Switch Theme:

[1850] - Crimson Slaughter+Cyclopia Cabal+Renegade Knight - Chaos revenge?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Beast of Nurgle





Hello fellows! I try to be competitive with the CSM

Crimson Slaughter Combined Arms Detachment

HQ 1: Sorcerer (force axe, mastery level 3, balestar of mannon, bike, sigil of corruption) WARLORD

TROOP1: Chaos Cultists
TROOP2: Chaos Cultists
FA1: 5 Chaos Spawn (mark of nurgle)
FA2: 5 Chaos Spawn (mark of nurgle)
FA3: Heldrake (baleflamer)

Black Legion Cyclopia Cabal

HQ1: Sorcerer (force axe mastery level 3, veteran of the long war, spell familiar, bike, meltabombs)
HQ2: Sorcerer (force axe, mastery level 3, veteran of the long war, spell familiar, bike, meltabombs)
HQ3: Sorcerer (force axe, mastery level 3, veteran of the long war, spell familiar, jump pack, meltabombs)
HQ4: Sorcerer (force axe, mastery level 3, veteran of the long war, spell familiar, jump pack)

Renegade Knights Forsworn Knights Detachment

Renegade Knight (2x avenger gatling cannon)



This message was edited 1 time. Last update was at 2016/07/01 10:05:27


My Armies:
CSM (Death Guard/Apostles of Contagion)
Daemons of Nurgle (VII Legion of Nurgle)
R&H (Veterans of Vraks) 
   
Made in us
Oozing Plague Marine Terminator





I like this. I .ight just suggest a few Force Swords, or even Force staffs/mauls in there just to swing something at initiative. The always challenging thing is what kills most Sorcerers in my lists.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Nightlord1987 wrote:
I like this. I .ight just suggest a few Force Swords, or even Force staffs/mauls in there just to swing something at initiative. The always challenging thing is what kills most Sorcerers in my lists.

Gotta agree here... Axes are big no-no on hyper expensive models with no invuln saves.

I would also suggest running at least one, if not two of those Sorcs with Santic Daemonology. Sure the Primaris is mostly garbage, but especially if aiming for a mini-Deathstar build, you can't ever snub the idea of Hammerhand + Sanctuary.
Hammerhand alone is worth it, as it makes any Sword users S6, while staff users get that magical S8!

Oh, and Cleansing Flame is murderous to FMC's, as it's on average rolls 7/S5 auto-hits. Should almost always be able to reliably sneak a wound and thus a grounding test onto any FMC.

 
   
Made in ca
Pulsating Possessed Space Marine of Slaanesh







Whoops... there doesn't seem to be anything here.

This message was edited 1 time. Last update was at 2017/11/09 21:34:30


3000pts
500 pts
Slaanesh Veteran Marine with Tentacles 
   
Made in us
Bounding Assault Marine



Providence, RI

At under 40 models, I wouldn't want to field this in a tournament, invisibility or no invisibility. My list linked here I think has all the tools to essentially end the game after turn 2.

http://www.dakkadakka.com/dakkaforum/posts/list/695521.page

I blame the cyclopean cabal. How many points have you sunk into that? About 600? Sure, the free power is great, and I'm sure you can get your hands on endurance and invisibility almost every time, but 12 dice doesn't make up for the lack of firepower, when you're spending 8-10 dice each turn to make sure your unit stays alive.

That said, if you must field one, I agree with the other folks: Variety of force weapons is advised. If 3 force axes aren't enough, 4 won't be, either. I like the jump pack/bike combination. It makes for lovely shenanigans of toughness and movement.

10,000+ points
3000+ points 
   
Made in it
Beast of Nurgle





Thank you for the replies guys

I've considered to drop two power axe for two power maul

I know this list is very elitist, I can remove some psyker levels and play the cabal with one sorcerer with level 3 and the others with level 1, but what can I put in this list with the 150 points saved? Two single oblit?

This message was edited 1 time. Last update was at 2016/07/03 14:34:39


My Armies:
CSM (Death Guard/Apostles of Contagion)
Daemons of Nurgle (VII Legion of Nurgle)
R&H (Veterans of Vraks) 
   
 
Forum Index » 40K Army Lists
Go to: