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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

So over the last few months I've been working on an Imperial fleet using the old Space Fleet models.

http://www.dakkadakka.com/dakkaforum/posts/list/60/638981.page



And I've been amassing a whole mess of dime store space ships from different sources.

http://www.dakkadakka.com/dakkaforum/posts/list/689209.page



So I may as well get into BFG huh?

I'm trying to decide what fleet to scratch build as my opposing force. Orks are the obvious ones, but Tau have sort of a generic sci-fi look I could use a lot of the dime store ships with. And obviously I'd want both sides to be playable. I know Necrons are just a terrible bit of rules writing and overpowered, are Tau and Orks OK?

 
   
Made in gb
Battleship Captain




I'm trying to decide what fleet to scratch build as my opposing force. Orks are the obvious ones, but Tau have sort of a generic sci-fi look I could use a lot of the dime store ships with. And obviously I'd want both sides to be playable. I know Necrons are just a terrible bit of rules writing and overpowered, are Tau and Orks OK?


Necrons aren't actually that bad - Provided you've got the right version of the rules - the ones in Battlefleet Gothic: Armada, rather than the original version in the BFG magazine.

The ships are still harsh as hell, but are much more beatable - the huge point bonus you get for hulking capital ships, for example.

At the same time, they do violate a lot of 'basic' BFG rules, so they don't make it easy for a player to learn. And they really, really do unspeakable things to Eldar or Dark Eldar fleets.


Of the two you've listed, I'd probably say Tau. Tau fleets (the basic one from Armada) is a pretty fair match for the Imperial Navy. You lose out on battleships, but get cheap supercarriers with awesome bombers. Your 'line cruiser' has less guns, but is able to point almost all of them forwards to get more firepower in a single ship-vs-ship engagement. Your light cruisers are better armed but much less manoeuvrable. If you want to play 'normal' scenarios, the Imperial Navy and Armada Tau fleets are a pretty close match. You will need a LOT of torpedo markers for these two fleets, by the way.


Orks are an effective fleet BUT they have problems. Don't just use them for a 1500 point 'pickup game' because they'll get murdered, again and again, until you join the chorus of 'Orks Suck in BFG'. BFG orks are a raiding fleet. That, plus their higher-than-the-imperial-navy attack rating, means you should, most of the time, be playing raid scenarios with the ork player as the attacker - this goes a long way to making what look like weak ships suddenly be much more effective.

The Terror Ship, for example, is a so-so carrier - Fighta-Bommas are not a substitute for 'proper' attack craft, and whilst tough it's not that well armoured, has mediocre guns and its shields are poor. However, in Cruiser Clash, it comes into its own, because it's just about the only carrier any race has the option to buy with the 185 point limit, and certainly it's the only cruiser-class carrier, with double the launch capacity of strike cruisers and defiance light carriers.

Similarly, the Savage gunship is mediocre in an open fleet battle. In convoy attacks, where a squadron can appear from a 'contact marker' and move into range on a head-on strafing run that turn, an escort with 4 eavy gunz becomes a terrifying prospect.


Termagants expended for the Hive Mind: ~2835
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Thanks, great answers.

How the Space Marines in Space? Some of the Babylon 5 Earthforce stuff looks like a low cost way to do a Space Marines in Space army and they add a lot of color.

https://agents-of-gaming.myshopify.com/


 
   
Made in nl
Fighter Ace






Orks aren't that bad. You should just need to tailor a fleet to specific vessels. Terror kroozer are great! But take more of them. Cheap re-rolls help out.

And if you go for Clanz big escort squadrons tend to get scary.

Make sure to check out FAQ/Compendium 2010.


Space Marines are well rounded after above compendium. Good armoured vessels, good speed. Some big hitting guns but overall less guns then the Imperial Navy.

With Tau:

You can go with the ECF (form BFG armada) with the Explorer carriers and Hero cruisers as the main bulk of the fleet.
Or with the CPF (Forgeworld models) with rules either from FW or in said compendium (the latter being better).

The ECF is a line fleet, the CPF a more aggresive raiding fleet with the fast turning Protectors.

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Yeah it sure is not easy to find the BFG rules. There's stuff out there but it's like a scavenger hunt. I assume you're talking about the additional ships compendium here:

http://saturnfive.us/ships/battlefleet-gothic.d/RULES-PDFs.d/

 
   
Made in nl
Fighter Ace






Actually it is super easy:
http://www.forum.specialist-arms.com/index.php?topic=5203.0

Everything rules related, official & fanworks.


   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Ultimately ended up with Orks, had a very silly idea for Star Trek ships and well



Stork Fleet was born.

 
   
Made in jp
Fixture of Dakka





Japan

Why not undiscovered human civilization? you could use any ship and just proxy them

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
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Imageshack deleted all my Images Thank you! 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Always and option but I'm enjoying my Stork Fleet, I'm trying to give them a 2nd edition style 'explosion in a paint factory' color scheme.

 
   
Made in gb
Legendary Dogfighter





Edinburgh


Hahaha I love that Stork fleet! Great use of the IMEX chem plant kit, I used it myself with my own BFG Orks. Keep up the good work

   
 
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