Well.....essentially it's a 40k daemons army.
Key thoughts:
The 'named' daemon princes make a BIG difference, because "Daemon Lord Of The Ruinstorm" is an awesome warlord trait.
The Daemon Prince Of Nurgle..... yeah.... I have a hesitance about recommending daemon princes in 30k. Especially ones who are essentially wearing powered armour - as the majority of them aren't daemon princes yet.
It's still a very effective unit - 2+ cover save, fast, and a monstrous creature - buta few gifts could make it far, far nastier.
I'd strongly recommend looking at Greater Gifts, rather than exalted, for the Great Unclean One. Most greater gifts make you tougher, which stacks with his (already) insane resilliancy to make a seriously unbreakable monster. He's so slow, make sure to hold him in deep strike reserve.
I'll warn you that the troops choice warrior daemon packs will disintegrate VERY quickly. 30k armies - especially those who've brought either quad-guns, volkite weaponry or a decent number of legon tactical squads can do unspeakable things to massed light infantry.
Flesh Hounds are nice, and should do fairly well, but bloodcrushers are disconcertingly killable. They're best used if you plan on giving them the Grimoire of True Names, biomancy blessings or other toughness boosts.
As a general rule, your force has two key weaknesses - you'll struggle to crack open amour:
a) - AV14 all round tanks, and (especially) walkers. A heavy flamer-laden contemptor or leviathan dreadnought will butcher pretty much anything in this list and you'll really, really struggle to hurt it in response.
b) - AP2 - daemons have access to one of the best close combat weapons in all of 40k (or 30k) - the Etherblade. A master-crafted AP2 weapon for just ten points is a steal on an epic level, and is absolutely crucial when you bear in mind that everyone and his dog (seriously; apothecaries, sergeants, even Imperial Army commanders) can take artificer armour. A hellblade won't (literally) won't cut it.
Also, do you have access to Curse of the Wulfen? the formations are obviously no use (you're tied to the Age of Darkness FOC) but the updated daemonic lores put you back on a par with the rulebook powers, and the relics and warlord traits are (a) good and (b) characterful.
The weaknesses of a daemons army in 30k are:
1) You have a lot of light infantry in a game setting where the armies are VERY good at butchering light infantry en masse. Watch a thud gun battery strut its stuff and then you'll see what I mean.
2) Lacking reliable access to meltabombs, power fists, and armourbane weapons, the preponderance of AV14 tanks and AV13 walkers can be hard to deal with.
3) A lot of 30k armies have easy access to massed interceptor weapons, which can turn deep strike assaults into expensive suicide
4) Daemons other than Fateweaver may not have access to Malefic Daemonology (depends on how your gaming group reads the HH rule)
5) You can't take allies. Some factions can take you as [i]allies, but not the other way around.
The strengths of a daemons army in 30k are:
1) Fear matters. A lot. Few armies are immune to it (a nice change!) and with Samus, Terrify and/or The Doomsday Bell you can make the Fear test hard enough that they'll fail it a lot. WS1 makes even marines a lot less scary to deal with.
2) Daemonic magical weapons are amazing for their cost. In the hands of a plaguebringer with a venom sting, a greater etherblade puts out an attack every turn that's master-crafted, S5, AP2, instant death. Even praetors will be keeping clear of that if they can.
3) Until Thousand Sons are released, the psychic phase is officially your bitch. A Legion Astartes army can in theory manage about half a dozen psychic master levels - two librarians (since they're support officers and can't be the compulsory HQ choice) is about it. You can double that with a single HQ choice of tzeenchian heralds, to say nothing of greater daemons, troops choice horrors, and heavy support daemon princes.
4) Monstrous creatures are 9understandably) rare in a primarily marine-on-marine environment; few people have the tools to stop them, and yours are amongst the scariest going. Greater daemons are one of the few units that can offer a serious fight to some of the primarchs. They're unlikely to win, but can put up a creditable fight for significantly fewer points.
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