Well first off, saying that the vehicle losses one Hull Point for every result is unnecessary (pedantic, I know) because these results (presumably) can only be scored by first achieving a Penetrating Hit (which automatically inflict one Hull Point).
blaktoof wrote:3-4 crew stunned. The vehicle may not move or shoot during the current and following player turn.
Why has this been turned into a (default) Immbolised result kitted with extras? Seems a bit too much. Also, why the increase from a
D6 result of 4 to the set of
D6 results {3, 4}?
blaktoof wrote:5- immobilized. The vehicle may not move for the remainder of the game, including pivoting, unless repaired. If the vehicle is already immobilized treats this result as weapon destroyed.
This seems like an unnecessarily potent result. What's the reasoning? Also, why has it switched 'positions' on the VDT with the Weapon Destroyed result?
blaktoof wrote:6- weapon destroyed. Both players roll a
d6. The winner picks a weapon on the vehicle to be destroyed. Ties are wins for the attacking player. The weapon cannot be used unless repaired, and is not counted as a weapon while destroyed for future results on this table. If the vehicle has no valid weapons, then it is immobilized. If already immobilized treats this result as a 7.
Again, why has this switched 'positions' with the Immoblised result? Also, what's with the roll-off? Most players I know keep it a little more simple with a
D6 being rolled by the vehicle's owning player and each result (or set of results) represents a specific weapon. Also, there's a lot of jumping around in this result to Immobilised and the 7+ result, which seems unnecessary and annoying.
blaktoof wrote:7+ Weapon destroyed as well as :for each point more than 6 scored remove an additional hull point from the vehicles current hull points. If this results in the vehicle going to 0 go the vehicle explodes in a d3+3" radius. Any units within range suffers a strength 4
ap - hit.
I'm not entirely sure what you mean by "for each point more than 6 scored remove an additional hull point". Also, this seems to be a little uneccessary. What was wrong with the default 7+ result? Also, what about exploding and flyers?
I'm confused as to why these changes are warranted. What made you want to write this rule? And could you please justify why you've written each result as it is in the original post?