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2016/06/23 06:14:29
Subject: [1850] - Corsairs - Friendly Game Vs. Necrons
Prince- Joins the Cloud Dancers without Haywire grenades and hold backfield/midfield objectives and tries not to die.
Cloud Dancers- Basically to hold objectives and mulch infantry, whatever seems more appropriate at the time.
Malevolent Bands- Suicide Melta squads that will DS in and hopefully pop some vehicles.
Nightwings- Kill whatever air there might be, then focus on vehicles or his HQ units.
Warp Hunters- Kinda hoping that 3x D3+1 SD Blasts cleans up any surviving vehicles/units effectively shutting down the bakery.
Any advice, blatant weaknesses? Any C&C welcome
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2016/06/24 02:28:26
Subject: [1850] - Corsairs - Friendly Game Vs. Necrons
Do you plan to get every group of cloud dancers into combat? Unless I'm using a squad of bikes as my deathstar then i don't buy felarchs or upgrade them in anyway.
For example this is my loadout using all the bikes that I have.
3 bikes - 3 felarchs with venom blades.
6 scat bikes
6 scat bikes
prince and baron will join the 3 bike squads. Prince will get void sabre and baron has venom blade. I plan to usually take Reaper for rage and rampage. It'll be hard for a 5 man squad to come across anything less than that prince wont be getting his d3 attacks.
I might experiment with combat drugs but while they seem nice, the only one I'm looking for is either toughness or a 6 and rolling double toughness so that I have t5 or t6 bikes.
Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines.