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![[Post New]](/s/i/i.gif) 2008/09/06 11:36:12
Subject: So how do you fight against quad mortars?
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Fixture of Dakka
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They seem to kill an entire unit every time they shoot.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/07/04 18:59:17
Subject: Re:So how do you fight against quad mortars?
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Fiery Bright Wizard
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Outrange them. Beyond that it would depend what legion you play.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/07/04 19:50:49
Subject: So how do you fight against quad mortars?
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Fate-Controlling Farseer
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Pod list. Go heavy on plasma.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/07/04 22:12:44
Subject: Re:So how do you fight against quad mortars?
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Fixture of Dakka
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Brennonjw wrote:Outrange them. Beyond that it would depend what legion you play.
They fire 60 inches.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/07/04 23:35:14
Subject: So how do you fight against quad mortars?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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![[Post New]](/s/i/i.gif) 2016/07/04 23:52:14
Subject: So how do you fight against quad mortars?
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Missionary On A Mission
Australia
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Shatter Shells can diaf imo :< S8 with Sunder is brutal, not even AV14 is safe from it. Options:
Flare Shielded Spartan's are immune to S8 in their front arc.
Pod in Tactical Support Squad of Melta/Plasma
Shoot them first with your own Quad Mortars (lame).
Warlord Titans are AV15 and therefore immune!
Lots of fast moving assault units (Jump or Bike) could be an option to saturate their targets for a turn2 charge, but they are expensive/fragile...
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![[Post New]](/s/i/i.gif) 2016/07/05 06:18:42
Subject: So how do you fight against quad mortars?
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Battleship Captain
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Flare shielded AV14, as noted, can tank whatever they can throw out.
Breacher marines - especially with an artificer armoured sergeant - can survive a scary amount of frag shells (Medusan Immortals are the most extreme version of this; with Feel No Pain and -1 Strength against incoming shooting attacks, it'll take 27 hits to kill one of them!) - note that this plan falls apart rapidly against phosphex canister shot, but that's not so common.
Also, snap shots. Anything which can limit someone to firing snap shots (the 'assault company' rite of war, Knights-Errant's "By Falsehood Cloaked", a few daemonic abilities, etc) can prevent those quad-guns from firing in the first place (well, they can still - I think - snap fire shatter shells but that's not such a big deal).
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/07/05 06:58:50
Subject: Re:So how do you fight against quad mortars?
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Fiery Bright Wizard
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wait, I thought they shot ~36"? Boy howdy, every time I find more information about them I love/hate them even more!
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/07/05 07:16:40
Subject: So how do you fight against quad mortars?
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Longtime Dakkanaut
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12 - 60" for the blast/barrage shots, 36" for the S8 Sunder.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/07/05 07:17:25
Subject: Re:So how do you fight against quad mortars?
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Missionary On A Mission
Australia
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Brennonjw wrote:
wait, I thought they shot ~36"? Boy howdy, every time I find more information about them I love/hate them even more!
Frag Shells and Incendiary Shells (S4, AP5, Ignores Cover) have 12-60" range. Splinter Shells (S2, AP4, Rending) and Phosphex Canistor Shots have 12-36" range. Shatter Shells have 36" range.
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![[Post New]](/s/i/i.gif) 2016/07/08 03:42:20
Subject: So how do you fight against quad mortars?
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Thinking of Joining a Davinite Loge
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Void shield generator and counter battery fire.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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