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Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

With enough people looking like trying out AoS with points finally being introduced I thought Id throw together a list mostly from the start collecting box. Really just a simple hammer and anvil with the liberators and retributors providing the core and the Celestant and prosecutors on a flank. Judicators support. Please let me know what I can improve upon.

Lord-Celestant on Dracoth (220)
5 Liberators (100): Hammers and Shields
5 Liberators (100): Hammers and Shields
5 Judicators (160): Bows
5 Retributors (220)
6 Prosecutors (200): Hammers

Total: 1000

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Steady Space Marine Vet Sergeant




England

Prosecutors are piss poor. They will let you down every game. And, for only 20 points more you can get a unit of 5 Protectors. These are so much more useful.

Also, Liberators aren't amazing with the hammers as well. At 1000pts you only need 2 Battleline units as well, so only 1 unit of Liberators and 1 unit of Judicators are fine.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Longtime Dakkanaut




Ute nation

With the introduction of points the meta is still in flux, units that used to be bad may be costed low enough to be useful, and units that used to be good may be costed too high. For instance with judicators I'm having a hard time justifying them at 160 points, that's two units of prosecutors with javelins, and the two units of prosecutors will do way more work. More mobility. more wounds, better effective reach, similar number of attacks, and more wounds put down range thanks to the javelins special rule.

With that said hammer liberators are in a tough spot, they work best in melee, but for their points they just don't bring enough wounds/attacks to hang with melee focused units. At range they aren't great, but at least your not getting thumped. You can make them work, just remember to support them, like any fast unit if you send them out on their own they are going to get killed.

As for liberators, they are the cheapest unit per wound you have, so they serve a very important role of sucking up hits. As for offense, lay low the tyrant and two attacks means they can put the hurt out. The shield is mediocre (7/12 chance to save with vs 6/12 without), but since all of us started collecting SE from the starter, it's just kind of one of those accepted things, because replacing them with white box liberators is a costly proposition, that doesn't add a lot of value.

As long as you are careful with your prosecutors I think that list will do fine.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
 
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