that if we don't want to introduce a general rule about instakilling
MC (like my table), the only way is to completely remove the instakill rule, replace it with a wound value on every weapon that works only only on not vehicles models and increase the number of hull points on every vehicle model
The wound value will affect the wounds on a model after the save roll, but not affecting a vehicle (that mantains the explodes results on the damage table) with more hull points, may balance the two categories of models.
For example in a Dreadnought VS Wraithlord situation, if you maintain the scatter laser to W 1, but you increase the Dreadnought hull points to 6, the Dread has always the same probabilty to explode, but you need to strip twice hull points to kill him.
The opposite, with a lascannon with a W value of 3, you mantain the same efficiency on a Dread, but is 3 times more dangerous on a Wraithlord; in case of succesful cover save in don't care if the
WL doesn't suffer any wound, because the less number of W than the
HP makes any multi wound weapon more dangerous for him than for a vehicle; and of course doesn't affect single wound troops.
So,
multi hits, high
VP value single wound weapons are for vehicle model
single hits, low
VP value, multi wounds weapons are for high toughness multi wounds models
All of them are for single wound models