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Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Trying to see people's opinions in this rough draft of a list for matched play. Takes a bit from everything really and though I would love to take the Cohort, there doesn't seem to be much benefit to having 3 units of Pink Horrors.

So here's the current draft of the list.

Heroes: 4

Lord of Change
Chaos Sorcerer Lord
The Changeling
Herald of Tzeentch

Battleline: 3
10 Pink Horrors
10 Marauders
10 Bloodreavers

Unlisted:
9 Flamers = 600
4 Exalted Flamers = 480

Command Trait for the Lord of Change will be Dark Avenger or Lord of War for the ever important +1 to hit.

The Flamers and Exalted Flamers are the ones doing the heavy lifting despite being so expensive for their unit size. With the Command Trait and the Sorcerer Lord casting Daemonic Power upon them, a full-size unit of Flamers are pumping out 27 shots and 3s to hit, rerolling 1s, 3s to wound, rerolling 1s. And each successful wound causes d3 damage. Has an inherent weakness to Mystic Shielded Heroes, but the Herald's Unique spell, arcane bolt, and Infernal Gateway is actually a fair amount of mortal wounds.

The Changeling is the monster hunter, or at least a weakener that can usually babysit a problem unit into being slow or attacking a full-strength monster with its own attacks to cripple it before it reaches your lines.

Thoughts?



 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Lou_Cypher wrote:
9 Flamers = 600
4 Exalted Flamers = 480
Ugh, gross. I actually have 9 Flamers, and I'm currently planning on running 0 until / unless the local meta gets nastier. But maybe you and your crew are already there?

Smart buff machine for the Flamers though, props to that. I do look forward to better benefits for going mono-god (i.e. Artifacts + Abilities). I'm sticking with 100% Tzeentch Daemons on principle, but also struggling to figure out what my third unit of Horrors does, besides toss out a few paffs of shooting.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Loyal Necron Lychguard




I'm iffy about the Changeling. I don't really know what he does in the game other than force a hero to hang around in the starting zone to kill him. Have you found him useful?

Otherwise it looks solid. Any particular reason you run the Flamers/Exalted in big units instead of separately? If you run them separately, you get 2 more Pyrocasters and can spread out around the board. Unless you play missions that include kill points, in which case I could understand.

Edit: Ah, for the buff, I see. Clever. I wonder if that outweighs the board control, you must tell us after you play with it!

This message was edited 1 time. Last update was at 2016/07/13 14:14:46


 
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Requizen wrote:
I'm iffy about the Changeling. I don't really know what he does in the game other than force a hero to hang around in the starting zone to kill him. Have you found him useful?

Otherwise it looks solid. Any particular reason you run the Flamers/Exalted in big units instead of separately? If you run them separately, you get 2 more Pyrocasters and can spread out around the board. Unless you play missions that include kill points, in which case I could understand.

Edit: Ah, for the buff, I see. Clever. I wonder if that outweighs the board control, you must tell us after you play with it!


He's good for disrupting fast units from reaching your lines too quickly. In this particular army, I've been using him to cripple powerful monsters with their own attacks. So far, I made him take chunks out of a Dread Saurian by copying its massive jaws attacks, Attacked Settra by copying his blade, and fun things to be had using Alarielle's beetle horns to attack her. He's a single shot assassin essentially that can perform a suicide run while the rest of the army pick off the remains of whatever he attacked.

Not so useful when facing smaller heroes though.



 
   
Made in us
Loyal Necron Lychguard




Do you take your Herald on Foot or on Disc?
   
 
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