Longtime Dakkanaut
Ute nation
|
So my FLGS is alive with the sound of sigmar, and we are starting our first battles in the coming week. Below is the list I was thinking of using, which is the starter set plus some extra liberators. I went with big units so I can get a lot of hits per activation, and use the leader ability of the lord celestant to make them immune to battle shock. The other main theme is to have a lot of wounds (well for a stormcast army at least) so it's a bit more forgiving since I haven't played AoS yet. Besides that it's fairly usual, screen with the liberators, use the retributors for coup de grace, use prosecutors to harass enemy leaders/beasts, and the leaders to rain down mortal wounds/be shock troops.
Leader 1-4
-Lord Celestant on Dracoth 220pts
-Lord Relictor 80pts
Battleline 2+
-Liberator x 5 100pts
-Liberator x 5 100pts
-Liberator x 5 100pts
Other
-Retributors x 5 220pts
-Prosecutors w/ Javelins x 3 80pts
-Prosecutors w/ Twin Hammers x3 100 Pts
**Edit: Got the points wrong for the retributors, then had to change my prosecutors to stay at 1000pts**
**Edit 2: After seeing some of the other 1,000 points list, I decided to switch out a unit of Liberators for a unit of prosecutors, it's a loss of 4 wounds, but it gives me much better reach and arguably a bit more offense.with an odd number of liberators, breaking them into three units seemed more tactical than having a unit of ten and a unit of five**
|
Longtime Dakkanaut
Ute nation
|
Got two battles in with this list, won both.
First battle was against Orruks, a super fast battalion that enhanced the boar riders wounds and mobility, two units of brutes, one unit of hard boyz, one unit of boar riders, a shaman/drummer and a megaboss. Scenario was border clash, long story short, his boars were in CC first round, liberators took the charge, died, and Retributors and lord Celestant took the boars. He sent in the ard boyz to try and save the boars, but the retributors made short work of them as well. While that happened I lost two units of liberators keeping his boss out of the center fight, and the lord relictor did some work with lighting on the boss while avoiding CC. Prosecutors flanked, lost the hammers in the fight, and he lost a unit of brutes to damage and battleshock. With his home base exposed he pulled back his last units of brutes to try and protect it, they were met by the lord celstant and the javelin prosecutors while the retributors took on the mega boss. The mega boss was already down 4 wounds (a combination of the lord relictor and the liberators units he ate), so he only managed to get two retributors before they brought him down. The lord celestant and some support fire from the prosecutors finished the tableing by destroying the last unit of brutes.
Thoughts, Man those retributors earned their salt. Between taking out the boars (a unit he expected to do more than just kill a 100pt unit of liberators) then helping the Lord celestant take out the Ard boyz, and finally finishing off his boss, they were MVU and a half. However they were only that good because he let me activate them first every time. He was worried about his Megaboss, so every combat phase he would activate him first, which allowed him to massacre the liberators, but cost him the boars and boyz. He almost won on points due to begin fast enough to grab objectives, but he was never able to claim my home objective, and after his left flank collapsed, I was able to recover ground by getting the left and his home objective. I ended turn 5 one point ahead and tabling him at the bottom of the round. All in all he played to the objectives and aside from a mistake in order of melee activation could have won the match handily. As it was it was very close until turn 3 after which I just mopped up his remaining units while desperately trying to catch up on points.
Second match was against seraphon, and was the gifts from the heavens scenario, He was runnign with a sarus scar veteran on a carosaur, a unit of sarus knights, a scar veteran on a cold one, a sarus sunblood (his commander) a unit of sarus gaurd, and a sarus eternity warden. He too ran a battalion, which allowed his buff spells to be an AoE. Due to the nature of the scenario we both spread out in setup, I had a unit of liberators in each zone, prosecutors in the two outside zones, and the rest of my force in the middle. My idea was that since I didn't know where the meteor was going, I 'd have a liberator unit there to hold it no matter where it landed, and the rest of my units where fast enough/located centrally enough to be a threat towards his meteor wherever it landed. Turn one involved me harassing his carnosaur and scar veteran with my prosecutors, getting a few wounds, and me runnign the rest of my forces up to middle to get into a dominant mid board position. He didn't move much outside readjusting his sarus guard towards my force in the middle. Turn two the Meteors landed, his on the left zone and mine in the middle. Due to moving towards the threat of my middle units, only his carnosaur was close enough to the objective to claim it on turn two, while mine dropped right behind a unit of my liberators who happily nested on the thing. This left his carnosaur sitting in the open and taking more fire from my prosecutors, I didn't know it at the time those extra wounds would be a significant problem for him in the turns to come. His scar vet on a cold one made a B line to my meteor from the right flank, but was intercepted by my hammer prosecutors, and the unit of liberators from the right flank before he could get too close. I had a bit of a traffic jam on my left flank, with my relictor, a unit of liberators, and my prosecutors, all piling up trying to get out of a choke point. On his turn this would prove to be accidentally awesome for me, as his Scar vet killed the lone prosecutor in the front, which didn't leave any units in range of his carnosaur. His knights charged my retributors and Lord Celestant, which went predictably poor for them, but he seemed to be more interested in buying his carnosaur time than doing actual damage. He conceded at the next turn, after loosing his sarus knights, with his carnosaur down to two wounds after failing to kill my Relictor with a toe in cover, and losing his scared vet on a cold one to my prosecutors. With no hope of contesting my relic, and no way to stop me from contesting his, the remaining two rounds would have been pointless.
I won this game in deployment, His list was put together with the thought of being a deathstar like army, a big block of units that marched around with 4+ rerollable saves. However his guard never saw combat, and his other units were too far away to benefit from the buffs. My army was much better for taking and holding objectives, with MSU and two units flyers. In a straight toe to toe fight, I'm pretty sure he would have been too tough for me to beat, however instead of forcing that kind of fight by charging his entire army at my objective (and stopping me from scoring), he split up and let me beat him down piecemeal.
Anyway, this list is good for 1k games, and next week I take on my FLGS unbeaten champ and his chaos deamons army. I'm pretty sure that will end my winning streak, but so far AoS has been very enjoyable and a nice break from 40k.
|