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Made in ca
Dakka Veteran






Hi people. I am thinking about making a CSM Lord or Sorcerer of Nurgle, but I am uncertain of which wargear would be best for him. I take that the bike and sigil of corruption are a go, but beside that, what else would be good ?

 
   
Made in lu
Rampaging Khorne Dreadnought






What do you want them to do? And from which supplement can you draw?
   
Made in ca
Dakka Veteran






Mostly Black Legion. And I'd like the Lord to be a character killer.

 
   
Made in us
Decrepit Dakkanaut




Always get a bike. T6 is almost as good as EW.

Almost.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





Power fist and lightning claw is what most people put on CC lords. If it's a sorc, they aren't too hot with only 2 wounds. However, with something like iron arm, t9 can be hard to kill. A str 10 power first is also scary.

Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
Made in lu
Rampaging Khorne Dreadnought






The sigil is pretty much a must take on any character, as is the familiar if you're taking a sorcerer.
For targeting characters you want to get to them fast and on your terms if you can help it.
Considering how slow the nurgle mount is you'll want the bike, not to mention having T6 is great.

Unfortunately nurgle doesn't get access to any particularly good character killing weapon, so a powerfist and lightning claw are the most sensible. A biker lord can last long enough to make good use of a powerfist.

A sorcerer would be risky but potentially pretty hilarious. The spineshiver blade in combination with iron arm is pretty scary, Toughness 9, strength 7 with initiative 5 and making it AP2.
Should you roll gift of contagion there's also the chance to reduce their toughness to either wound easier or push spineshiver into ID territory.
That would require both though plus a lucky roll on contagion so don't count on that. Pretty much anything in biomancy will help you kill or survive.
Enfeeble and contagion could mean they can't wound you at all. Either would make a potential powerfist wound on 4+ or even 6+ if you get both lol.
I wrote this late lastnight and doubled the modified base strength. Of course this negative S works the same way as bonus S does, so it brings the PF down to S6/7 rather than 4/6 like I wrote. Sorry bout that. That's still better than being wounded on 2+ though.
Iron Arm alone would make the sorc tough as nails. Even a powerfist would only wound on 5+.

You don't loose your force weapon either, or even the bolt pistol for that matter.
The black mace is good with iron arm too, but the blade still makes you I5 and is ap3.

I'd only consider the hand of darkness if you can ensure re-rolls and like yelling "FALCON PUNCH!" every now and then. Not really worth 50 points, but god damnit is it satisfying lol.
I personally don't consider EW that big of a deal, especially not on a T6 lord, so I wouldn't use the skull.
The Black legion warband would most certainly help with the extra mutations, but hardly worth it just for that. Don't re-roll the trait that let's you re-roll on the boon table, you'll need to sooner or later. Instant death or iwnd are both good too though.

This message was edited 3 times. Last update was at 2016/06/28 12:13:24


 
   
Made in us
Furious Raptor




Drastic Edit. Roknar basically said the same thing but typed it faster, and I realized the rules had changed slightly. Updated opinion:

You can take artifacts from any suppliment now, so this opens a ton of options.

For the Lord, bike sigil and MoN are mandatory. You can optionally go for a black mace maybe, but the AP4 will hurt, or Blade of the Relentless if you have some soft opponents your lord can eat through to "charge up" the sword. Otherwise the standard power combo works.

For the Sorc, strongly suggest dropping the mark of nurgle. Better for the extra roll on Biomancy because a) Iron Arm is definitively great, especially with Force Axe or Spineshiver blade, and b) Warp Speed is awesome, especially with Spineshiver blade c) Endurance makes this little deathstar actually kinda deathstar-ish. Also consider using the cyclopean cabal formation to get access to the amazing Shroud of Deceit power to counter Stormsurge/Wraithknight/IK heavy list.

If you have the points, this would be my choice:
Lord-Bike, Sigil, MoN, power combo, Blight Grenades
Cyc. Cabal
- 1x Sorceror- ML3, Spell Familiar, Bike, Sigil, Spineshiver Blade (Warp Speed + Iron Arm+Spineshiver Blade= EAT SOULS!!!)
- 2x Sorceror- ML 2, Spell Familiar, Bike, Sigil, Force Ax.

If you add in 1 Daemon Engine Pack (Forgefiend gets BS 5. Huge worth).
-Warpsmith
-Maulerfiend- Lasher Tendrils
-Forgefiend- Hades Autocannon, Plasma Mouth

and 2 troops
-10 Cultist
-7 Plague Marines- 2 plasma guns, rhino w/ havoc launcher

and an escort
3 Bikes- MoN.

You have a list at exactly 1500 pts. When talking about Chaos HQ, having the conversation in a vaccumm isn't really possible. The effectiveness is really dependent on the other units, what you face, and what you need him for, but that's my picks. With the correct Biomancy rolls you can have a Lord with T6, 2+ 4++, 4+ FnP, IWND and EW. Sorc with 7+D6 attacks at I7 AP3 with EW, T5 and a 4++. Do the cabal thing for 4 more warp charges and Shroud of Deciet, plus 8 more force ax attacks on the charge and 4 more chances to roll Endurance for the squad, and these dudes might get Iron Arm or Warp Speed also. Lose the Sigil on the ML 2 guys, lose the havoc launcher, and lose a plasma gun on the troops, and you get a 4th ML 2 Sorc on a bike for more WC and more attacks at the cost of some survivabililty.

This message was edited 6 times. Last update was at 2016/06/28 03:46:46


 
   
Made in ru
!!Goffik Rocker!!






Depends on what you want. The most common loadouts are:
- MoN, Bike, Pf/Lc, Sigil - that's your standard beatstick. He doesn't have a ton of attacks but is fairly durable. Can take a 2+ armor with iwnd if you have extra points but it's not a must have cause most worthy opponents ignore armor anywayz.
Best used with Nurgle spawns or bikers/raptors. Or even in a footslogging blob but i feel Kharn is better there.
- MoK, Juggernaught, Axe of Blind Fury, Sigil - that's your standard overly choppy khorne lord. Deals more damage against targets that are not av12+.
Best used with a KDK formation of Dogs and Bikers. Dogs are excellent meatshields - almost on par with nurgle spawns - bikes, raptors again. Might wana run him in a new khornate formation from black legion where you get WAAAGH! and mark for free. Though, you're forced to get votlw but it's not that bad with free marks and the abundance of marines everywhere. Oh, you could also get +1 str if you roll 8+ on the charge.
- Sorceror - most people just get ML3, spell familliar/balestar, force axe/mace and bike. Sometimes you want a sigil but it's optional. No marks needed as they force you to roll on mediocre god tables. Can literally go anywhere and be good. Telepathy for inviz and psy shreiks - your standard boring wizard that everyone hates cause of how broken psy powers are.

This message was edited 3 times. Last update was at 2016/06/28 05:56:25


 
   
Made in us
Decrepit Dakkanaut




Sigil is NEVER optional. Everyone that can take it might as well have 25 points added to their cost.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






Edited my response a little. I shouldn't write posts so late lol.
   
Made in gb
Longtime Dakkanaut




Anyone else notice that the last memory of yranthos has change? It's just a kindof meh pyromancy power now.


Automatically Appended Next Post:
Mix in a KDK Herald with loci of wrath and make the hand of darkness work for you.

This message was edited 1 time. Last update was at 2016/06/28 12:30:44


DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






Captyn_Bob wrote:
Anyone else notice that the last memory of yranthos has change? It's just a kindof meh pyromancy power now.


Automatically Appended Next Post:
Mix in a KDK Herald with loci of wrath and make the hand of darkness work for you.


It was faqed even before the new supplement dropped. I still like it. The blind removal was a pretty huge nerf, but now you get to re-roll wounds if you get fiery form.
   
Made in de
Oozing Plague Marine Terminator





Balestar of Mannon to roll on divination, become fearless and save the familiar.
Yes, palanquin is slow, but if he goes with some brutes you can slingshot him into combat and with 4 wounds he's much more survivable and also gets an additional attack, which is never bad with a force weapon.
   
Made in us
Crazed Spirit of the Defiler





For a Nurgle Lord I take a bike, fist, and claw, and use the Crimson Slaughter Daemonheart along with a Sigil. 2+/4+ and T6. Go with some Nurgle Spawn and Balestar unmarked biker sorcerer to try for Forewarning on the Spawns, OR go for Endurance on Biomancy. Heck, why not use the Cyclopia Cabal to ride with the Spawn and go for both, while making an enemy Wraithknight or Stormsurge shoot themselves!

   
Made in gb
Longtime Dakkanaut





have him run with spawn MoN instead od bikers. Cheaper stronger and grav immunity (only wounded on 6s)
   
Made in gb
Troubled By Non-Compliant Worlds




If you're going for character killer take the murder sword from the CSM codex.

Ultra-Ultramarines are a great idea. 
   
Made in us
Decrepit Dakkanaut




The Murder Sword is absolutely garbage. Do NOT take the Murder Sword, please.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






The Murder Sword is garbage but THE MURDER SWORD is amazing.
   
Made in us
Decrepit Dakkanaut




If that was an attempt at a joke, I don't get it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






1d4chan
   
Made in us
Decrepit Dakkanaut





Is one of the most unreliable places to go for tactics.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






Technically, it's good to kill a specific character. But it's very niche.
   
Made in lu
Rampaging Khorne Dreadnought






Slayer-Fan123 wrote:

Is one of the most unreliable places to go for tactics.

It's a good place to go for 40k related jokes though.


Automatically Appended Next Post:
 koooaei wrote:
Technically, it's good to kill a specific character. But it's very niche.

Yea, but character. Singular.

This message was edited 1 time. Last update was at 2016/07/09 18:57:59


 
   
Made in us
Decrepit Dakkanaut




 koooaei wrote:
Technically, it's good to kill a specific character. But it's very niche.

Any character worth killing will survive the assault, though. It doesn't even fulfill that niche.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Beast of Nurgle



Thomaston, Maine

When I play Nurgle, I just bring Typhus, but that is just me...
   
Made in jp
Regular Dakkanaut





palanquin + prophet of the voices. Gains the toughness of the bike - the near mobility of said bike between fleet and chance to turn into a beast and the toughness of the lord with 4 wounds. That and a "free" invulnerbility save. Add in the 5 possessed for fun.
   
Made in gb
Longtime Dakkanaut





MegaVikingMan wrote:
When I play Nurgle, I just bring Typhus, but that is just me...


Typhus is great until you have to fight a dreadnought or anyone with Str 10. It's 5++ or instant death combined with his inability to damage AV13 makes him about as effective vs dreadnoughts as a cultist champion.

This glaring weakness aside he will stomp almost any (non EW) character in a challenge and sweep through squadies on the back swing. I love fielding him, especially with the beautiful forgeworld mini.
   
 
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