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![[Post New]](/s/i/i.gif) 2016/06/23 09:13:25
Subject: [1500] - Chaosdaemons - Tournament
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Regular Dakkanaut
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Hey i'am preparing for some Tournaments in my Local Area and wanted to ask, if somebody can help me with my List?^^ I also apologize for my english, it's not my motherlanguage. So if something is not clear feel free to ask me =)
In my Area most Tournaments are restricted to 1 CAD + 1 Allied Detachment or Formation (thats not always the case, but most of the time)
Forgeworld is often allowed, but sometimes Knights or Gigantic Monstrous Creatures get restricted or banned!
Pointvalue is more often near 1500 Points then 1850.
I don't own a knight or forgeworld models, so i'am restricted to what i have from my Daemon and CSM Armies.
So i came up with this 1500 point list:
1] Chaos Daemons (Combined Arms detachment, Primary detachment)
[2] Chaos Space Marines (Allied detachment)
---------- HQ (3 + 0) ----------
[1] Kairos Fateweaver (300 points)
- Warlord
[1] Lord of Change (305 points)
- Psyker Level 3
- Greater Reward
- Exalted Reward
[1] Be'lakor (350 points)
---------- Troops (2 + 1) ----------
[1] 11x Pink Horrors of Tzeentch (99 points)
[1] 11x Pink Horrors of Tzeentch (99 points)
[2] 10x Chaos Cultists (50 points)
- 9x Autopistol
- Cultist Champion
---------- Fast Attack (0 + 1) ----------
[2] Heldrake (170 points)
- Bale Flamer
______________________________________________
1373 points
As you can see, i only have 1373 points and it is really hard to fit some really useful things into it (in my opinion).
I thought about adding 14 Plaguebearers or a single Maulerfiend, but they don't seem like they would really add something to the list.
My plan with this army is to buff up the Lord of Change with Invisibiltiy and Belakor with the Grim and beat things up in CC. Fateweaver wracks havoc from above with his Psypowers. The Heldrake eats up anything with 3+ Armour.
I also can stay in the air with my 3 FMCs, if it is to dangerous on the ground for them.
I don't know how good this list will work, so do you have any ideas or some suggestions?
Really looking forward to your answers =)
MFG Darksider
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This message was edited 2 times. Last update was at 2016/06/23 09:15:09
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![[Post New]](/s/i/i.gif) 2016/06/23 10:28:37
Subject: [1500] - Chaosdaemons - Tournament
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Longtime Dakkanaut
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Is that meant to say two helldrakes?
You have taken a lot of good things, but nothing of substance.. it will probably work. An alternative to grim is the impossible robe.
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![[Post New]](/s/i/i.gif) 2016/06/23 13:26:23
Subject: [1500] - Chaosdaemons - Tournament
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Regular Dakkanaut
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I don't know how to fit 2 Helldrakes in this List, a second Drake in this config pushes me way over the point limit.
What do you mean with "nothing of substance"? Not enough dmg output, or units to hold objectives?
Imbossible Robe for sure is an option, but it only works on it's bearer and with Grim i can shield every Unit if necessery.
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![[Post New]](/s/i/i.gif) 2016/06/23 16:34:49
Subject: [1500] - Chaosdaemons - Tournament
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Longtime Dakkanaut
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I mean nothing with more than 5 wounds. One failed grimoire , or one failed cast of invisibility and the fmcs go down quickly.
But maybe you can get away with it.
Your list says 2 drakes but i take it that's not right. Fun as it would be.
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![[Post New]](/s/i/i.gif) 2016/06/23 17:27:35
Subject: [1500] - Chaosdaemons - Tournament
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Regular Dakkanaut
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Oh okay^^. Hm yeah i don't have a Mc with more than 5 Wounds, but i think this isn't even possible unless you bring a Gignatic MC.
The Grim is more reliable with Fateweaver, so i included him to make it work better.
My List has 14 WC (with 2x 11 Horrors on the Field), so i can cast Invis in 90% (often throwing 7 dice at it) of the szenarios. Unless my oponent has 20+ Warpdice to counter that.
The 2 before the Heldrake entry is from the army builder tool i used, it shows that this is a different detachment.
1 CAD & 2 Allied CAD
Do you have any other suggestions for me?^^
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![[Post New]](/s/i/i.gif) 2016/06/23 17:54:30
Subject: [1500] - Chaosdaemons - Tournament
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Fresh-Faced New User
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Darksider wrote:
1] Chaos Daemons (Combined Arms detachment, Primary detachment)
[2] Chaos Space Marines (Allied detachment)
---------- HQ (3 + 0) ----------
[1] Kairos Fateweaver (300 points)
- Warlord
[1] Lord of Change (305 points)
- Psyker Level 3
- Greater Reward
- Exalted Reward
[1] Be'lakor (350 points)
---------- Troops (2 + 1) ----------
[1] 11x Pink Horrors of Tzeentch (99 points)
[1] 11x Pink Horrors of Tzeentch (99 points)
[2] 10x Chaos Cultists (50 points)
- 9x Autopistol
- Cultist Champion
---------- Fast Attack (0 + 1) ----------
[2] Heldrake (170 points)
- Bale Flamer
______________________________________________
1373 points
This might be just slightly nitpicking but as written you have 3HQs from your CAD(1-2) and 0HQs From your AD(1), though this could easily be fixed just changing Be'Lakor to the HQ of the AD
I would take a Icon on the Horrors, and use them to roll malefic, and summon what additional you need, and maybe just to fill out add one more squad of 11 horrors with icon
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![[Post New]](/s/i/i.gif) 2016/06/23 19:16:06
Subject: [1500] - Chaosdaemons - Tournament
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Tough Tyrant Guard
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I would potentially just recommend a few units of nurgling for objective control, perhaps exchanging the lord of change for a D-weapon wielding bloodthirster which does very well with invisibility, a maulerfiend does well with invisibility too so that could be good..
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![[Post New]](/s/i/i.gif) 2016/06/24 14:34:41
Subject: [1500] - Chaosdaemons - Tournament
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Regular Dakkanaut
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@Nicanthrope
Yeah this is a formal error, it wasn't intended that i have 3 HQ in my Main CAD^^.
@farthertanfar
Thanks for the advice mate. I am going to try the Maulerfiend first.
If this doesn't work i will put Nurglings or another 11 Horrors to my list.
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