|
I do like the direction you are taking this, but I'll have to admit that dying only to an Explodes! result is a little too much, especially since the Wrecked result has long been gone from the Vehicle Damage Table. I'd edit that first rule to "Vehicles cannot lose their final hull point to a Glancing Hit," or something of that nature, much like how hitting a foul ball in baseball will cost you a strike, but will never get you out. Otherwise every high S, AP 3+ weapon would be essentially worthless finishing off vehicles, particularly those that aren't Open-Topped. Even those that have AP 2 (e.g. lascannons) would only kill tanks on a roll of a 6. -1 modifiers to the damage table is very strong, so I might suggest a -1 modifier for every 2 hullpoints remaining. Otherwise opponents would only ever roll Crew Shaken for the first pen or two, not even Crew Stunned or Weapon Destroyed. Keep in mind that when 7th edition hit, damage results all require rolls 1 higher than they previously did, with Explodes! only ever occurring when you had more + modifiers than - modifiers AND you roll high. Honestly, the rule about firing weapons at different units would not even be necessary if GW brought back Lumbering Behemoth, and applied the rule a little more often, like to all Heavy Tanks instead of just to Leman Russes. Just my 2 cents, an old IG vet who does indeed cherish his tanks.
|