I have a friend who goes Iron Hands and Shields, with that cool Tech Marine formation that buffs his repairs and FnP, giving power of the machine spirit to his vehicles and ignore stun/shaken... forget the name
He uses triple vindi squadrons to great effect, and his main front line is Scouts in Storms.
His fav thing about them, are the grenades. Blind is difficult to ignore, messes with my stuff for sure. Surprising how often it goes off.
He denies my pods any true closeness, which is how I like my SW - inches away, Now!
I gotta use the Legacy of Glory: Isstvan V, to ignore that Speeder's ability to double my number of scatter dice rolled...
Key factors in this Tactic I've posted about:
12" move in speeder (awesome. Also: Skimmer)
6" disembark (yeah formation!)
Assault Vehicle (open topped)
Then splash in some White Scars touch to the Scouts, and it seems to be a nice (unignorably) ObSec 5wound shield, if even one lives, I disengage their turn if they've not already been; I'd send my main set teeth via SW IC's to chew on what's the toughest thing on the list, then drop distracting (unignorable) pods in their faces.
Turn 2, disengaged (hopefully) through the use of the Raw White Scars skill H&R, combine what's left of the IC's to the Wulfen squad, do it again.
It wouldn't be the same without the Storm.
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